- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/R4coSEK8"] [Date "2019.12.14"] [White "Ogul1"] [Black "SmashTimeFools"] [Result "0-1"] [GameId "R4coSEK8"] [UTCDate "2019.12.14"] [UTCTime "20:00:18"] [WhiteElo "2497"] [BlackElo "2268"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.08] } 1... c5 { [%eval 2.44] } 2. Bb5?? { (2.44 → 0.24) Blunder. Ba6 was best. } { [%eval 0.24] } (2. Ba6 Nxa6) 2... c4 { [%eval 0.53] } 3. Bxd7 { [%eval 0.66] } 3... Kxd7 { [%eval 1.76] } 4. b3?! { (1.76 → 0.88) Inaccuracy. c3 was best. } { [%eval 0.88] } (4. c3 e6) 4... cxb3 { [%eval 0.53] } 5. cxb3 { [%eval 0.07] } 5... Nh6? { (0.07 → 1.34) Mistake. Qc7 was best. } { [%eval 1.34] } (5... Qc7 6. Bb2) 6. Ne2?? { (1.34 → -0.68) Blunder. g3 was best. } { [%eval -0.68] } (6. g3 Qa5 7. a3 Qxd2 8. Nxd2 Nc6 9. Qf3 Rg8 10. Qxc6 Kxc6 11. Nh3 Bxh3 12. b4 Ng4) 6... Qc7?? { (-0.68 → 1.44) Blunder. Qa5 was best. } { [%eval 1.44] } (6... Qa5) 7. g3 { [%eval 1.89] } 7... Qxc1 { [%eval 2.01] } 8. Nxc1 { [%eval 1.16] } 8... Kd6 { [%eval 1.82] } 9. Qh5 { [%eval 1.35] } 9... Be6?? { (1.35 → 7.00) Blunder. Bf5 was best. } { [%eval 7.0] } (9... Bf5 10. Qxh6 Bxb1 11. Rxb1 gxh6 12. e4 f5 13. exf5 Nd7 14. f6 exf6 15. d4 Bg7 16. Rb2) 10. Qxh6 { [%eval 7.5] } 10... gxh6 { [%eval 6.95] } 11. d4 { [%eval 7.06] } 11... Bxb3 { [%eval 6.14] } 12. Nxb3?? { (6.14 → 1.49) Blunder. axb3 was best. } { [%eval 1.49] } (12. axb3) 12... Kc7 { [%eval 2.73] } 13. N3d2?? { (2.73 → Mate in 10) Checkmate is now unavoidable. d5 was best. } { [%eval #-10] } (13. d5) 13... e5 { [%eval #-10] } 14. dxe5 { [%eval #-9] } 14... f6 { [%eval #-10] } 15. exf6 { [%eval #-9] } 15... Ba3 { [%eval #-9] } 16. Nxa3 { [%eval #-8] } 16... b5 { [%eval #-8] } 17. Nxb5 { [%eval #-7] } 17... a5 { [%eval #-7] } 18. Nxc7 { [%eval #-6] } 18... Rc8 { [%eval #-6] } 19. Nxa8 { [%eval #-5] } 19... Rc4 { [%eval #-5] } 20. Nxc4 { [%eval #-4] } 20... h5 { [%eval #-4] } 21. Nxa5 { [%eval #-3] } 21... Nc6 { [%eval #-3] } 22. Nxc6 { [%eval #-2] } 22... h4 { [%eval #-2] } 23. gxh4 { [%eval #-1] } 23... h5 { [%eval #-1] } 24. Rg1# { Game ends by variant rule. } 0-1