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[Event "rated Antichess game"] [Site "https://lichess.org/QXT5cao1"] [Date "2022.04.21"] [White "CheeseIsNotChess"] [Black "BowZ0812"] [Result "1-0"] [GameId "QXT5cao1"] [UTCDate "2022.04.21"] [UTCTime "19:36:05"] [WhiteElo "1369"] [BlackElo "1742"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Ba6 { [%eval 2.89] } 3. Bxd7 { [%eval 1.92] } 3... Qxd7?? { (1.92 → 6.93) Blunder. Nxd7 was best. } { [%eval 6.93] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. c4?? { (6.93 → 3.26) Blunder. Ke2 was best. } { [%eval 3.26] } (4. Ke2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Nd7 7. c4 a5 8. Bxa5 Rxa5) 4... Bxc4 { [%eval 4.51] } 5. Qa4 { [%eval 3.47] } 5... Bxa2 { [%eval 4.01] } 6. Rxa2?? { (4.01 → Mate in 12) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-12] } (6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Qxd2 9. Bxd2 Rxd2 10. Kxd2 g5) 6... Qxd2?? { (Mate in 12 → 1.83) Lost forced checkmate sequence. Qxa4 was best. } { [%eval 1.83] } (6... Qxa4 7. Rxa4 Na6 8. Rxa6 Rc8 9. Rxa7 Rb8 10. Rxc7 Rxb2 11. Bxb2 Kd7 12. Rxd7 Nh6 13. Bxg7) 7. Qxe8?? { (1.83 → -4.77) Blunder. Qxa7 was best. } { [%eval -4.77] } (7. Qxa7) 7... Qxb2?? { (-4.77 → Mate in 15) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #15] } (7... Qxc1) 8. Qxf8?? { (Mate in 15 → -6.53) Lost forced checkmate sequence. Rxb2 was best. } { [%eval -6.53] } (8. Rxb2 Nc6 9. Qxf7 g6 10. Qxg6 hxg6 11. Rb8 Nxb8 12. g4 Rxh2 13. Rxh2 g5 14. Nd2 Na6) 8... Qxf2?? { (-6.53 → 0.73) Blunder. Qxc1 was best. } { [%eval 0.73] } (8... Qxc1 9. Rxa7 Rxa7 10. Qxb8 Qxe1 11. Qxc7 Qxb1 12. Qxe7 Qxg1 13. Rxg1 Nxe7 14. Ra1 Rxa1 15. f3) 9. Qxg8?? { (0.73 → Mate in 10) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-10] } (9. Qxf7 Qxf7 10. Rxa7 Rxa7 11. Ba3 Rxa3 12. Nxa3 Qc4 13. Nxc4 e5 14. Nxe5 c6 15. Nxc6 Nxc6) 9... Rxg8 { [%eval #-10] } 10. Rxf2 { [%eval #-8] } 10... Rh8 { [%eval #-8] } 11. Rxf7 { [%eval #-7] } 11... Rd8 { [%eval #-7] } 12. Rxe7 { [%eval #-6] } 12... Rd2?? { (Mate in 6 → 5.15) Lost forced checkmate sequence. a5 was best. } { [%eval 5.15] } (12... a5 13. Rxg7 h6 14. Rxc7 Rc8 15. Rxc8 Nd7 16. Rxa8 Nf6 17. Rxa5 Nh5 18. Rxh5#) 13. Rxg7 { [%eval 3.77] } 13... Rxg2 { [%eval 4.84] } 14. Rxg2 { [%eval 4.15] } 14... Nd7 { [%eval 5.0] } 15. Nd2 { [%eval 4.35] } 15... Nf8 { [%eval 4.72] } 16. Re2?! { (4.72 → 3.49) Inaccuracy. Nc4 was best. } { [%eval 3.49] } (16. Nc4 h6 17. Nd6 cxd6 18. Rc2 Rc8 19. Rxc8 d5 20. Rxf8 d4 21. exd4 a5 22. Bxh6 a4) 16... Ne6 { [%eval 3.86] } 17. Ngf3?? { (3.86 → Mate in 5) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-5] } (17. Rf2 Nd8) 17... Nd4?? { (Mate in 5 → 8.45) Lost forced checkmate sequence. Ng5 was best. } { [%eval 8.45] } (17... Ng5 18. Nxg5 Rf8 19. Nxh7 c5 20. Nxf8 c4 21. Nxc4 a5 22. Nxa5#) 18. exd4 { [%eval 9.07] } 18... c5? { (9.07 → Mate in 17) Checkmate is now unavoidable. Re8 was best. } { [%eval #17] } (18... Re8 19. Rxe8 h5 20. h4 a6 21. Ne4 c5 22. dxc5 a5 23. Bd2 a4 24. Bf4 a3 25. c6) 19. dxc5 { [%eval #17] } 19... a5 { [%eval #8] } 20. Nb3?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Re8 was best. } { [%eval #-3] } (20. Re8 Rxe8 21. Ne4 Rxe4 22. Be3 Rxe3 23. Kd2 Rxf3 24. Rf1 Rxf1 25. Kc1 Rxc1 26. h4 Rxc5) 20... a4?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Rd8 was best. } { [%eval #7] } (20... Rd8 21. Nxa5 h6 22. Bxh6 Rd4 23. Nxd4#) 21. Re3?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-3] } (21. Rg1 axb3 22. Re8 Rxe8 23. Rg7 Rxe1 24. Rxh7 Rxc1 25. h3 Rxc5 26. Rh5 Rxh5 27. Nh4 Rxh4#) 21... axb3 { [%eval #-3] } 22. Rxb3 { [%eval #-2] } 22... Ra4?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rb8 was best. } { [%eval #7] } (22... Rb8 23. Rxb8 h6 24. Bxh6#) 23. Rb4 { [%eval #7] } 23... Rxb4 { [%eval #6] } 24. Nd4 { [%eval #6] } 24... Rxd4 { [%eval #5] } 25. Bf4 { [%eval #5] } 25... Rxf4 { [%eval #4] } 26. Kf2 { [%eval #4] } 26... Rxf2 { [%eval #3] } 27. Rf1?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-6] } (27. Rc1 Rxh2 28. Rc2 Rxc2 29. c6 Rxc6#) 27... Rxh2?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rxf1 was best. } { [%eval 0.0] } (27... Rxf1 28. c6 Rg1 29. c7 h5 30. h3 Rd1 31. c8=B Rd7 32. Bxd7 h4 33. Bc6#) 28. Rf2? { (0.00 → -1.50) Mistake. Rf8 was best. } { [%eval -1.5] } (28. Rf8 Rg2 29. Re8 Rg4 30. Rc8 Rg1 31. Rd8 Rg4 32. Re8 Rh4 33. Rg8 Rh1 34. Rd8 Rg1) 28... Rxf2 { [%eval -2.49] } 29. c6 { [%eval -2.31] } 29... Rd2?? { (-2.31 → Mate in 6) Checkmate is now unavoidable. Rg2 was best. } { [%eval #6] } (29... Rg2 30. c7) 30. c7 { [%eval #6] } 30... Rd8 { [%eval #3] } 31. cxd8=Q { [%eval #3] } 31... h5 { [%eval #2] } 32. Qd3 { [%eval #2] } 32... h4 { [%eval #1] } 33. Qg3 { [%eval #1] } 33... hxg3# { Game ends by variant rule. } 1-0