- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Qwl5eXNg"] [Date "2025.10.20"] [White "Nikolay_Androsov"] [Black "Danila_Bogdanov"] [Result "0-1"] [GameId "Qwl5eXNg"] [UTCDate "2025.10.20"] [UTCTime "15:11:01"] [WhiteElo "2228"] [BlackElo "1787"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 2.61] } 5. Qf3 { [%eval 4.25] } 5... Nxa2?? { (4.25 → Mate in 13) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #13] } (5... Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1 Nb3 9. axb3 g6 10. Ne2) 6. Qxa8 { [%eval #13] } 6... Nxc1 { [%eval #12] } 7. Qxc8 { [%eval #12] } 7... Qxc8 { [%eval #11] } 8. Rxa7 { [%eval #11] } 8... Qxc2 { [%eval #10] } 9. Rxd7 { [%eval #10] } 9... Qxb1 { [%eval #9] } 10. Rxe7 { [%eval #9] } 10... Kxe7 { [%eval #8] } 11. e4 { [%eval #8] } 11... Qxe4 { [%eval #7] } 12. g4 { [%eval #7] } 12... Qxe1 { [%eval #6] } 13. Ne2?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. d3 was best. } { [%eval #-8] } (13. d3 Qxg1 14. Rxg1 Nxd3 15. Ra1 Nxf2 16. Ra3 Nxg4 17. Rg3 Nxh2 18. Rxg7 Bxg7#) 13... Qxd2 { [%eval #-14] } 14. Rxc1 { [%eval #-12] } 14... Qxc1 { [%eval #-12] } 15. Nxc1 { [%eval #-14] } 15... f5 { [%eval #-15] } 16. gxf5 { [%eval #-14] } 16... Ke6 { [%eval #-14] } 17. fxe6 { [%eval #-14] } 17... Ne7?? { (Mate in 14 → -1.17) Lost forced checkmate sequence. Nf6 was best. } { [%eval -1.17] } (17... Nf6 18. h3 h5 19. f3 Bb4 20. e7 Bxe7 21. Ne2 Bb4 22. Nd4 Re8 23. Ne6) 18. Na2?? { (-1.17 → Mate in 14) Checkmate is now unavoidable. Nb3 was best. } { [%eval #-14] } (18. Nb3) 18... g6 { [%eval -1.54] } 19. h4?? { (-1.54 → Mate in 5) Checkmate is now unavoidable. Nc1 was best. } { [%eval #-5] } (19. Nc1 h5) 19... g5 { [%eval #-5] } 20. hxg5 { [%eval #-4] } 20... Bh6 { [%eval #-4] } 21. gxh6 { [%eval #-3] } 21... Rg8 { [%eval #-5] } 22. f4 { [%eval #-4] } 22... Rg5 { [%eval #-4] } 23. fxg5 { [%eval #-3] } 23... Nf5 { [%eval #-3] } 24. g6 { [%eval #-2] } 24... Nxh6 { [%eval #-2] } 25. gxh7 { [%eval #-1] } 25... Ng8 { [%eval #-1] } 26. hxg8=R# { Game ends by variant rule. } 0-1