FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/RTQ7c9oz"]
[Date "2025.01.06"]
[White "ChessCakeKG"]
[Black "ristoII"]
[Result "1-0"]
[GameId "RTQ7c9oz"]
[UTCDate "2025.01.06"]
[UTCTime "13:40:40"]
[WhiteElo "1370"]
[BlackElo "1441"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.95] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 6.07) Blunder. e6 was best. } { [%eval 6.07] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 0.7] } 5. Qh5?! { (0.70 → -0.33) Inaccuracy. Qf3 was best. } { [%eval -0.33] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 g5 9. Kd2 Qc7) 5... Nxa2 { [%eval -0.29] } 6. Qxf7?? { (-0.29 → Mate in 12) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #-12] } (6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7 Rxg2 9. Rxd7 Rxg1 10. Rxg1 Kxd7) 6... Kxf7 { [%eval #-12] } 7. Rxa2 { [%eval #-11] } 7... Qa5 { [%eval #-11] } 8. Rxa5 { [%eval #-10] } 8... Ba6 { [%eval #-10] } 9. Rxa6 { [%eval #-9] } 9... Re8 { [%eval #-9] } 10. Rxa7 { [%eval #-8] } 10... e6 { [%eval #-8] } 11. Rxd7 { [%eval #-7] } 11... Ra8?? { (Mate in 7 → 3.31) Lost forced checkmate sequence. e5 was best. } { [%eval 3.31] } (11... e5 12. Rxf7 Bd6 13. Rxg7 e4 14. Rxh7 Bxh2 15. Rxh8 Bxg1 16. Rxg1 Re6 17. Rxg8) 12. Rxf7 { [%eval 2.85] } 12... Ba3?? { (2.85 → Mate in 20) Checkmate is now unavoidable. Ra5 was best. } { [%eval #20] } (12... Ra5 13. Rxg7) 13. Rxg7 { [%eval #21] } 13... Bxc1 { [%eval 8.38] } 14. Rxg8 { [%eval 8.84] } 14... Bxd2? { (8.84 → Mate in 9) Checkmate is now unavoidable. Raxg8 was best. } { [%eval #9] } (14... Raxg8 15. g4 Rxg4 16. e4 Rxg1 17. Rxg1 Bxd2 18. Kxd2 Re8 19. e5 h5 20. f4) 15. Kxd2 { [%eval #9] } 15... Raxg8 { [%eval #8] } 16. h4 { [%eval #8] } 16... Rxg2 { [%eval #7] } 17. Rh3 { [%eval #7] } 17... Rxf2 { [%eval #6] } 18. Na3 { [%eval #7] } 18... Rxd2 { [%eval #6] } 19. Nc4 { [%eval #6] } 19... Rxc2 { [%eval #5] } 20. e4 { [%eval #5] } 20... Rxc4 { [%eval #4] } 21. Rf3 { [%eval #4] } 21... Rxe4 { [%eval #3] } 22. Rf2 { [%eval #3] } 22... Rxh4 { [%eval #2] } 23. Nh3 { [%eval #2] } 23... Rxh3 { [%eval #1] } 24. Rh2 { [%eval #1] } 24... Rxh2# { Game ends by variant rule. } 1-0
