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[Event "rated variant:antichess game"] [Site "https://lichess.org/Ql40cxGS"] [Date "2026.04.12"] [Round "-"] [White "pianeliot"] [Black "Pelican_Gooner_67"] [Result "0-1"] [GameId "Ql40cxGS"] [UTCDate "2026.04.12"] [UTCTime "16:53:41"] [WhiteElo "1355"] [BlackElo "1307"] [WhiteRatingDiff "-35"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qe2 { [%eval 3.83] } 4... Qxd2 { [%eval 3.35] } 5. Bxd2 { [%eval 3.84] } 5... Bxe2 { [%eval 3.69] } 6. Nxe2 { [%eval 5.1] } 6... e5?? { (5.10 → Mate in 12) Checkmate is now unavoidable. f6 was best. } { [%eval #12] } (6... f6 7. Na3 Nh6 8. g4 Nxg4 9. Rg1 Nxf2 10. Rxg7 Bxg7 11. Kxf2) 7. Nf4?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Bb4 was best. } { [%eval #-10] } (7. Bb4 Bxb4 8. Ng1 Bxe1 9. Ne2 Bxf2 10. Rc1 Bxe3 11. Ng3 Bxc1 12. Ne4 Bxb2) 7... exf4 { [%eval #-10] } 8. exf4 { [%eval #-9] } 8... Ba3 { [%eval #-11] } 9. Nxa3 { [%eval #-10] } 9... Nc6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (9... g5 10. fxg5 Nf6 11. gxf6 Ke7 12. fxe7 Rd8 13. exd8=K a6 14. Kxc7 Ra7 15. Kxb8) 10. Ba5 { [%eval #11] } 10... Nxa5 { [%eval #10] } 11. Nc4 { [%eval #10] } 11... Nxc4 { [%eval #9] } 12. Kd2 { [%eval #10] } 12... Nxb2 { [%eval #9] } 13. c4 { [%eval #9] } 13... Nxc4 { [%eval #8] } 14. Rab1 { [%eval #8] } 14... Nxd2 { [%eval #7] } 15. Rb3?? { (Mate in 7 → -7.83) Lost forced checkmate sequence. Rb6 was best. } { [%eval -7.83] } (15. Rb6 cxb6 16. Rf1 Nxf1 17. f5 Nxh2 18. g4 Nxg4 19. a4 Nxf2 20. a5 bxa5) 15... Nxb3 { [%eval -6.98] } 16. axb3 { [%eval -6.61] } 16... Rd8 { [%eval -6.92] } 17. Rd1 { [%eval -7.23] } 17... Rxd1 { [%eval -6.97] } 18. g4?? { (-6.97 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (18. h4 h6 19. f5 f6 20. h5 Re1 21. b4 Ke7 22. b5 c5 23. bxc6 a6) 18... g5?! { (Mate in 14 → -10.55) Lost forced checkmate sequence. f5 was best. } { [%eval -10.55] } (18... f5 19. gxf5 Nf6 20. b4 Kd7 21. f3 h5 22. h3 Rg1 23. h4 Re8 24. b5) 19. fxg5 { [%eval -10.52] } 19... Nf6 { [%eval -11.12] } 20. gxf6 { [%eval -10.33] } 20... Ke7?! { (-10.33 → -5.86) Inaccuracy. Rd5 was best. } { [%eval -5.86] } (20... Rd5 21. g5 Rxg5 22. f4 Rgg8 23. b4 a6 24. h4 a5 25. bxa5 c5 26. a6) 21. fxe7 { [%eval -7.4] } 21... Rf8?? { (-7.40 → -2.49) Blunder. a5 was best. } { [%eval -2.49] } (21... a5 22. b4) 22. exf8=R?? { (-2.49 → Mate in 4) Checkmate is now unavoidable. exf8=K was best. } { [%eval #-4] } (22. exf8=K c5) 22... Ra1 { [%eval #-4] } 23. Rxf7 { [%eval #-3] } 23... Rd1 { [%eval #-4] } 24. Rxh7 { [%eval #-3] } 24... Ra1 { [%eval #-3] } 25. Rxc7 { [%eval #-2] } 25... Rc1?? { (Mate in 2 → 0.29) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.29] } (25... Re1 26. Rxa7 Re7 27. Rxe7#) 26. Rxc1 { [%eval 0.3] } 26... a5 { [%eval 0.3] } 27. b4 { [%eval 0.55] } 27... axb4 { [%eval 1.37] } 28. Rc3?? { (1.37 → Mate in 5) Checkmate is now unavoidable. Rc6 was best. } { [%eval #-5] } (28. Rc6 b3 29. Re6 b2 30. Re4 b1=K 31. h4 Kc2 32. h5 Kc3 33. Re1 Kc2) 28... bxc3 { [%eval #-5] } 29. f4 { [%eval #-4] } 29... c2 { [%eval #-4] } 30. f5 { [%eval #-3] } 30... c1=Q?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. c1=R was best. } { [%eval #3] } (30... c1=R 31. g5 Re1 32. h3 Re6 33. fxe6#) 31. f6?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. g5 was best. } { [%eval #-3] } (31. g5 Qxg5 32. f6 Qxf6 33. h4 Qxh4#) 31... Qe1 { [%eval #-4] } 32. h4 { [%eval #-3] } 32... Qxh4 { [%eval #-3] } 33. g5 { [%eval #-2] } 33... Qxg5 { [%eval #-2] } 34. f7 { [%eval #-1] } 34... Qg8 { [%eval #-1] } 35. fxg8=K# { Game ends by variant rule. } 0-1