- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/RBrrHDAl"] [Date "2026.01.15"] [Round "-"] [White "Guillermotello2150"] [Black "Esnecesarioperder"] [Result "1/2-1/2"] [GameId "RBrrHDAl"] [UTCDate "2026.01.15"] [UTCTime "02:53:23"] [WhiteElo "2428"] [BlackElo "2475"] [WhiteRatingDiff "+0"] [BlackRatingDiff "-1"] [WhiteTitle "CM"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C11"] [Opening "French Defense: Classical Variation, Burn Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.22] } 2. d4 { [%eval 0.29] } 2... d5 { [%eval 0.31] } 3. Nc3 { [%eval 0.28] } 3... Nf6 { [%eval 0.32] } 4. Bg5 { [%eval 0.17] } 4... dxe4 { [%eval 0.27] } { C11 French Defense: Classical Variation, Burn Variation } 5. Nxe4 { [%eval 0.14] } 5... Be7 { [%eval 0.25] } 6. Nxf6+ { [%eval 0.15] } 6... Bxf6 { [%eval 0.22] } 7. Bxf6 { [%eval 0.1] } 7... Qxf6 { [%eval 0.09] } 8. Nf3 { [%eval 0.28] } 8... c5 { [%eval 0.28] } 9. Bb5+ { [%eval 0.26] } 9... Bd7 { [%eval 0.3] } 10. Bxd7+ { [%eval -0.08] } 10... Nxd7 { [%eval 0.11] } 11. O-O { [%eval -0.14] } 11... Rd8 { [%eval 0.0] } 12. Qe2 { [%eval -0.23] } 12... O-O { [%eval -0.03] } 13. Rad1 { [%eval -0.03] } 13... cxd4 { [%eval 0.03] } 14. Rxd4 { [%eval 0.03] } 14... Nb6 { [%eval 0.09] } 15. Rfd1 { [%eval 0.08] } 15... Rxd4 { [%eval 0.15] } 16. Rxd4 { [%eval 0.1] } 16... Rc8 { [%eval 0.22] } 17. Qd3 { [%eval 0.23] } 17... g6 { [%eval 0.27] } 18. g3 { [%eval 0.23] } 18... Qf5 { [%eval 0.21] } 19. c3 { [%eval -0.04] } 19... Qxd3 { [%eval -0.03] } 20. Rxd3 { [%eval -0.08] } 20... Na4 { [%eval -0.02] } 21. Rd2 { [%eval 0.0] } 21... Rc5 { [%eval 0.05] } 22. Rc2 { [%eval -0.03] } 22... Kf8 { [%eval -0.06] } 23. Kf1 { [%eval -0.06] } 23... Ke7 { [%eval -0.14] } 24. Ke2 { [%eval -0.03] } 24... e5 { [%eval 0.03] } 25. Nd2 { [%eval -0.12] } 25... f5 { [%eval 0.08] } 26. Nb1 { [%eval -0.25] } 26... Nb6 { [%eval -0.25] } 27. b3 { [%eval -0.29] } 27... Nd5 { [%eval -0.14] } 28. c4 { [%eval -0.26] } 28... Nb4 { [%eval -0.17] } 29. Rd2 { [%eval -0.16] } 29... Nc6 { [%eval 0.02] } 30. f4 { [%eval -0.06] } 30... Nd4+ { [%eval 0.04] } 31. Ke3 { [%eval 0.0] } 31... Ne6 { [%eval 0.0] } 32. Nc3 { [%eval 0.0] } 32... exf4+ { [%eval 0.13] } 33. gxf4 { [%eval 0.18] } 33... Nc7 { [%eval 0.36] } 34. Rd4 { [%eval 0.12] } 34... Rc6 { [%eval 0.12] } 35. Nd5+ { [%eval 0.0] } 35... Nxd5+ { [%eval 0.0] } 36. Rxd5 { [%eval 0.0] } 36... h6 { [%eval 0.13] } 37. h4 { [%eval 0.1] } 37... Re6+ { [%eval 0.21] } 38. Kf3 { [%eval 0.18] } 38... Rd6?? { (0.18 → 2.67) Blunder. Kf6 was best. } { [%eval 2.67] } (38... Kf6 39. Rd7) 39. Re5+?? { (2.67 → 0.19) Blunder. Rxd6 was best. } { [%eval 0.19] } (39. Rxd6 Kxd6 40. b4 Ke7 41. Ke3 Kf6 42. c5 Kf7) 39... Kf6 { [%eval 0.26] } 40. Rc5 { [%eval -0.01] } 40... Rd3+ { [%eval -0.05] } 41. Ke2 { [%eval -0.16] } 41... Rd7 { [%eval 0.19] } 42. Ke3 { [%eval 0.0] } 42... g5 { [%eval 0.0] } 43. hxg5+ { [%eval 0.0] } 43... hxg5 { [%eval -0.02] } 44. fxg5+ { [%eval 0.0] } 44... Kxg5 { [%eval 0.0] } 45. Re5 { [%eval -0.09] } 45... Kg4 { [%eval -0.15] } 46. Re8 { [%eval -0.2] } 46... f4+ { [%eval -0.01] } 47. Ke4?! { (-0.01 → -0.56) Inaccuracy. Ke2 was best. } { [%eval -0.56] } (47. Ke2) 47... Rg7 { [%eval -0.51] } 48. Kd3?? { (-0.51 → -3.89) Blunder. b4 was best. } { [%eval -3.89] } (48. b4) 48... Kg3 { [%eval -3.63] } 49. Ke2 { [%eval -3.71] } 49... f3+?? { (-3.71 → -0.02) Blunder. Kg2 was best. } { [%eval -0.02] } (49... Kg2 50. Rf8 Re7+ 51. Kd3 f3 52. a4 f2 53. a5 f1=Q+ 54. Rxf1 Kxf1 55. a6) 50. Kf1 { [%eval -0.03] } 50... Kf4 { [%eval -0.01] } 51. Rf8+ { [%eval -0.02] } 51... Ke4 { [%eval 0.0] } 52. Re8+ { [%eval 0.0] } 52... Kd3 { [%eval 0.03] } 53. Rf8 { [%eval -0.03] } 53... Ke3 { [%eval -0.02] } 54. Re8+ { [%eval 0.0] } 54... Kf4 { [%eval 0.0] } 55. Rf8+ { [%eval 0.0] } 55... Kg3 { [%eval 0.0] } 56. c5 { [%eval -0.05] } 56... Rd7 { [%eval 0.0] } 57. Rg8+ { [%eval 0.0] } 57... Kf4 { [%eval 0.0] } 58. Rf8+ { [%eval -0.05] } 58... Ke3 { [%eval -0.04] } 59. Re8+ { [%eval 0.0] } 59... Kd4 { [%eval 0.13] } 60. Kf2 { [%eval 0.0] } 60... Kxc5 { [%eval -0.04] } 61. Kxf3 { [%eval -0.13] } 61... Kb4 { [%eval -0.48] } 62. Re4+ { [%eval -0.51] } 62... Kb5 { [%eval -0.03] } 63. Ra4 { [%eval 0.0] } 63... a5 { [%eval 0.0] } 64. Ke4 { [%eval 0.0] } 64... Rd1 { [%eval 0.0] } 65. Ke3 { [%eval 0.0] } 65... b6 { [%eval 0.0] } 66. Ke2 { [%eval 0.0] } 66... Rh1 { [%eval 0.0] } 67. Kd2 { [%eval 0.0] } 67... Rh2+ { [%eval 0.0] } 68. Kc3 { [%eval 0.0] } 68... Rh3+ { [%eval 0.0] } 69. Kb2 { [%eval 0.0] } 69... Rh2+ { [%eval 0.0] } 70. Kb1 { [%eval 0.0] } 70... Rf2 { [%eval 0.0] } 71. Rh4 { [%eval 0.0] } 71... Ka6 { [%eval 0.0] } 72. a4 { [%eval 0.0] } 72... Kb7 { [%eval 0.0] } 73. Rh6 { [%eval 0.0] } 73... Rg2 { [%eval 0.0] } 74. Rf6 { [%eval 0.0] } 74... Kc7 { [%eval 0.0] } 75. Rh6 { [%eval 0.0] } 75... Rf2 { [%eval 0.0] } 76. Rg6 { [%eval 0.0] } 76... Rh2 { [%eval 0.0] } 77. Rf6 { [%eval 0.0] } 77... Rd2 { [%eval 0.0] } 78. Rh6 { [%eval 0.0] } 78... Kb7 { [%eval 0.0] } 79. Rg6 { [%eval 0.0] } 79... Re2 { [%eval 0.0] } 80. Rh6 { [%eval 0.0] } 80... Kc7 { [%eval 0.0] } 81. Rg6 { [%eval 0.0] } 81... Rd2 { [%eval -0.09] } 82. Rh6 { [%eval 0.0] } 82... Rd6 { [%eval 0.0] } 83. Rxd6 { [%eval 0.0] } 83... Kxd6 { [%eval 0.0] } 84. Kc2 { [%eval 0.0] } 84... Kd5 { [%eval 0.0] } 85. Kd3 { [%eval 0.0] } 85... Kc5 { [%eval 0.0] } 86. Kc3 { [%eval 0.0] } 86... Kd5 { [%eval 0.0] } 87. Kd3 { [%eval 0.0] } 87... Kd6 { [%eval 0.0] } 88. Kc4 { [%eval 0.0] } 88... Kc7 { [%eval 0.0] } 89. Kd5 { [%eval 0.0] } 89... Kd7 { [%eval 0.0] } 90. Kc4 { [%eval 0.0] } 90... Kd6 { [%eval 0.0] } 91. Kd4 { [%eval 0.0] } 91... Kd7 { [%eval 0.0] } 92. Kd5 { [%eval 0.0] } 92... Kc7 { [%eval 0.0] } 93. Kd4 { [%eval 0.0] } 93... Kc6 { [%eval 0.0] } 94. Kc4 { [%eval 0.0] } 94... Kd6 { [%eval 0.0] } 95. Kb5 { [%eval 0.0] } 95... Kc7 { [%eval 0.0] } 96. b4 { [%eval 0.0] } 96... axb4 { [%eval 0.0] } 97. Kxb4 { [%eval 0.0] } 97... Kc6 { [%eval 0.0] } 98. Kc4 { [%eval 0.0] } 98... Kc7 { [%eval 0.0] } 99. Kb5 { [%eval 0.0] } 99... Kb7 { [%eval 0.0] } 100. a5 { [%eval 0.0] } 100... bxa5 { [%eval 0.0] } 101. Kxa5 { [%eval 0.0] } { The game is a draw. } 1/2-1/2