FEN
[Event "casual correspondence game"]
[Site "https://lichess.org/RJAMSPc6"]
[Date "2023.11.21"]
[White "ReverentGiraffe"]
[Black "rudyLibanez"]
[Result "0-1"]
[GameId "RJAMSPc6"]
[UTCDate "2023.11.21"]
[UTCTime "11:04:44"]
[WhiteElo "1263"]
[BlackElo "1642"]
[BlackTitle "FM"]
[Variant "Standard"]
[TimeControl "-"]
[ECO "D31"]
[Opening "Semi-Slav Defense: Accelerated Move Order"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.27] } 2. c4 { [%eval 0.29] } 2... c6 { [%eval 0.3] } 3. Nc3 { [%eval 0.16] } 3... e6 { [%eval 0.27] } { D31 Semi-Slav Defense: Accelerated Move Order } 4. Nf3 { [%eval 0.24] } 4... Bd6?! { (0.24 → 1.26) Inaccuracy. Nf6 was best. } { [%eval 1.26] } (4... Nf6 5. e3 a6 6. c5 Nbd7 7. Be2 a5 8. O-O b6 9. cxb6) 5. Bg5 { [%eval 0.73] } 5... f6 { [%eval 0.97] } 6. Bh4 { [%eval 0.94] } 6... Ne7 { [%eval 1.16] } 7. e3 { [%eval 0.84] } 7... O-O { [%eval 1.34] } 8. Bd3 { [%eval 1.0] } 8... Nd7 { [%eval 1.0] } 9. Qc2 { [%eval 0.93] } 9... f5 { [%eval 1.0] } 10. Bg3 { [%eval 0.93] } 10... Nf6 { [%eval 0.99] } 11. Bxd6 { [%eval 0.9] } 11... Qxd6 { [%eval 0.9] } 12. h3 { [%eval 0.83] } 12... Ne4 { [%eval 0.65] } 13. cxd5 { [%eval 0.26] } 13... exd5 { [%eval 0.45] } 14. Bxe4?? { (0.45 → -1.52) Blunder. Ne2 was best. } { [%eval -1.52] } (14. Ne2) 14... fxe4 { [%eval -1.42] } 15. Ne5 { [%eval -1.45] } 15... Ng6 { [%eval -1.5] } 16. Nxg6 { [%eval -1.59] } 16... Qxg6 { [%eval -1.5] } 17. g3 { [%eval -1.78] } 17... Rf3 { [%eval -1.51] } 18. O-O-O?! { (-1.51 → -2.32) Inaccuracy. Ne2 was best. } { [%eval -2.32] } (18. Ne2 Qf7 19. Rh2 Rf6 20. Nf4 g5 21. Ne2 Bd7 22. g4 Rf8 23. Ng3 Rf3 24. Qe2 b6) 18... Qf7?! { (-2.32 → -1.47) Inaccuracy. b6 was best. } { [%eval -1.47] } (18... b6 19. Rd2 Ba6 20. h4 Bd3 21. Qa4 a5 22. Qa3 Raf8 23. h5 Qf6 24. Ne2 Bxe2 25. Rxe2) 19. Rdf1?! { (-1.47 → -2.46) Inaccuracy. Rd2 was best. } { [%eval -2.46] } (19. Rd2 Bd7 20. Nd1 b6 21. Kb1 Qe7 22. Qa4 a5 23. Qa3 Qb4 24. Qxb4 axb4 25. b3 Raf8) 19... Be6 { [%eval -1.95] } 20. Rh2?! { (-1.95 → -3.16) Inaccuracy. Kb1 was best. } { [%eval -3.16] } (20. Kb1 Rf8) 20... Rxg3 { [%eval -2.88] } 21. fxg3 { [%eval -3.45] } 21... Qxf1+ { [%eval -3.4] } 22. Qd1 { [%eval -3.12] } 22... Bxh3 { [%eval -3.4] } 23. Qxf1 { [%eval -3.29] } 23... Bxf1 { [%eval -3.18] } 24. Rf2 { [%eval -3.34] } 24... Rf8 { [%eval -3.22] } 25. Rxf8+ { [%eval -3.48] } 25... Kxf8 { [%eval -3.57] } 26. Na4 { [%eval -3.49] } 26... b6 { [%eval -3.8] } 27. b4 { [%eval -4.41] } 27... h5 { [%eval -4.45] } 28. Nb2 { [%eval -4.75] } 28... g5 { [%eval -5.03] } 29. Nd1 { [%eval -5.4] } 29... h4 { [%eval -5.24] } 30. gxh4 { [%eval -5.41] } 30... gxh4 { [%eval -5.4] } 31. Nf2 { [%eval -5.54] } 31... h3 { [%eval -5.65] } 32. Ng4 { [%eval -5.62] } 32... Kg7 { [%eval -5.27] } 33. Kd2 { [%eval -6.21] } 33... Kg6 { [%eval -6.31] } 34. Ke1 { [%eval -6.2] } 34... Bc4?! { (-6.20 → -4.75) Inaccuracy. Kg5 was best. } { [%eval -4.75] } (34... Kg5 35. b5 Bxb5 36. Nf2 Kh4 37. Nh1 Bc4 38. a3 Bd3 39. Kf2 a5 40. Ng3 Kg4 41. Nh1) 35. a3?! { (-4.75 → -6.46) Inaccuracy. Kf2 was best. } { [%eval -6.46] } (35. Kf2 Kf5 36. Nh6+ Kg5 37. Nf7+ Kh4 38. a4 h2 39. Kg2 h1=R 40. Kxh1 Kg3 41. Ne5 Kf2) 35... Kg5 { [%eval -6.73] } 36. Nh2 { [%eval -8.86] } 36... Kh4 { [%eval -6.97] } 37. Kf2 { [%eval -7.08] } 37... Bb5 { [%eval -7.52] } 38. Kg1 { [%eval -6.68] } 38... Kg3 { [%eval -7.34] } 39. Kh1 { [%eval -9.98] } 39... Be2 { [%eval -12.63] } 40. Kg1 { [%eval -11.69] } 40... b5 { [%eval #-14] } 41. Kh1 { [%eval #-8] } 41... Kf2 { [%eval -15.85] } 42. a4?! { (-15.85 → Mate in 7) Checkmate is now unavoidable. Nf1 was best. } { [%eval #-7] } (42. Nf1 Bxf1 43. Kh2 Kxe3 44. Kg3 Kxd4 45. Kh2 e3 46. Kg3 Bg2 47. Kf4 e2 48. Kf5 h2) 42... bxa4 { [%eval #-6] } 43. b5 { [%eval #-6] } 43... cxb5 { [%eval #-6] } 44. Ng4+ { [%eval #-5] } 44... Bxg4 { [%eval #-4] } 45. Kh2 { [%eval #-4] } 45... a3 { [%eval #-3] } 46. Kh1 { [%eval #-3] } 46... Kg3 { [%eval #-2] } 47. Kg1 { [%eval #-2] } 47... Be2 { [%eval #-2] } 48. Kh1 { [%eval #-2] } 48... a2 { [%eval #-1] } 49. Kg1 { [%eval #-1] } 49... h2+ { [%eval #-1] } 50. Kh1 { [%eval #-1] } 50... Bf3# { Black wins by checkmate. } 0-1