FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/QfHXGNYS"]
[Date "2023.04.29"]
[Round "-"]
[White "thechampion04052010"]
[Black "Cz0ch3r"]
[Result "1-0"]
[GameId "QfHXGNYS"]
[UTCDate "2023.04.29"]
[UTCTime "15:40:07"]
[WhiteElo "1206"]
[BlackElo "1192"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-30"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (Mate in 16 → -1.53) Lost forced checkmate sequence. b4 was best. } { [%eval -1.53] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Nxd7) 2... f5?? { (-1.53 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #16] } (2... Ba3) 3. gxf5 { [%eval #16] } 3... exf5 { [%eval #14] } 4. e4 { [%eval #14] } 4... fxe4 { [%eval #13] } 5. Qf3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (5. b4 Bxb4 6. Qg4 Bxd2 7. Qxg7 Bxe1 8. Qxd7 Bxf2 9. Qxe8 Bxg1 10. Qxe4 Bxh2 11. Qxh7 Rxh7) 5... exf3 { [%eval #-13] } 6. Nxf3 { [%eval #-12] } 6... Qh4 { [%eval #-12] } 7. Nxh4 { [%eval #-11] } 7... Ba3 { [%eval #-12] } 8. bxa3 { [%eval #-11] } 8... g6?? { (Mate in 11 → -1.46) Lost forced checkmate sequence. b5 was best. } { [%eval -1.46] } (8... b5 9. Bxb5 d6 10. Bxe8 Nc6 11. Bxc6 Nf6 12. Bxa8 c6 13. Bxc6 Bf5 14. Nxf5 a5 15. Nxd6) 9. Nxg6 { [%eval -1.86] } 9... hxg6 { [%eval -1.39] } 10. Rg1 { [%eval -0.99] } 10... Rxh2 { [%eval -0.8] } 11. Rxg6 { [%eval -1.24] } 11... Rxf2 { [%eval -0.72] } 12. Rxg8 { [%eval -1.9] } 12... Rxd2?? { (-1.90 → Mate in 9) Checkmate is now unavoidable. Rxf1 was best. } { [%eval #9] } (12... Rxf1 13. Rxe8 Rxe1 14. Rxe1 d6 15. Re6 Bxe6 16. Nc3 Bxa2 17. Nxa2 Nd7 18. d3 Nf6 19. d4) 13. Rxe8 { [%eval #9] } 13... Rxc2 { [%eval #8] } 14. Rxc8 { [%eval #8] } 14... Rxa2 { [%eval #7] } 15. Rxc7 { [%eval #7] } 15... Rxa3 { [%eval #6] } 16. Rxb7 { [%eval #6] } 16... Rxa1 { [%eval #5] } 17. Rxa7 { [%eval #5] } 17... Rxb1 { [%eval #4] } 18. Rxd7 { [%eval #4] } 18... Rxc1 { [%eval #3] } 19. Be2 { [%eval #3] } 19... Rxe1 { [%eval #2] } 20. Bf1 { [%eval #2] } 20... Nxd7 { [%eval #1] } 21. Ba6 { [%eval #1] } 21... Rxa6# { Game ends by variant rule. } 1-0