- Blind mode tutorial
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[Event "Daily Racing Kings Arena"] [Site "https://lichess.org/RJCat8NL"] [Date "2024.11.30"] [White "IvyLogan"] [Black "qpwoeirut"] [Result "0-1"] [GameId "RJCat8NL"] [UTCDate "2024.11.30"] [UTCTime "03:51:28"] [WhiteElo "2033"] [BlackElo "2230"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+3"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.0] } 1... Rxc2 { [%eval 0.0] } 2. Kg3 { [%eval 0.0] } 2... Nxf2 { [%eval 0.0] } 3. Rxf2 { [%eval 0.0] } 3... Rc5 { [%eval 0.0] } 4. Kf4 { [%eval 0.0] } 4... Kb3 { [%eval 0.0] } 5. Rg6 { [%eval -0.06] } 5... Kc4 { [%eval -0.84] } 6. Qh7?! { (-0.84 → -1.90) Inaccuracy. Bg2 was best. } { [%eval -1.9] } (6. Bg2 Bb2 7. Qh6 Kb5 8. Kg4 Nc4 9. Rf7 Rd1 10. Nf4 Rd8 11. Qg5 Qa5) 6... Bb2 { [%eval -1.43] } 7. Bg2 { [%eval -0.74] } 7... Kb5 { [%eval -0.74] } 8. Ng3 { [%eval -0.73] } 8... Nc4 { [%eval -0.44] } 9. Rf1 { [%eval -0.89] } 9... Bd4 { [%eval -0.55] } 10. Nf5?? { (-0.55 → -3.65) Blunder. Qe7 was best. } { [%eval -3.65] } (10. Qe7 Na5) 10... Nb6?? { (-3.65 → 0.00) Blunder. Bf6 was best. } { [%eval 0.0] } (10... Bf6 11. Ng7 Kb6 12. Ne6 Qa7 13. Qg8 Be7 14. Rg7 Qd7 15. Qf8 Ka7 16. Rxe7) 11. Be4?! { (0.00 → -0.61) Inaccuracy. Qf7 was best. } { [%eval -0.61] } (11. Qf7 Nd7 12. Rd6 Qa7 13. Rxd4 Rb4 14. Kg5 Kb6 15. Rxd7 Qxd7 16. Qxd7 Rc7) 11... Bf6 { [%eval -0.37] } 12. Bxb1?? { (-0.37 → -7.42) Blunder. Qb7 was best. } { [%eval -7.42] } (12. Qb7 Qd4) 12... Ka6?? { (-7.42 → 0.00) Blunder. Kc6 was best. } { [%eval 0.0] } (12... Kc6) 13. Rxf6?? { (0.00 → -3.59) Blunder. Nd6 was best. } { [%eval -3.59] } (13. Nd6 Be7 14. Qxe7 Nc8 15. Qh7 Kb6 16. Ke4 Rc7 17. Rg8 Rxh7 18. Rxc8 Rh8) 13... Qxf6 { [%eval -2.44] } 14. Be4 { [%eval -2.83] } 14... Nc8 { [%eval -3.3] } 15. Rb1 { [%eval -3.13] } 15... Nd6 { [%eval -2.87] } 16. Kg4?? { (-2.87 → -8.00) Blunder. Bf3 was best. } { [%eval -8.0] } (16. Bf3 Nb5) 16... Nxe4 { [%eval -8.37] } 17. Qg7? { (-8.37 → Mate in 16) Checkmate is now unavoidable. Rb7 was best. } { [%eval #-16] } (17. Rb7 Rxf5) 17... Qb6 { [%eval -17.4] } 18. Rh1?! { (-17.40 → Mate in 6) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-6] } (18. Rd1 Rc7) 18... Rc7 { [%eval #-5] } 19. Rh8 { [%eval #-5] } 19... Ka7 { [%eval #-4] } 20. Qe5 { [%eval #-3] } 20... Qb8 { [%eval #-2] } 21. Qxe4 { [%eval #-2] } 21... Rb7 { [%eval #-1] } 22. Rxb8 { [%eval #-1] } 22... Kxb8# { Game ends by variant rule. } 0-1