- Blind mode tutorial
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[Event "Hourly UltraBullet Arena"] [Site "https://lichess.org/QWNZGMQF"] [Date "2025.02.17"] [White "code_Physic"] [Black "Rittesh"] [Result "0-1"] [GameId "QWNZGMQF"] [UTCDate "2025.02.17"] [UTCTime "13:56:40"] [WhiteElo "1208"] [BlackElo "1782"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "15+0"] [ECO "A04"] [Opening "Zukertort Opening: Kingside Fianchetto"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.14] } 1... g6 { [%eval 0.38] } { A04 Zukertort Opening: Kingside Fianchetto } 2. e4 { [%eval 0.43] } 2... Bg7 { [%eval 0.49] } 3. Nc3 { [%eval 0.23] } 3... e6?! { (0.23 → 0.79) Inaccuracy. c5 was best. } { [%eval 0.79] } (3... c5 4. d4 cxd4 5. Nxd4 Nc6 6. Be3 Nf6 7. Bc4 Qa5 8. O-O) 4. Bc4 { [%eval 0.39] } 4... Ne7 { [%eval 0.47] } 5. Qe2?! { (0.47 → -0.42) Inaccuracy. d4 was best. } { [%eval -0.42] } (5. d4 d5 6. Bb3 a5 7. a4 dxe4 8. Nxe4 b6 9. h4 h6) 5... O-O { [%eval 0.07] } 6. O-O?! { (0.07 → -0.68) Inaccuracy. d4 was best. } { [%eval -0.68] } (6. d4 d5 7. Bb3 a5 8. a4 c5 9. dxc5 Na6 10. O-O Nxc5) 6... d5 { [%eval -0.75] } 7. d3?? { (-0.75 → -3.89) Blunder. Bb3 was best. } { [%eval -3.89] } (7. Bb3 c5 8. d3 h6 9. Re1 Nbc6 10. Qd1 Na5 11. Bd2 b6 12. h3 a6) 7... c6?? { (-3.89 → -0.29) Blunder. dxc4 was best. } { [%eval -0.29] } (7... dxc4 8. Rd1 cxd3 9. Rxd3 Qe8 10. e5 Nd5 11. Rxd5 exd5 12. Nxd5 Qd7 13. c4) 8. Bf4?? { (-0.29 → -2.53) Blunder. Bb3 was best. } { [%eval -2.53] } (8. Bb3) 8... dxc4 { [%eval -2.49] } 9. Bxb8?? { (-2.49 → -5.46) Blunder. dxc4 was best. } { [%eval -5.46] } (9. dxc4 e5 10. Bxe5 Bg4 11. Bxg7 Kxg7 12. Rad1 Nd7 13. h3 Bxf3 14. Qxf3 Qc7) 9... e5?? { (-5.46 → 1.20) Blunder. cxd3 was best. } { [%eval 1.2] } (9... cxd3 10. Qe3 Rxb8 11. Qxa7 Bd7 12. Rac1 c5 13. Qxc5 Bh6 14. Qd6 Bxc1 15. Rxc1) 10. Qe3?? { (1.20 → -4.50) Blunder. Bxe5 was best. } { [%eval -4.5] } (10. Bxe5 cxd3 11. cxd3 Bg4 12. Bxg7 Kxg7 13. Rad1 Qb6 14. Rd2 c5 15. h3 Bxf3) 10... cxd3?? { (-4.50 → 0.25) Blunder. Rxb8 was best. } { [%eval 0.25] } (10... Rxb8 11. dxc4 Ra8 12. Rfd1 Qc7 13. c5 h6 14. a4 Be6 15. a5) 11. Ng5?? { (0.25 → -5.24) Blunder. Bxe5 was best. } { [%eval -5.24] } (11. Bxe5 Bxe5) 11... Rxb8 { [%eval -5.34] } 12. Qg3 { [%eval -6.56] } 12... h6 { [%eval -5.58] } 13. Qh3?! { (-5.58 → -9.10) Inaccuracy. Rad1 was best. } { [%eval -9.1] } (13. Rad1 Qe8 14. Rxd3 hxg5 15. Rfd1 b5 16. Qxg5 Rb7 17. Qd2 Bg4 18. f3 Be6) 13... hxg5 { [%eval -7.56] } 14. Qh7+ { [%eval -11.15] } 14... Kxh7 { [%eval -10.9] } 15. Nd5 { [%eval -10.78] } 15... f5 { [%eval -10.62] } 16. Nxe7 { [%eval -10.93] } 16... Qxe7 { [%eval -10.65] } 17. Rfe1 { [%eval -11.15] } 17... f4 { [%eval -11.14] } 18. Rad1 { [%eval -11.35] } 18... f3 { [%eval -10.29] } 19. Rxd3 { [%eval -10.19] } 19... fxg2 { [%eval -9.98] } 20. Kxg2 { [%eval -10.69] } 20... Bg4 { [%eval -10.48] } 21. Kf1 { [%eval -12.42] } 21... Qf6 { [%eval -11.21] } 22. Re2?! { (-11.21 → Mate in 7) Checkmate is now unavoidable. f3 was best. } { [%eval #-7] } (22. f3 Bxf3 23. Kg1 Bg4 24. Rd2 Kg8 25. h4 gxh4 26. Rg2 Be6 27. Rd1 Bh6) 22... Bxe2+ { [%eval #-6] } 23. Ke1 { [%eval #-5] } 23... Qxf2+ { [%eval #-4] } 24. Kd2 { [%eval #-4] } 24... Bxd3+ { [%eval #-3] } 25. Kc3 { [%eval #-3] } 25... Rbd8 { [%eval #-4] } 26. Kb3 { [%eval #-3] } 26... Bb5?! { (Mate in 3 → -14.78) Lost forced checkmate sequence. Bxc2+ was best. } { [%eval -14.78] } (26... Bxc2+ 27. Kb4 Qd2+ 28. Kc5 Qd4#) 27. Ka3?! { (-14.78 → Mate in 3) Checkmate is now unavoidable. c3 was best. } { [%eval #-3] } (27. c3 Kh6 28. a3 Rd6 29. a4 Be2 30. a5 Qxh2 31. a6 bxa6 32. Kc2 Qg3) 27... Qd4 { [%eval #-3] } 28. b3 { [%eval #-3] } 28... Qc4?! { (Mate in 3 → -12.57) Lost forced checkmate sequence. Rf2 was best. } { [%eval -12.57] } (28... Rf2 29. c3 Qc5+ 30. b4 Qxc3#) 29. Kb2?! { (-12.57 → Mate in 4) Checkmate is now unavoidable. bxc4 was best. } { [%eval #-4] } (29. bxc4 Bxc4 30. Kb2 Rd4 31. a4 Kh6 32. a5 Be6 33. Kc1 Rxe4 34. Kd2 Rh4) 29... Qc5 { [%eval #-3] } 30. Kb1 { [%eval #-3] } 30... Rf7 { [%eval #-3] } 31. Kb2 { [%eval #-3] } 31... Qd4+ { [%eval #-3] } 32. Kb1 { [%eval #-1] } 32... Rf1# { Black wins by checkmate. } 0-1