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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/QwHBSLNP"] [Date "2024.04.12"] [White "Andrew2510"] [Black "Rexfex"] [Result "0-1"] [GameId "QwHBSLNP"] [UTCDate "2024.04.12"] [UTCTime "03:23:12"] [WhiteElo "1899"] [BlackElo "2175"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Three-check"] [TimeControl "60+0"] [ECO "C00"] [Opening "French Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.77] } 1... e6 { [%eval 1.46] } { C00 French Defense } 2. c3? { (1.46 → 0.28) Mistake. Nc3 was best. } { [%eval 0.28] } (2. Nc3 Nf6 3. Nf3 Be7 4. Be2 Nc6 5. O-O d6 6. d4 O-O) 2... Qh4 { [%eval 0.46] } 3. Qe2 { [%eval 0.2] } 3... Nc6 { [%eval 0.53] } 4. Nf3 { [%eval 0.33] } 4... Qh5 { [%eval 0.79] } 5. Na3 { [%eval 0.69] } 5... Nf6?? { (0.69 → 5.76) Blunder. Bxa3 was best. } { [%eval 5.76] } (5... Bxa3 6. bxa3 Nf6 7. d4 d5 8. e5 Ne4 9. Qe3 f5 10. exf6 gxf6 11. Be2 Rg8 12. g3) 6. d4?? { (5.76 → 0.38) Blunder. Nb5 was best. } { [%eval 0.38] } (6. Nb5 Bd6 7. g4 Qg6 8. g5 Nxe4 9. Nh4 Qxg5 10. Qxe4 f5 11. Nxd6+ cxd6 12. Nf3 fxe4) 6... Bxa3 { [%eval 0.46] } 7. bxa3 { [%eval 0.37] } 7... O-O? { (0.37 → 1.58) Mistake. d5 was best. } { [%eval 1.58] } (7... d5 8. e5) 8. e5 { [%eval 1.64] } 8... Nd5 { [%eval 1.38] } 9. Qd3 { [%eval 1.49] } 9... Qg6? { (1.49 → 2.79) Mistake. f5 was best. } { [%eval 2.79] } (9... f5) 10. Qxg6?? { (2.79 → 0.92) Blunder. h4 was best. } { [%eval 0.92] } (10. h4) 10... fxg6 { [%eval 0.52] } 11. Bd2 { [%eval 0.0] } 11... b6 { [%eval -0.07] } 12. Bd3 { [%eval -0.3] } 12... Bb7 { [%eval -0.51] } 13. O-O-O?? { (-0.51 → -2.69) Blunder. O-O was best. } { [%eval -2.69] } (13. O-O Nf4) 13... Nf4 { [%eval -2.41] } 14. Bxf4 { [%eval -2.22] } 14... Rxf4 { [%eval -1.7] } 15. Nd2?? { (-1.70 → -3.83) Blunder. h4 was best. } { [%eval -3.83] } (15. h4 Ne7) 15... Rxf2 { [%eval -3.43] } 16. Rhf1 { [%eval -3.47] } 16... Raf8 { [%eval -2.95] } 17. Rxf2?! { (-2.95 → -4.30) Inaccuracy. Nc4 was best. } { [%eval -4.3] } (17. Nc4 Rxf1) 17... Rxf2 { [%eval -5.39] } 18. Kc2 { [%eval -6.64] } 18... Nxd4+?? { (-6.64 → -3.03) Blunder. Rxg2 was best. } { [%eval -3.03] } (18... Rxg2) 19. cxd4 { [%eval -2.84] } 19... Bc6?! { (-2.84 → -2.09) Inaccuracy. Rxg2 was best. } { [%eval -2.09] } (19... Rxg2 20. Kb1 Rxh2 21. Ka1 Rh4 22. Nb1 Rxd4 23. Rd2 Bd5 24. Bc2 Rf4 25. Rd1 Rf3 26. a4) 20. Kc1?! { (-2.09 → -3.36) Inaccuracy. Kb1 was best. } { [%eval -3.36] } (20. Kb1) 20... Ba4?! { (-3.36 → -2.17) Inaccuracy. Rxg2 was best. } { [%eval -2.17] } (20... Rxg2 21. h4) 21. Rf1 { [%eval -1.37] } 21... Rxf1+ { [%eval -1.43] } 22. Nxf1 { [%eval -1.53] } 22... c5? { (-1.53 → -0.36) Mistake. Kf8 was best. } { [%eval -0.36] } (22... Kf8 23. Kb2) 23. dxc5 { [%eval -0.14] } 23... bxc5 { [%eval -0.23] } 24. Kd2 { [%eval -0.36] } 24... Bc6 { [%eval -0.52] } 25. Kc3?! { (-0.52 → -1.29) Inaccuracy. Ne3 was best. } { [%eval -1.29] } (25. Ne3) 25... Bxg2 { [%eval -1.51] } 26. Ne3 { [%eval -1.77] } 26... Bc6 { [%eval -1.83] } 27. Nc4 { [%eval -1.89] } 27... h6?? { (-1.89 → 1.82) Blunder. Bb5 was best. } { [%eval 1.82] } (27... Bb5 28. a4) 28. Nd6?? { (1.82 → 0.00) Blunder. Bxg6 was best. } { [%eval 0.0] } (28. Bxg6) 28... Kh7?? { (0.00 → 3.46) Blunder. g5 was best. } { [%eval 3.46] } (28... g5 29. Bg6 Kf8 30. Kb2 Bg2 31. Bh5 a5 32. Bg6 Bd5 33. Bh5 Bc6 34. Be8 Ba4 35. Bg6) 29. Bb5?? { (3.46 → 0.00) Blunder. Nc8 was best. } { [%eval 0.0] } (29. Nc8) 29... Bd5? { (0.00 → 1.17) Mistake. Bxb5 was best. } { [%eval 1.17] } (29... Bxb5 30. Nxb5 a5 31. Nd6 a4 32. Ne4 Kg8 33. Nxc5 g5 34. Nxd7 g4 35. Nc5 Kf7 36. Ne4) 30. a4 { [%eval 1.2] } 30... Bxa2? { (1.20 → 2.81) Mistake. a5 was best. } { [%eval 2.81] } (30... a5 31. Bxd7) 31. Bxd7 { [%eval 1.71] } 31... Bd5 { [%eval 1.78] } 32. a5 { [%eval 1.33] } 32... g5 { [%eval 4.28] } 33. Nb5 { [%eval 3.8] } 33... a6? { (3.80 → 6.23) Mistake. g4 was best. } { [%eval 6.23] } (33... g4 34. Nc7) 34. Nd4?? { (6.23 → Mate in 1) Checkmate is now unavoidable. Nc7 was best. } { [%eval #-1] } (34. Nc7 Kg6 35. Bxe6 Bxe6 36. Nxe6 Kf5 37. Nxc5 g4 38. e6 Kf6 39. Nd7+ Ke7 40. Nc5 h5) 34... cxd4# { Game ends by variant rule. } 0-1