FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/R1WOwUOa"]
[Date "2021.04.11"]
[Round "-"]
[White "General-Disarray"]
[Black "Musketier"]
[Result "1-0"]
[GameId "R1WOwUOa"]
[UTCDate "2021.04.11"]
[UTCTime "14:09:39"]
[WhiteElo "1302"]
[BlackElo "1618"]
[WhiteRatingDiff "+241"]
[BlackRatingDiff "-29"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... dxe4 { [%eval #-14] } 4. Bxf7 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Qxd2 { [%eval #-12] } 5... h6 { [%eval #-12] } 6. Qxh6 { [%eval #-11] } 6... Rxh6 { [%eval #-11] } 7. Bxh6 { [%eval #-10] } 7... gxh6 { [%eval #-10] } 8. Bxg8 { [%eval #-9] } 8... Be6 { [%eval #-9] } 9. Bxe6 { [%eval #-8] } 9... Nd7 { [%eval #-8] } 10. Bxd7 { [%eval #-7] } 10... e3?? { (Mate in 7 → 8.31) Lost forced checkmate sequence. c6 was best. } { [%eval 8.31] } (10... c6 11. Bxc6 e6 12. Bxe4 Bd6 13. Bxa8 Bxh2 14. Rxh2 h5 15. Rxh5 e5 16. Rxe5 a5 17. Rxa5#) 11. fxe3 { [%eval 8.35] } 11... e6 { [%eval 9.24] } 12. Bxe6 { [%eval 7.86] } 12... Rc8 { [%eval 8.77] } 13. Bxc8 { [%eval 7.82] } 13... a6 { [%eval 7.47] } 14. Bxa6 { [%eval 8.47] } 14... Ba3? { (8.47 → Mate in 18) Checkmate is now unavoidable. c5 was best. } { [%eval #18] } (14... c5) 15. Nxa3 { [%eval 11.31] } 15... h5?! { (11.31 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (15... c5 16. Bc4) 16. h4 { [%eval #16] } 16... c5 { [%eval 43.68] } 17. b4 { [%eval #14] } 17... cxb4 { [%eval 7.22] } 18. Rb1 { [%eval #12] } 18... bxa3 { [%eval #11] } 19. Rb2 { [%eval #12] } 19... axb2 { [%eval #11] } 20. Bb5 { [%eval #13] } 20... b1=R { [%eval #8] } 21. Bf1 { [%eval #8] } 21... Rxe1 { [%eval #7] } 22. Rh2 { [%eval #7] } 22... Rxf1 { [%eval #6] } 23. Rh3 { [%eval #6] } 23... Rxg1 { [%eval #5] } 24. Rh1 { [%eval #6] } 24... Rxh1 { [%eval #5] } 25. a3 { [%eval #5] } 25... Rxh4 { [%eval #4] } 26. a4 { [%eval #4] } 26... Rxa4 { [%eval #3] } 27. c4 { [%eval #3] } 27... Rxc4 { [%eval #2] } 28. e4 { [%eval #2] } 28... Rxe4 { [%eval #1] } 29. g4 { [%eval #1] } 29... Rxg4# { Game ends by variant rule. } 1-0