FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/R1nePyGa"]
[Date "2026.02.09"]
[Round "-"]
[White "olabilitesiolsabari1"]
[Black "Percussion201"]
[Result "0-1"]
[GameId "R1nePyGa"]
[UTCDate "2026.02.09"]
[UTCTime "09:34:27"]
[WhiteElo "1594"]
[BlackElo "1276"]
[WhiteRatingDiff "-30"]
[BlackRatingDiff "+33"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... c6?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. d4?? { (6.50 → -2.89) Blunder. Ba6 was best. } { [%eval -2.89] } (2. Ba6 Nxa6 3. b4 Nxb4 4. Nc3 Nxc2 5. Qxc2 Qa5 6. Qxh7 Qxc3) 2... c5?? { (-2.89 → -0.56) Blunder. e5 was best. } { [%eval -0.56] } (2... e5 3. dxe5 Ba3 4. bxa3 Qg5 5. Qxd7 Kxd7 6. e6 Qxg2 7. Bxg2 fxe6 8. Bxc6) 3. dxc5 { [%eval -0.79] } 3... b6?? { (-0.79 → 1.49) Blunder. Qa5 was best. } { [%eval 1.49] } (3... Qa5 4. Qxd7 Qxe1 5. Qxe8 Qxf1 6. Qxe7 Qxg2 7. Qxf8 Qxf2 8. Qxc8 Qxh2 9. Qxb7) 4. Qxd7 { [%eval 1.24] } 4... Bxd7?? { (1.24 → Mate in 15) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #15] } (4... Nxd7 5. cxb6) 5. cxb6 { [%eval #15] } 5... axb6 { [%eval #14] } 6. a4 { [%eval #14] } 6... Bxa4 { [%eval #13] } 7. Rxa4 { [%eval #13] } 7... Rxa4 { [%eval #12] } 8. Ba6?? { (Mate in 12 → 0.75) Lost forced checkmate sequence. e4 was best. } { [%eval 0.75] } (8. e4 Rxe4 9. h3 Rxe1 10. h4 Rxf1 11. Rh3 Rxg1 12. Bf4 Rxg2 13. Bxb8 Rxf2) 8... Rxa6 { [%eval 1.38] } 9. Na3?? { (1.38 → Mate in 12) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-12] } (9. Bd2 Qxd2 10. Kxd2 Ra5 11. Ne2 Kd7 12. Nc1 Ra3 13. Nxa3 Kc7 14. Nb1 e6) 9... Rxa3 { [%eval #-12] } 10. bxa3 { [%eval #-11] } 10... Qd3?? { (Mate in 11 → -1.54) Lost forced checkmate sequence. Qd4 was best. } { [%eval -1.54] } (10... Qd4 11. exd4 e5 12. dxe5 Bxa3 13. Bxa3 Kf8 14. Bxf8 Nh6 15. Bxg7 Ng4 16. Bxh8) 11. cxd3 { [%eval -1.23] } 11... Nc6? { (-1.23 → 0.37) Mistake. b5 was best. } { [%eval 0.37] } (11... b5) 12. Kd2?? { (0.37 → Mate in 9) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-9] } (12. Bd2 Nf6) 12... Nb4?? { (Mate in 9 → 1.25) Lost forced checkmate sequence. Nd4 was best. } { [%eval 1.25] } (12... Nd4 13. exd4 e5 14. dxe5 Bxa3 15. Bxa3 Kf8 16. Bxf8 Nh6 17. Bxg7 Rc8 18. Bxh6) 13. axb4 { [%eval 0.91] } 13... b5?! { (0.91 → 1.89) Inaccuracy. Kd7 was best. } { [%eval 1.89] } (13... Kd7 14. Ne2 g6 15. Kc2 Kd6 16. d4 Kc7 17. d5 e5 18. dxe6 Bxb4 19. exf7) 14. Kc3?! { (1.89 → 1.15) Inaccuracy. Ne2 was best. } { [%eval 1.15] } (14. Ne2 Nf6 15. Kc2 Nd7 16. Kb3 Nb6 17. Bd2 Kd7 18. Kc4 Nxc4 19. dxc4 bxc4) 14... e5?? { (1.15 → Mate in 9) Checkmate is now unavoidable. Nf6 was best. } { [%eval #9] } (14... Nf6 15. Kc2) 15. d4?? { (Mate in 9 → 1.30) Lost forced checkmate sequence. Kd2 was best. } { [%eval 1.3] } (15. Kd2 Bxb4 16. Ke1 Bxe1 17. Ba3 Bxf2 18. Nh3 Bxe3 19. Nf2 Bxf2 20. Rg1 Bxg1) 15... Bxb4?? { (1.30 → Mate in 8) Checkmate is now unavoidable. exd4 was best. } { [%eval #8] } (15... exd4 16. Kxd4) 16. Kxb4?? { (Mate in 8 → 0.97) Lost forced checkmate sequence. dxe5 was best. } { [%eval 0.97] } (16. dxe5 Bxc3 17. h4 Bxe5 18. Rh2 Bxh2 19. h5 Bxg1 20. e4 Bxf2 21. g3 Bxg3) 16... exd4 { [%eval 0.3] } 17. exd4?? { (0.30 → Mate in 7) Checkmate is now unavoidable. Kxb5 was best. } { [%eval #-7] } (17. Kxb5) 17... f5 { [%eval #-7] } 18. Kxb5 { [%eval #-6] } 18... Ne7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. g5 was best. } { [%eval #7] } (18... g5 19. Bxg5 Kd8 20. Bxd8 Ne7 21. Bxe7 Rf8 22. Bxf8 h6 23. Bxh6 f4 24. Bxf4#) 19. Kc6 { [%eval #7] } 19... Nxc6 { [%eval #6] } 20. g3 { [%eval #6] } 20... Nxd4 { [%eval #5] } 21. f3?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-6] } (21. Nf3 Nxf3 22. Rf1 Nxh2 23. f4 Nxf1 24. Ba3 Nxg3 25. Be7 Kxe7#) 21... Nxf3 { [%eval #-6] } 22. Nxf3 { [%eval #-5] } 22... f4 { [%eval #-5] } 23. gxf4 { [%eval #-4] } 23... g5 { [%eval #-4] } 24. fxg5 { [%eval #-3] } 24... h6 { [%eval #-3] } 25. gxh6 { [%eval #-2] } 25... Rxh6 { [%eval #-2] } 26. Bxh6 { [%eval #-1] } 26... Kf8 { [%eval #-1] } 27. Bxf8# { Game ends by variant rule. } 0-1
