- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/QvKFTDt2"] [Date "2025.01.03"] [White "katyli"] [Black "joer45"] [Result "1-0"] [GameId "QvKFTDt2"] [UTCDate "2025.01.03"] [UTCTime "03:15:09"] [WhiteElo "1856"] [BlackElo "2307"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3?! { (0.15 → -0.47) Inaccuracy. e3 was best. } { [%eval -0.47] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval -0.48] } 2. Nxb5 { [%eval -0.14] } 2... c5 { [%eval -0.2] } 3. Nxa7 { [%eval -0.2] } 3... Rxa7 { [%eval -0.17] } 4. b4 { [%eval -0.2] } 4... cxb4 { [%eval -0.13] } 5. Ba3 { [%eval -0.35] } 5... bxa3 { [%eval -0.22] } 6. e3 { [%eval -0.51] } 6... Ba6 { [%eval -1.0] } 7. Bxa6 { [%eval -0.61] } 7... Rxa6 { [%eval -0.17] } 8. Qh5 { [%eval -1.01] } 8... Qc7?? { (-1.01 → 0.99) Blunder. Nc6 was best. } { [%eval 0.99] } (8... Nc6 9. Qxf7) 9. Qxh7 { [%eval 1.33] } 9... Qxc2 { [%eval 1.46] } 10. Qxg7?? { (1.46 → Mate in 12) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-12] } (10. Qxc2) 10... Rxh2 { [%eval #-17] } 11. Rxh2 { [%eval #-16] } 11... Bxg7 { [%eval #-20] } 12. Rh6 { [%eval #-9] } 12... Qxa2 { [%eval #-9] } 13. Rxa2 { [%eval #-8] } 13... Rxh6 { [%eval #-8] } 14. Rxa3 { [%eval #-7] } 14... Rh3 { [%eval #-7] } 15. Nxh3 { [%eval #-6] } 15... Bd4 { [%eval #-6] } 16. exd4 { [%eval #-5] } 16... Na6 { [%eval #-6] } 17. Rxa6 { [%eval #-5] } 17... e5 { [%eval #-5] } 18. dxe5 { [%eval #-4] } 18... d5?? { (Mate in 4 → 1.87) Lost forced checkmate sequence. f5 was best. } { [%eval 1.87] } (18... f5 19. exf6 Nxf6 20. Rxf6 d6 21. Rxd6 Kd7 22. Rxd7#) 19. exd6 { [%eval 1.69] } 19... Ne7?? { (1.69 → Mate in 7) Checkmate is now unavoidable. Kf8 was best. } { [%eval #7] } (19... Kf8 20. Ra4 Kg7 21. Nf4 f5 22. g4 fxg4 23. f3 gxf3 24. Kd1 Kf8 25. Nd5) 20. dxe7 { [%eval #7] } 20... Kxe7 { [%eval #6] } 21. Rf6 { [%eval #6] } 21... Kxf6 { [%eval #5] } 22. Ng5 { [%eval #5] } 22... Kxg5 { [%eval #4] } 23. g4 { [%eval #4] } 23... Kxg4 { [%eval #3] } 24. f3 { [%eval #3] } 24... Kxf3 { [%eval #2] } 25. Ke2 { [%eval #2] } 25... Kxe2 { [%eval #1] } 26. d3 { [%eval #1] } 26... Kxd3# { Game ends by variant rule. } 1-0