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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/RMcwRMF1"] [Date "2024.07.28"] [White "Potap_Laguntsov"] [Black "akamala"] [Result "1-0"] [GameId "RMcwRMF1"] [UTCDate "2024.07.28"] [UTCTime "09:49:42"] [WhiteElo "1381"] [BlackElo "1867"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?! { (0.15 → -0.56) Inaccuracy. e3 was best. } { [%eval -0.56] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g5 { [%eval -0.31] } 2. f4 { [%eval -0.48] } 2... gxf4 { [%eval -0.56] } 3. g3?! { (-0.56 → -1.38) Inaccuracy. g4 was best. } { [%eval -1.38] } (3. g4 fxg3 4. hxg3 c5 5. Rxh7 Rxh7 6. bxc5 a5 7. c6 Nxc6) 3... fxg3 { [%eval -1.32] } 4. hxg3 { [%eval -1.57] } 4... Bh6?? { (-1.57 → Mate in 13) Checkmate is now unavoidable. c5 was best. } { [%eval #13] } (4... c5 5. Rxh7) 5. Rxh6 { [%eval #13] } 5... Nxh6 { [%eval #12] } 6. g4 { [%eval #12] } 6... Nxg4 { [%eval #11] } 7. Kf2 { [%eval #11] } 7... Nxf2 { [%eval #10] } 8. Bg2 { [%eval #11] } 8... Nxd1 { [%eval #10] } 9. Bxb7 { [%eval #10] } 9... Bxb7 { [%eval #9] } 10. Bb2 { [%eval #9] } 10... Nxb2 { [%eval #8] } 11. c4 { [%eval #8] } 11... Nxc4 { [%eval #7] } 12. b5?? { (Mate in 7 → -5.45) Lost forced checkmate sequence. Na3 was best. } { [%eval -5.45] } (12. Na3 Nxa3 13. b5 Nxb5 14. e4 Bxe4 15. d3 Bxd3 16. Rf1 Bxf1 17. Ne2 Bxe2) 12... Nxd2 { [%eval -8.32] } 13. Nxd2 { [%eval -10.17] } 13... Bf3?? { (-10.17 → -1.15) Blunder. Be4 was best. } { [%eval -1.15] } (13... Be4 14. Nxe4) 14. Ndxf3?? { (-1.15 → -5.33) Blunder. exf3 was best. } { [%eval -5.33] } (14. exf3 Na6 15. bxa6 Rb8 16. a4 Rb3 17. Nxb3 c5 18. Nxc5 Qb6 19. Nxd7 Qxg1) 14... Na6 { [%eval -3.32] } 15. bxa6 { [%eval -4.53] } 15... e5 { [%eval -4.42] } 16. Nxe5 { [%eval -5.52] } 16... f6?? { (-5.52 → 2.50) Blunder. Rb8 was best. } { [%eval 2.5] } (16... Rb8 17. Nxf7) 17. Nxd7 { [%eval 1.86] } 17... Kxd7 { [%eval 1.01] } 18. Rb1?? { (1.01 → -5.50) Blunder. a4 was best. } { [%eval -5.5] } (18. a4 h5) 18... Kc8?? { (-5.50 → Mate in 5) Checkmate is now unavoidable. Qb8 was best. } { [%eval #5] } (18... Qb8 19. Rxb8) 19. Rb8?? { (Mate in 5 → -5.69) Lost forced checkmate sequence. Rd1 was best. } { [%eval -5.69] } (19. Rd1 Qxd1 20. Nf3 Qxe2 21. Nd4 Qxa6 22. Nb3 Qxa2 23. Nd2 Qxd2#) 19... Kxb8 { [%eval -4.84] } 20. Nh3 { [%eval -5.7] } 20... Qd3 { [%eval -5.84] } 21. exd3 { [%eval -5.84] } 21... f5 { [%eval -6.57] } 22. Nf4 { [%eval -5.23] } 22... Rf8?! { (-5.23 → -4.01) Inaccuracy. Kc8 was best. } { [%eval -4.01] } (22... Kc8 23. Ng6 hxg6 24. d4 Re8 25. d5 Re6 26. dxe6 f4 27. e7 f3 28. e8=Q) 23. Ng6 { [%eval -3.87] } 23... hxg6 { [%eval -4.0] } 24. a4 { [%eval -4.44] } 24... Rf7?! { (-4.44 → -3.20) Inaccuracy. g5 was best. } { [%eval -3.2] } (24... g5 25. d4) 25. a5 { [%eval -2.39] } 25... Kb7 { [%eval -2.68] } 26. axb7 { [%eval -3.64] } 26... f4? { (-3.64 → -1.94) Mistake. g5 was best. } { [%eval -1.94] } (26... g5 27. bxa8=K) 27. bxa8=B { [%eval -3.0] } 27... f3?? { (-3.00 → Mate in 2) Checkmate is now unavoidable. g5 was best. } { [%eval #2] } (27... g5 28. Bd5) 28. Bxf3 { [%eval #2] } 28... Rxf3 { [%eval #1] } 29. a6 { [%eval #1] } 29... Rxd3# { Game ends by variant rule. } 1-0