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[Event "casual variant:antichess game"] [Site "https://lichess.org/R0yNnzQr"] [Date "2022.07.12"] [Round "-"] [White "Roberto_69"] [Black "lichess AI level 2"] [Result "1-0"] [GameId "R0yNnzQr"] [UTCDate "2022.07.12"] [UTCTime "21:00:01"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.99) Blunder. Ba6 was best. } { [%eval 4.99] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.52] } 4. Bxe8 { [%eval 4.57] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 5.03] } 6. Bxg8?? { (5.03 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7) 6... Rxg8 { [%eval #-11] } 7. Bxd2 { [%eval #-10] } 7... h5 { [%eval #-9] } 8. Qxh5 { [%eval #-8] } 8... Bd5 { [%eval #-9] } 9. Qxd5 { [%eval #-8] } 9... g6 { [%eval #-8] } 10. Qxg8 { [%eval #-6] } 10... e6 { [%eval #-7] } 11. Qxe6 { [%eval #-6] } 11... a6?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Nd7 was best. } { [%eval #11] } (11... Nd7 12. Qxg6 c6 13. Qxc6 Rb8 14. Qxd7 Rxb2 15. Qxa7 Rxb1 16. Rxb1 Be7 17. Qxe7#) 12. Qxa6 { [%eval #11] } 12... Nxa6 { [%eval #10] } 13. Bb4 { [%eval #10] } 13... Nxb4 { [%eval #9] } 14. Na3 { [%eval #16] } 14... Nxc2 { [%eval #15] } 15. Nxc2 { [%eval #14] } 15... Rxa2 { [%eval #13] } 16. Rxa2 { [%eval #14] } 16... Be7 { [%eval #7] } 17. Ra3 { [%eval #12] } 17... Bxa3 { [%eval #11] } 18. bxa3 { [%eval #13] } 18... g5 { [%eval #14] } 19. e4 { [%eval #14] } 19... c6 { [%eval #11] } 20. f4?? { (Mate in 11 → 1.65) Lost forced checkmate sequence. a4 was best. } { [%eval 1.65] } (20. a4 c5 21. a5 c4 22. a6 g4 23. Nh3 gxh3 24. a7 c3 25. Kd2 cxd2 26. a8=R d1=Q) 20... gxf4 { [%eval 1.62] } 21. Nh3? { (1.62 → 0.41) Mistake. Nf3 was best. } { [%eval 0.41] } (21. Nf3 c5) 21... c5 { [%eval 0.0] } 22. Nxf4 { [%eval 1.69] } 22... c4 { [%eval 0.68] } 23. Nb4 { [%eval 2.05] } 23... c3 { [%eval 1.53] } 24. Nc6 { [%eval 1.75] } 24... c2 { [%eval 0.0] } 25. Kd1?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-12] } (25. Kf2 c1=K 26. Kg1 Kb2 27. h4 Kxa3 28. Ne7 Kb4 29. Nf5 Kb5 30. Kg2 Kb6 31. h5 Kc7) 25... cxd1=Q?? { (Mate in 12 → Mate in 4) Lost forced checkmate sequence. cxd1=K was best. } { [%eval #4] } (25... cxd1=K 26. Ng6 Kc2 27. a4 Kc3 28. Nb4 Kxb4 29. e5 Kxa4 30. e6 Kb5 31. e7 Kc6 32. e8=R) 26. Ne2 { [%eval #5] } 26... Qxe2 { [%eval #4] } 27. e5?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. h3 was best. } { [%eval #-1] } (27. h3 Qxe4 28. Nd4 Qxd4 29. a4 Qxa4 30. h4 Qxh4#) 27... Qxh2?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Qxe5 was best. } { [%eval #2] } (27... Qxe5 28. Nxe5#) 28. Ne7?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Na5 was best. } { [%eval #-4] } (28. Na5 Qxe5 29. a4 Qxa5#) 28... Qxe5 { [%eval #-4] } 29. a4 { [%eval #-3] } 29... Qxe7 { [%eval #-3] } 30. a5 { [%eval #-2] } 30... Qf7 { [%eval #-2] } 31. a6 { [%eval #-1] } 31... Qf8 { [%eval #-2] } 32. a7 { [%eval #-1] } 32... Qa8# { Game ends by variant rule. } 1-0