FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/QLqcuwHU"]
[Date "2026.06.16"]
[Round "-"]
[White "Elshad_Gasimov"]
[Black "SKHRHUNTER"]
[Result "0-1"]
[GameId "QLqcuwHU"]
[UTCDate "2026.06.16"]
[UTCTime "15:50:55"]
[WhiteElo "1276"]
[BlackElo "1103"]
[WhiteRatingDiff "-82"]
[BlackRatingDiff "+71"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval -0.66] } 2. bxc5 { [%eval -2.62] } 2... Qb6?? { (-2.62 → 0.46) Blunder. b6 was best. } { [%eval 0.46] } (2... b6 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Ba6 6. Rxa6 Nxa6 7. d3) 3. cxb6 { [%eval 0.52] } 3... axb6 { [%eval 0.6] } 4. Ba3? { (0.60 → -0.84) Mistake. d3 was best. } { [%eval -0.84] } (4. d3 Rxa2 5. Rxa2 b5 6. Bh6 Nxh6 7. Nd2 Ng8 8. e3 b6) 4... Rxa3 { [%eval -0.76] } 5. Nxa3 { [%eval -0.65] } 5... b5 { [%eval -1.1] } 6. Nxb5 { [%eval 0.0] } 6... d6 { [%eval -0.41] } 7. Nxd6 { [%eval -0.84] } 7... exd6 { [%eval -0.38] } 8. c4?? { (-0.38 → -2.71) Blunder. g4 was best. } { [%eval -2.71] } (8. g4 Bxg4 9. Rb1 Bxe2 10. Rxb7 Bxf1 11. Rxf7 Kxf7 12. Kxf1 g6) 8... Bh3 { [%eval -2.5] } 9. gxh3 { [%eval -2.63] } 9... d5?! { (-2.63 → -1.69) Inaccuracy. Nh6 was best. } { [%eval -1.69] } (9... Nh6 10. f3) 10. cxd5 { [%eval -1.61] } 10... Nc6?? { (-1.61 → 0.79) Blunder. Kd7 was best. } { [%eval 0.79] } (10... Kd7 11. d6) 11. dxc6 { [%eval 0.76] } 11... bxc6 { [%eval 1.21] } 12. Qc1?? { (1.21 → Mate in 7) Checkmate is now unavoidable. e3 was best. } { [%eval #-7] } (12. e3 Ba3 13. Bb5 cxb5 14. Qh5 Bb2 15. Qxh7 Bxa1 16. Qxg7 Bxg7 17. d4 Rxh3) 12... Ba3 { [%eval #-8] } 13. Qxa3 { [%eval #-7] } 13... c5 { [%eval #-7] } 14. Qxc5 { [%eval #-6] } 14... Ne7?? { (Mate in 6 → 4.24) Lost forced checkmate sequence. Kf8 was best. } { [%eval 4.24] } (14... Kf8 15. Qxf8 Ne7 16. Qxg7 Rb8 17. Qxh7 Rc8 18. Qxf7 Rb8 19. Qxe7 Rb1 20. Rxb1#) 15. Qxe7 { [%eval 3.82] } 15... Kxe7 { [%eval 2.68] } 16. Rc1?? { (2.68 → Mate in 4) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-4] } (16. Bg2 Kd8) 16... Rc8 { [%eval #-4] } 17. Rxc8 { [%eval #-3] } 17... Ke8?? { (Mate in 3 → 7.25) Lost forced checkmate sequence. Kf8 was best. } { [%eval 7.25] } (17... Kf8 18. Rxf8 h5 19. Rxf7 h4 20. Rxg7#) 18. Rxe8 { [%eval 5.32] } 18... f6?! { (5.32 → 8.92) Inaccuracy. h5 was best. } { [%eval 8.92] } (18... h5 19. d4 h4 20. d5 g5 21. f4 gxf4 22. Re3 fxe3 23. Kf2 exf2 24. d6) 19. Rg8?? { (8.92 → Mate in 3) Checkmate is now unavoidable. Re5 was best. } { [%eval #-3] } (19. Re5 fxe5 20. e4 h6 21. Bc4 h5 22. Ne2 h4) 19... f5 { [%eval #-3] } 20. Rxg7 { [%eval #-2] } 20... f4 { [%eval #-2] } 21. Rxh7 { [%eval #-1] } 21... f3 { [%eval #-1] } 22. exf3# { Game ends by variant rule. } 0-1