FEN
[Event "rated blitz game"]
[Site "https://lichess.org/QPCibMmM"]
[Date "2026.05.25"]
[Round "-"]
[White "geckone"]
[Black "abdukhakim77"]
[Result "0-1"]
[GameId "QPCibMmM"]
[UTCDate "2026.05.25"]
[UTCTime "11:24:52"]
[WhiteElo "1489"]
[BlackElo "1482"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+12"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "C26"]
[Opening "Vienna Game: Stanley Variation, Reversed Spanish"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Bc4 { [%eval 0.0] } 2... Nf6 { [%eval 0.11] } 3. Nc3 { [%eval 0.0] } 3... Bb4 { [%eval 0.12] } { C26 Vienna Game: Stanley Variation, Reversed Spanish } 4. d3 { [%eval -0.16] } 4... O-O { [%eval 0.04] } 5. Bd2 { [%eval 0.0] } 5... c6 { [%eval -0.13] } 6. a3 { [%eval -0.02] } 6... Ba5 { [%eval 0.0] } 7. b4 { [%eval -0.15] } 7... Bb6 { [%eval -0.08] } 8. Nf3 { [%eval -0.18] } 8... d5 { [%eval -0.23] } 9. exd5?? { (-0.23 → -2.11) Blunder. Bb3 was best. } { [%eval -2.11] } (9. Bb3 Be6 10. O-O Nbd7 11. Re1 dxe4 12. Nxe4 Bxb3 13. cxb3 Nxe4 14. dxe4 Qe7) 9... cxd5 { [%eval -2.09] } 10. Bb5?! { (-2.09 → -3.03) Inaccuracy. Ba2 was best. } { [%eval -3.03] } (10. Ba2 e4 11. dxe4 dxe4 12. Ng5 Bg4 13. Qc1 h6 14. Nxf7 Rxf7 15. Be3 Qc7) 10... e4 { [%eval -2.96] } 11. dxe4 { [%eval -2.55] } 11... d4?? { (-2.55 → 0.60) Blunder. dxe4 was best. } { [%eval 0.6] } (11... dxe4 12. Ng1 Qd4 13. Qe2 Nc6 14. h3 Bd7 15. Rd1 Qe5 16. Bxc6 Bxc6 17. Nf3) 12. Ne2 { [%eval 0.07] } 12... Nxe4 { [%eval -0.03] } 13. O-O { [%eval -0.29] } 13... Re8?? { (-0.29 → 2.98) Blunder. Bg4 was best. } { [%eval 2.98] } (13... Bg4 14. Ne5 Bh5 15. Bd3 Nc3 16. Bxc3 dxc3 17. g4 Qg5 18. Ng3 Qxe5 19. gxh5) 14. c4?? { (2.98 → -0.02) Blunder. Bxe8 was best. } { [%eval -0.02] } (14. Bxe8 Qxe8 15. Nexd4 Bg4 16. Be3 Nc6 17. Nxc6 Bxe3 18. fxe3 bxc6 19. Qd3 Rd8) 14... Nc6?! { (-0.02 → 0.95) Inaccuracy. dxc3 was best. } { [%eval 0.95] } (14... dxc3 15. Nxc3 Nxd2 16. Qxd2 Qxd2 17. Nxd2 Rd8 18. Nf3 Bg4 19. Ne5 Be6 20. Rad1) 15. c5 { [%eval 0.78] } 15... Bc7 { [%eval 0.95] } 16. Bf4?? { (0.95 → -0.96) Blunder. Bxc6 was best. } { [%eval -0.96] } (16. Bxc6 bxc6 17. Nexd4 Qd5 18. Re1 a5 19. h3 Bd7 20. Qc2 axb4 21. axb4 Rxa1) 16... Bxf4 { [%eval -0.94] } 17. Nxf4 { [%eval -0.74] } 17... Bg4?! { (-0.74 → 0.07) Inaccuracy. Nc3 was best. } { [%eval 0.07] } (17... Nc3 18. Qd3 Re4 19. Nh5 Bg4 20. Bxc6 bxc6 21. Ng3 Bxf3 22. Qxf3 Re6 23. Qd3) 18. Qd3? { (0.07 → -1.43) Mistake. Re1 was best. } { [%eval -1.43] } (18. Re1 Nc3 19. Rxe8+ Qxe8 20. Bxc6 Bxf3 21. Qxd4 Bxc6 22. Qxc3 Qe4 23. Qe3 Qxe3) 18... Ne5?? { (-1.43 → 2.09) Blunder. Bxf3 was best. } { [%eval 2.09] } (18... Bxf3 19. Bxc6 bxc6 20. gxf3 Ng5 21. Kg2 Qf6 22. Nh5 Qe6 23. Ng3 g6 24. Rae1) 19. Qxd4?? { (2.09 → -6.32) Blunder. Nxe5 was best. } { [%eval -6.32] } (19. Nxe5 Rxe5 20. f3 Nc3 21. fxg4 Re3 22. Qf5 g6 23. Qd7 Qxd7 24. Bxd7 Rd8) 19... Nxf3+ { [%eval -6.02] } 20. gxf3 { [%eval -5.51] } 20... Bxf3?? { (-5.51 → 0.01) Blunder. Qxd4 was best. } { [%eval 0.01] } (20... Qxd4 21. Ne2 Qe5 22. fxg4 Red8 23. Ng3 Nd2 24. Rfd1 Nf3+ 25. Kg2 Nh4+ 26. Kf1) 21. Qxd8 { [%eval 0.01] } 21... Rexd8 { [%eval 0.04] } 22. Be2 { [%eval 0.04] } 22... Nd2 { [%eval 0.09] } 23. Rfe1?! { (0.09 → -0.61) Inaccuracy. Bxf3 was best. } { [%eval -0.61] } (23. Bxf3 Nxf3+ 24. Kg2 Nd4 25. Rad1 Nc2 26. b5 Rdc8 27. a4 Rxc5 28. Rd7 Rc4) 23... Rd4 { [%eval -0.61] } 24. Red1 { [%eval -0.75] } 24... Rxf4?! { (-0.75 → 0.00) Inaccuracy. Be4 was best. } { [%eval 0.0] } (24... Be4 25. Rac1 Rad8 26. Ng2 a6 27. Ne3 g6 28. Nc4 Nf3+ 29. Bxf3 Bxf3 30. Rxd4) 25. Rxd2 { [%eval 0.0] } 25... Rg4+ { [%eval 0.0] } 26. Kf1 { [%eval 0.0] } 26... Bg2+ { [%eval 0.0] } 27. Ke1 { [%eval 0.0] } 27... Re8 { [%eval 0.46] } 28. a4?? { (0.46 → -3.18) Blunder. Rd8 was best. } { [%eval -3.18] } (28. Rd8 Rxd8 29. Bxg4 g6 30. Be2 Kg7 31. Rc1 Kf6 32. f3 Bh3 33. c6 bxc6) 28... Bf3?? { (-3.18 → -1.14) Blunder. Rxb4 was best. } { [%eval -1.14] } (28... Rxb4 29. Rd3 Rh4 30. a5 a6 31. Raa3 Bc6 32. Kf1 g6 33. Bf3) 29. Raa2?? { (-1.14 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (29. Kf1 Bxe2+ 30. Rxe2 Rxe2 31. Kxe2 Rxb4 32. Rd1 Kf8 33. a5 a6 34. c6 bxc6) 29... Rg1# { Black wins by checkmate. } 0-1