- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/QcbnQqj4"] [Date "2024.02.13"] [White "TurbinMaks"] [Black "Alekks18"] [Result "1-0"] [GameId "QcbnQqj4"] [UTCDate "2024.02.13"] [UTCTime "19:07:14"] [WhiteElo "883"] [BlackElo "1240"] [WhiteRatingDiff "+44"] [BlackRatingDiff "-35"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Nc6?? { (0.39 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 a5 7. Ba3) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Qxg7?? { (Mate in 12 → -0.54) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.54] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. a4 Bxc2 8. Na3 Bxa4 9. b3 Bxb3) 5... Qxc2?? { (-0.54 → 1.53) Blunder. Qxe1 was best. } { [%eval 1.53] } (5... Qxe1 6. Qxf8 Qxf2 7. Qxe8 Qxg2 8. Qxf7 Qxh1 9. Qxg8 Qxg1 10. Qxc8) 6. Qxf8 { [%eval 1.06] } 6... Qxf2?? { (1.06 → Mate in 11) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #11] } (6... Qxc1 7. Qxe7) 7. Qxg8?? { (Mate in 11 → -1.11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -1.11] } (7. Kxf2 Kxf8 8. g4 Bxg4 9. Nh3 Bxh3 10. Kg2 Bxg2 11. a4 Bxh1 12. e4 Bxe4 13. Ra2 Bxb1) 7... Qxg2?! { (-1.11 → -0.36) Inaccuracy. Qxe1 was best. } { [%eval -0.36] } (7... Qxe1 8. Qxe8) 8. Qxf7?? { (-0.36 → Mate in 10) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-10] } (8. Qxh8) 8... Qxb2 { [%eval #-10] } 9. Qxe7 { [%eval #-8] } 9... Qxa2?? { (Mate in 8 → 3.57) Lost forced checkmate sequence. Kxe7 was best. } { [%eval 3.57] } (9... Kxe7 10. Bxb2 Kd6 11. Bxh8 Ke5 12. Bxe5 h5 13. Bxc7 Rb8 14. Bxb8 Bh3 15. Nxh3 h4 16. Bxa7) 10. Qxh7?? { (3.57 → Mate in 8) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-8] } (10. Rxa2 Kxe7 11. Rxa7 Rxa7 12. Kf2 Kd7 13. Ba3 Rxa3 14. Nxa3 Kd6 15. h3 Bxh3 16. Nxh3 c5) 10... Qxh2 { [%eval #-8] } 11. Qxc7 { [%eval #-7] } 11... Qxg1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #7] } (11... Qxc7 12. Rxh8 a6 13. Rxe8 c5 14. Rxc8 Rxc8 15. Rxa6 Qd6 16. Rxd6 Rc6 17. Rxc6 c4 18. Rxc4#) 12. Qxa7 { [%eval #7] } 12... Rxa7 { [%eval #6] } 13. Rxg1 { [%eval #6] } 13... Rxa1 { [%eval #5] } 14. Rg8 { [%eval #5] } 14... Rxb1 { [%eval #4] } 15. Rxe8 { [%eval #4] } 15... Rxc1 { [%eval #3] } 16. Rxc8 { [%eval #3] } 16... Rxe1 { [%eval #2] } 17. Rxc6 { [%eval #2] } 17... Rxe3 { [%eval #1] } 18. Rh6 { [%eval #1] } 18... Rxh6# { Game ends by variant rule. } 1-0