- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/RHfkO69d"] [Date "2021.02.12"] [White "jharding5H"] [Black "musaab_h"] [Result "1-0"] [GameId "RHfkO69d"] [UTCDate "2021.02.12"] [UTCTime "15:11:40"] [WhiteElo "1247"] [BlackElo "1592"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (Mate in 15 → -4.95) Lost forced checkmate sequence. b4 was best. } { [%eval -4.95] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Qb2 Bxh1) 2... Ba3 { [%eval -5.8] } 3. bxa3 { [%eval -4.75] } 3... Qf6?! { (-4.75 → -3.73) Inaccuracy. Qh4 was best. } { [%eval -3.73] } (3... Qh4) 4. Bb2?? { (-3.73 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (4. a4) 4... Qxf2 { [%eval #-14] } 5. Bxg7 { [%eval #-13] } 5... Qxe2 { [%eval #-13] } 6. Bxh8 { [%eval #-11] } 6... Qxd2 { [%eval #-12] } 7. Qxd2 { [%eval #-11] } 7... Nf6 { [%eval #-11] } 8. Qxd7 { [%eval #-9] } 8... Kxd7 { [%eval #-10] } 9. Bxf6 { [%eval #-9] } 9... Kd8 { [%eval #-9] } 10. Bxd8 { [%eval #-8] } 10... a5?? { (Mate in 8 → 5.67) Lost forced checkmate sequence. Nc6 was best. } { [%eval 5.67] } (10... Nc6 11. Bxc7 Na5 12. Bxa5 b5 13. Bxb5 Ba6 14. Bxa6 Rd8 15. Bxd8 h5 16. gxh5 f6 17. Bxf6) 11. Bxc7 { [%eval 5.15] } 11... Ra6?? { (5.15 → Mate in 11) Checkmate is now unavoidable. Na6 was best. } { [%eval #11] } (11... Na6 12. Bxa6 bxa6 13. Bxa5 h5 14. gxh5 e5 15. Ne2 Bh3 16. Bd8 Rxd8 17. Nd4 exd4 18. Nd2) 12. Bxa5 { [%eval #11] } 12... Rxa5 { [%eval #10] } 13. a4?! { (Mate in 10 → 10.05) Lost forced checkmate sequence. Nc3 was best. } { [%eval 10.05] } (13. Nc3 Rxa3 14. Nd5 exd5 15. Rd1 Rxa2 16. Rxd5 Rxc2 17. h4 Bxg4 18. Kf2 Rxf2 19. Bg2 Rxg2) 13... Rxa4 { [%eval 10.46] } 14. Bc4 { [%eval 6.84] } 14... Rxa2 { [%eval 6.95] } 15. Bxe6?? { (6.95 → Mate in 6) Checkmate is now unavoidable. Bxa2 was best. } { [%eval #-6] } (15. Bxa2) 15... fxe6?? { (Mate in 6 → 6.67) Lost forced checkmate sequence. Rxc2 was best. } { [%eval 6.67] } (15... Rxc2 16. Bxc8 Rxh2 17. Rxh2 Nc6 18. Rxh7 Nd4 19. Bxb7 Nc6 20. Bxc6 f5 21. gxf5#) 16. Rxa2 { [%eval 6.61] } 16... Na6 { [%eval 7.24] } 17. Rxa6 { [%eval 9.98] } 17... bxa6 { [%eval 7.39] } 18. Na3 { [%eval 7.82] } 18... h5 { [%eval 7.32] } 19. gxh5 { [%eval 8.82] } 19... a5? { (8.82 → Mate in 9) Checkmate is now unavoidable. Bd7 was best. } { [%eval #9] } (19... Bd7 20. Ne2 a5 21. Rg1 Bc6 22. Kd2 Bb5 23. Nxb5 a4 24. Na7 a3 25. Nc8 e5 26. Kd1) 20. Nh3?? { (Mate in 9 → 6.05) Lost forced checkmate sequence. Kd2 was best. } { [%eval 6.05] } (20. Kd2 a4 21. c3 Ba6 22. Kd3 Bxd3 23. Nb5 Bxb5 24. c4 Bxc4 25. Ne2 Bxe2 26. h4 Bxh5) 20... a4?? { (6.05 → Mate in 8) Checkmate is now unavoidable. Bb7 was best. } { [%eval #8] } (20... Bb7 21. c4 Bxh1 22. c5 Bg2 23. c6 Bxh3 24. h6 Bg2 25. c7 Bd5 26. Kf1 e5 27. h7) 21. Kd2?? { (Mate in 8 → 6.00) Lost forced checkmate sequence. Rf1 was best. } { [%eval 6.0] } (21. Rf1 Bb7 22. Rf3 Bxf3 23. Nf2 Bxh5 24. Ng4 Bxg4 25. h3 Bxh3 26. Kf1 Bxf1 27. Nb5 Bxb5) 21... Bb7 { [%eval 5.25] } 22. Kc3? { (5.25 → 2.97) Mistake. Rf1 was best. } { [%eval 2.97] } (22. Rf1 Bf3 23. Rxf3 e5 24. Rf8 e4 25. Kc1 e3 26. h6 e2 27. c4 e1=K 28. Rf1 Kxf1) 22... Bxh1 { [%eval 2.41] } 23. h6 { [%eval 2.72] } 23... Bd5 { [%eval 3.42] } 24. Kb3?? { (3.42 → 0.75) Blunder. Nb5 was best. } { [%eval 0.75] } (24. Nb5 a3) 24... Bxb3?? { (0.75 → 48.19) Blunder. axb3 was best. } { [%eval 48.19] } (24... axb3) 25. cxb3 { [%eval #11] } 25... axb3 { [%eval #10] } 26. Nb5?? { (Mate in 10 → 1.85) Lost forced checkmate sequence. h7 was best. } { [%eval 1.85] } (26. h7 b2 27. Nb1 e5 28. h8=R e4 29. Rf8 e3 30. Rf3 e2 31. Ng1 e1=R 32. Ne2 Rxb1) 26... b2 { [%eval 1.55] } 27. h7 { [%eval 2.09] } 27... b1=R?? { (2.09 → Mate in 4) Checkmate is now unavoidable. e5 was best. } { [%eval #4] } (27... e5 28. h8=R e4 29. Nc3 e3 30. Rf8 e2 31. Nxe2 b1=K 32. Nc1 Kxc1 33. Rg8 Kd2 34. Ng5) 28. Ng1?? { (Mate in 4 → 5.37) Lost forced checkmate sequence. h8=Q was best. } { [%eval 5.37] } (28. h8=Q Rxb5 29. Qb2 Rxb2 30. Ng1 Rxh2 31. Ne2 Rxe2#) 28... Rxb5? { (5.37 → 12.97) Mistake. Rxg1 was best. } { [%eval 12.97] } (28... Rxg1 29. h8=R e5 30. Ra8 Rg7 31. Ra3 Rg5 32. Ra7 Rf5 33. Ra2 Rf2 34. Rxf2 e4 35. h4) 29. Ne2 { [%eval 4.56] } 29... e5?! { (4.56 → 5.82) Inaccuracy. Rg5 was best. } { [%eval 5.82] } (29... Rg5 30. h4) 30. Nf4?? { (5.82 → 0.00) Blunder. h8=R was best. } { [%eval 0.0] } (30. h8=R Rb8 31. Rxb8 e4 32. Nf4 e3 33. Ne6 e2 34. h4 e1=K 35. h5 Ke2 36. Rb4 Kd2) 30... exf4 { [%eval 0.0] } 31. h3?? { (0.00 → Mate in 9) Checkmate is now unavoidable. h8=R was best. } { [%eval #-9] } (31. h8=R Rb1 32. Rg8 Re1 33. Rg5 Rd1 34. Rg6 Rf1 35. Rg5 Re1 36. Rg8 Ra1 37. Rg5 Rc1) 31... f3 { [%eval #-10] } 32. h4 { [%eval #-6] } 32... f2?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Rg5 was best. } { [%eval #2] } (32... Rg5 33. hxg5 f2 34. h8=Q f1=Q 35. Qa1 Qxa1 36. g6 Qa8 37. g7 Qf8 38. gxf8=Q#) 33. h5 { [%eval #2] } 33... Rxh5 { [%eval #1] } 34. h8=Q { [%eval #1] } 34... Rxh8# { Game ends by variant rule. } 1-0