FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/QWwhRHzg"]
[Date "2026.05.10"]
[Round "-"]
[White "kachowtism"]
[Black "Julek_PL"]
[Result "0-1"]
[GameId "QWwhRHzg"]
[UTCDate "2026.05.10"]
[UTCTime "18:05:45"]
[WhiteElo "1258"]
[BlackElo "1129"]
[WhiteRatingDiff "-262"]
[BlackRatingDiff "+117"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Bd6?? { (Mate in 14 → -2.07) Lost forced checkmate sequence. Ba3 was best. } { [%eval -2.07] } (2... Ba3 3. Qxd7 Bxd7 4. bxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7) 3. Qxd6?? { (-2.07 → Mate in 13) Checkmate is now unavoidable. exd6 was best. } { [%eval #-13] } (3. exd6 cxd6 4. Qxd6 Qa5 5. Qxd7 Bxd7 6. Kd2 Qxa2 7. Rxa2 Ba4 8. Rxa4 Ne7) 3... cxd6 { [%eval #-13] } 4. exd6 { [%eval #-12] } 4... Qc7 { [%eval #-12] } 5. dxc7 { [%eval #-11] } 5... Kd8?? { (Mate in 11 → 3.17) Lost forced checkmate sequence. g5 was best. } { [%eval 3.17] } (5... g5 6. Bxg5 Nf6 7. Bxf6 h5 8. Bxh8 f6 9. Bxf6 Ke7 10. Bxe7 d6 11. Bxd6) 6. cxb8=B { [%eval 3.8] } 6... Rxb8 { [%eval 3.39] } 7. Bh6 { [%eval 3.38] } 7... gxh6? { (3.38 → 6.10) Mistake. Nxh6 was best. } { [%eval 6.1] } (7... Nxh6 8. e3) 8. Kd2 { [%eval 4.92] } 8... Nf6?? { (4.92 → Mate in 12) Checkmate is now unavoidable. d6 was best. } { [%eval #12] } (8... d6 9. g4 Bxg4 10. f3 Bxf3 11. Nxf3 h5 12. h4 b6 13. Kd3 Rc8 14. Rg1) 9. Ke3?? { (Mate in 12 → 4.14) Lost forced checkmate sequence. e4 was best. } { [%eval 4.14] } (9. e4 Nxe4 10. Kd3 Nxf2 11. Kd4 Nxh1 12. Ba6 bxa6 13. b4 Rxb4 14. Na3 Rxd4) 9... Ne4?! { (4.14 → 6.31) Inaccuracy. Ng4 was best. } { [%eval 6.31] } (9... Ng4) 10. Kxe4 { [%eval 6.0] } 10... d5?! { (6.00 → 8.85) Inaccuracy. Ra8 was best. } { [%eval 8.85] } (10... Ra8 11. Kf4 h5 12. h4 Ke7 13. g3 Re8 14. Rh2 f5 15. Kxf5 Ke6 16. Kxe6) 11. Kxd5 { [%eval 8.25] } 11... Be6? { (8.25 → Mate in 14) Checkmate is now unavoidable. Ra8 was best. } { [%eval #14] } (11... Ra8 12. Nf3) 12. Kxe6 { [%eval #14] } 12... fxe6 { [%eval #13] } 13. e3?? { (Mate in 13 → 4.90) Lost forced checkmate sequence. Nh3 was best. } { [%eval 4.9] } (13. Nh3 Ra8 14. Ng5 hxg5 15. f4 gxf4 16. e3 fxe3 17. Nd2 exd2 18. Rc1 dxc1=K) 13... Ke7?? { (4.90 → Mate in 10) Checkmate is now unavoidable. b6 was best. } { [%eval #10] } (13... b6 14. Ne2) 14. Ba6 { [%eval #10] } 14... bxa6 { [%eval #9] } 15. Nh3? { (Mate in 9 → 7.38) Lost forced checkmate sequence. Nd2 was best. } { [%eval 7.38] } (15. Nd2 Rxb2 16. a4 Rxc2 17. h4 Rxd2 18. e4 Rxf2 19. Nh3 Rxg2 20. Rh2 Rxh2) 15... Rxb2 { [%eval 7.94] } 16. Na3 { [%eval 7.09] } 16... Rxa2 { [%eval 7.66] } 17. Rxa2 { [%eval 7.61] } 17... Kd6 { [%eval 6.59] } 18. Nb5?? { (6.59 → Mate in 6) Checkmate is now unavoidable. c4 was best. } { [%eval #-6] } (18. c4) 18... axb5 { [%eval #-6] } 19. Rxa7 { [%eval #-5] } 19... Kd7 { [%eval #-5] } 20. Rxd7 { [%eval #-4] } 20... Rd8?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. Rb8 was best. } { [%eval #11] } (20... Rb8 21. Rxh7 Rb6 22. Rxh6 e5 23. Rxb6 e4 24. Rxb5#) 21. Rxh7?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Rxd8 was best. } { [%eval #-4] } (21. Rxd8 e5 22. f4 exf4 23. exf4 b4 24. c3 bxc3 25. Rhd1 c2 26. Rg8 cxd1=K) 21... Rh8?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. h5 was best. } { [%eval #12] } (21... h5 22. Rxh5 Rd6 23. Rxb5 e5 24. Rxe5 Rd1 25. Rxd1#) 22. Rxh6 { [%eval 44.64] } 22... Rxh6 { [%eval 3.84] } 23. c4?? { (3.84 → 1.56) Blunder. Ng1 was best. } { [%eval 1.56] } (23. Ng1 Rxh2 24. Rxh2 b4 25. c3 bxc3 26. g4 c2 27. e4 c1=K 28. g5 Kc2) 23... Rxh3 { [%eval 1.97] } 24. cxb5?? { (1.97 → Mate in 7) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-7] } (24. gxh3 bxc4) 24... Rxh2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rxe3 was best. } { [%eval 0.0] } (24... Rxe3 25. fxe3 e5 26. Rd1 e4 27. Rd3 exd3 28. e4 d2 29. e5 d1=R 30. e6) 25. Rxh2 { [%eval 0.0] } 25... e5 { [%eval 0.0] } 26. e4# { Game ends by variant rule. } 0-1