FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/QlHFSI0s"]
[Date "2026.04.01"]
[Round "-"]
[White "nplesa"]
[Black "mbalug"]
[Result "0-1"]
[GameId "QlHFSI0s"]
[UTCDate "2026.04.01"]
[UTCTime "11:46:05"]
[WhiteElo "1402"]
[BlackElo "1694"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Qxc2?? { (Mate in 11 → 5.43) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 5.43] } (6... Rxg8 7. Nxd2 Be4 8. Nxe4 h5 9. Qxh5 Rh8 10. Qxh8 g6 11. Qxf8) 7. Bxh7?? { (5.43 → Mate in 10) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-10] } (7. Qxc2 Rxg8 8. Qxc7 Bf3 9. Nxf3 e5 10. Qxe5 Ba3 11. Nxa3 Rf8) 7... Rxh7?? { (Mate in 10 → Mate in 18) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #18] } (7... Qxb2 8. Bxb2 Rxh7 9. Bxg7 Rxh2 10. Bxf8 Rxf2 11. Bxe7 Rxa2 12. Rxa2) 8. Qxc2 { [%eval 46.49] } 8... Rxh2 { [%eval 6.71] } 9. Qxc7 { [%eval 5.08] } 9... Rxf2 { [%eval 5.02] } 10. Qxb8?? { (5.02 → Mate in 8) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-8] } (10. Kxf2) 10... Rxb8 { [%eval #-8] } 11. Kxf2 { [%eval #-7] } 11... Rxb2 { [%eval #-7] } 12. Bxb2 { [%eval #-6] } 12... e5 { [%eval #-6] } 13. Bxe5 { [%eval #-5] } 13... Bb4?? { (Mate in 5 → Mate in 45) Lost forced checkmate sequence. Ba3 was best. } { [%eval #45] } (13... Ba3 14. Bxg7 a5 15. Nxa3 Bg2 16. Kxg2 a4 17. Nb1 a3 18. Nxa3#) 14. Bxg7 { [%eval 45.35] } 14... Bc3?! { (45.35 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (14... Ba3 15. Nxa3) 15. Nxc3 { [%eval #12] } 15... Bg2 { [%eval #11] } 16. Kxg2 { [%eval #11] } 16... a5 { [%eval #10] } 17. Nce2 { [%eval #10] } 17... a4 { [%eval #9] } 18. Rb1?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-2] } (18. Rc1 a3 19. Bb2 axb2 20. Rc3 b1=K 21. Nf3 Kxa2 22. Rb3 Kxb3 23. Nc3 Kxc3) 18... a3 { [%eval #-2] } 19. Rb2 { [%eval #-1] } 19... axb2 { [%eval #-1] } 20. Bxb2# { Game ends by variant rule. } 0-1