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[Event "rated variant:antichess game"] [Site "https://lichess.org/QkZl3pkf"] [Date "2026.05.23"] [Round "-"] [White "Mia3406"] [Black "V_Vaishvik"] [Result "0-1"] [GameId "QkZl3pkf"] [UTCDate "2026.05.23"] [UTCTime "18:27:43"] [WhiteElo "886"] [BlackElo "971"] [WhiteRatingDiff "-52"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... e6?? { (1.10 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (2... g5 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6) 3. fxe6 { [%eval #14] } 3... dxe6 { [%eval #15] } 4. h3?? { (Mate in 15 → -3.46) Lost forced checkmate sequence. Bg2 was best. } { [%eval -3.46] } (4. Bg2 Qxd2 5. Bxb7 Qxc1 6. Qxc1 Bxb7 7. Qg5 Bxh1 8. Qxg7 Bxg7) 4... Qxd2 { [%eval -1.69] } 5. Bxd2?? { (-1.69 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (5. Kxd2 Ba3 6. Nxa3 Nh6 7. f3 Kf7 8. Nb1 g6 9. Qe1 Nd7 10. b3 a6) 5... Ba3 { [%eval #-12] } 6. bxa3 { [%eval #-11] } 6... e5?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (6... g5 7. Bxg5 Nf6 8. Bxf6 Nc6 9. Bxh8 Ne5 10. Bxe5 a6 11. Bxc7 Rb8 12. Bxb8) 7. f4?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-12] } (7. Bf4 Bxh3 8. Bxh3 exf4 9. Qd7 Nxd7 10. Bxd7 Kxd7 11. Rxh7 Rxh7 12. Nh3 Rxh3) 7... Bxh3 { [%eval #-12] } 8. Rxh3 { [%eval #-10] } 8... exf4 { [%eval #-10] } 9. Rxh7 { [%eval #-9] } 9... Rxh7 { [%eval #-9] } 10. Bxf4 { [%eval #-8] } 10... Rh3?? { (Mate in 8 → 0.46) Lost forced checkmate sequence. a6 was best. } { [%eval 0.46] } (10... a6 11. Bxc7 Ra7 12. Bxb8 Ne7 13. Bxa7 Kd8 14. Qxd8 Nc8 15. Qxc8 Rh8 16. Qxh8) 11. Nxh3?? { (0.46 → Mate in 7) Checkmate is now unavoidable. Bxc7 was best. } { [%eval #-7] } (11. Bxc7) 11... Nh6?? { (Mate in 7 → 1.49) Lost forced checkmate sequence. a6 was best. } { [%eval 1.49] } (11... a6 12. Bxc7 Ra7 13. Bxb8 Ne7 14. Bxa7 Kd8 15. Qxd8 Nc8 16. Qxc8 a5 17. Qxb7) 12. Bxh6 { [%eval 1.45] } 12... gxh6 { [%eval 1.48] } 13. e4?? { (1.48 → Mate in 6) Checkmate is now unavoidable. Qd6 was best. } { [%eval #-6] } (13. Qd6) 13... Nc6?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. h5 was best. } { [%eval #9] } (13... h5 14. Qxh5 Kf7 15. Qxf7 Nd7 16. Qxd7 a5 17. Qxc7 a4 18. Qxb7 Ra6 19. Bxa6#) 14. e5 { [%eval #9] } 14... Nxe5 { [%eval #8] } 15. Ba6 { [%eval #8] } 15... bxa6 { [%eval #7] } 16. Qd3?? { (Mate in 7 → 4.60) Lost forced checkmate sequence. Qf3 was best. } { [%eval 4.6] } (16. Qf3 Nxf3 17. a4 Nxe1 18. a5 Nxc2 19. Na3 Nxa1 20. Nc2 Nxc2 21. Ng5 hxg5) 16... Nxd3 { [%eval 4.37] } 17. cxd3 { [%eval 4.05] } 17... c6?! { (4.05 → 5.77) Inaccuracy. Kd7 was best. } { [%eval 5.77] } (17... Kd7 18. Kf2) 18. Ng5?! { (5.77 → 4.28) Inaccuracy. Nc3 was best. } { [%eval 4.28] } (18. Nc3) 18... hxg5 { [%eval 4.05] } 19. Nd2? { (4.05 → 2.28) Mistake. Nc3 was best. } { [%eval 2.28] } (19. Nc3) 19... Ke7 { [%eval 2.9] } 20. Ne4?? { (2.90 → Mate in 5) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-5] } (20. Rb1 Rb8) 20... Kd6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rf8 was best. } { [%eval 0.0] } (20... Rf8 21. Nxg5 Ke6 22. Nxe6 Rd8 23. Nxd8 a5 24. Nxc6 a6 25. Nxa5#) 21. Nxd6 { [%eval 0.0] } 21... Rc8 { [%eval 0.0] } 22. Nxc8 { [%eval 0.0] } 22... c5?? { (0.00 → 3.45) Blunder. g4 was best. } { [%eval 3.45] } (22... g4 23. Nxa7 g3 24. Nxc6 a5 25. Nxa5 g2 26. Kd1 g1=K 27. Rb1 Kg2 28. Nc4) 23. Nxa7 { [%eval 5.24] } 23... c4 { [%eval 4.83] } 24. dxc4 { [%eval 3.27] } 24... g4 { [%eval 3.68] } 25. c5 { [%eval 3.0] } 25... a5?! { (3.00 → 4.09) Inaccuracy. g3 was best. } { [%eval 4.09] } (25... g3 26. a4) 26. c6? { (4.09 → 2.03) Mistake. a4 was best. } { [%eval 2.03] } (26. a4 g3 27. Rb1 g2 28. Rb8 g1=K 29. Kd2 Kf2 30. Kc3 Ke2 31. Kb2 Ke3) 26... a4?? { (2.03 → Mate in 12) Checkmate is now unavoidable. g3 was best. } { [%eval #12] } (26... g3 27. Rb1 g2 28. Kd1 a4 29. Rb7 g1=K 30. Nc8 Kf2 31. Kc2 Ke3 32. Kd3) 27. c7 { [%eval #12] } 27... g3 { [%eval #11] } 28. c8=Q { [%eval 1.39] } 28... g2 { [%eval 1.47] } 29. Kf1?? { (1.47 → Mate in 1) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-1] } (29. Kd1) 29... gxf1=K { [%eval #-1] } 30. Rxf1# { Game ends by variant rule. } 0-1