- Blind mode tutorial
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[Event "casual correspondence game"] [Site "https://lichess.org/QK9LdJLc"] [Date "2019.10.26"] [Round "-"] [White "lichess AI level 6"] [Black "Spiculum"] [Result "1-0"] [GameId "QK9LdJLc"] [UTCDate "2019.10.26"] [UTCTime "20:30:55"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "-"] [ECO "D01"] [Opening "Rapport-Jobava System"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval -0.18] } 1... d5 { [%eval -0.01] } 2. d4 { [%eval -0.15] } 2... Nf6 { [%eval -0.26] } 3. Bf4 { [%eval -0.07] } { D01 Rapport-Jobava System } 3... Bf5 { [%eval 0.05] } 4. Nf3 { [%eval -0.04] } 4... e6 { [%eval 0.07] } 5. e3 { [%eval 0.03] } 5... Bb4 { [%eval 0.12] } 6. Bd3 { [%eval 0.16] } 6... Bxd3 { [%eval 0.42] } 7. cxd3 { [%eval 0.44] } 7... O-O { [%eval 0.35] } 8. a3 { [%eval 0.25] } 8... Be7 { [%eval 0.23] } 9. e4 { [%eval 0.27] } 9... dxe4 { [%eval 0.55] } 10. dxe4 { [%eval 0.66] } 10... c5 { [%eval 0.55] } 11. dxc5 { [%eval 0.56] } 11... Bxc5 { [%eval 0.83] } 12. Qc2 { [%eval 0.32] } 12... Nc6 { [%eval 0.84] } 13. Bg3? { (0.84 → -0.48) Mistake. Rd1 was best. } { [%eval -0.48] } (13. Rd1) 13... Nd4 { [%eval 0.0] } 14. Nxd4 { [%eval 0.0] } 14... Bxd4 { [%eval -0.31] } 15. Qe2?! { (-0.31 → -1.05) Inaccuracy. Rd1 was best. } { [%eval -1.05] } (15. Rd1 Bxc3+) 15... a6 { [%eval -0.62] } 16. O-O { [%eval -0.79] } 16... e5 { [%eval -0.42] } 17. Bh4 { [%eval -0.23] } 17... h6 { [%eval -0.19] } 18. Bxf6 { [%eval -0.39] } 18... Qxf6 { [%eval -0.35] } 19. Nd5 { [%eval -0.41] } 19... Qd6 { [%eval -0.23] } 20. a4 { [%eval -0.42] } 20... Rfc8 { [%eval -0.15] } 21. a5 { [%eval -0.03] } 21... Rc5 { [%eval -0.02] } 22. Rfd1 { [%eval -0.38] } 22... Rac8 { [%eval -0.29] } 23. h3 { [%eval -0.4] } 23... Rc2 { [%eval -0.3] } 24. Rd2 { [%eval -0.18] } 24... Rxd2 { [%eval -0.23] } 25. Qxd2 { [%eval -0.43] } 25... f5 { [%eval -0.13] } 26. Rc1 { [%eval -0.13] } 26... Rxc1+ { [%eval 0.0] } 27. Qxc1 { [%eval 0.0] } 27... fxe4 { [%eval -0.11] } 28. Qc8+ { [%eval -0.69] } 28... Kh7?! { (-0.69 → 0.00) Inaccuracy. Qf8 was best. } { [%eval 0.0] } (28... Qf8) 29. Qxb7 { [%eval 0.0] } 29... Bxb2 { [%eval 0.0] } 30. Ne3 { [%eval 0.0] } 30... Bd4 { [%eval 0.1] } 31. g4 { [%eval 0.0] } 31... Bxe3 { [%eval 0.0] } 32. Qxe4+ { [%eval 0.0] } 32... g6 { [%eval 0.0] } 33. Qxe3 { [%eval 0.0] } 33... Qd1+ { [%eval 0.51] } 34. Kg2 { [%eval 0.0] } 34... Qd5+ { [%eval 0.0] } 35. Qf3 { [%eval 0.0] } 35... e4 { [%eval 0.0] } 36. Qe3 { [%eval 0.0] } 36... Qd3?? { (0.00 → 4.46) Blunder. h5 was best. } { [%eval 4.46] } (36... h5 37. Qa7+ Kh6 38. Qe3+) 37. Qf4?? { (4.46 → 0.00) Blunder. Qxd3 was best. } { [%eval 0.0] } (37. Qxd3 exd3) 37... Kg7 { [%eval 0.0] } 38. h4 { [%eval 0.0] } 38... Qd5 { [%eval 0.0] } 39. Kf1 { [%eval 0.0] } 39... Qxa5 { [%eval 0.0] } 40. Qd6 { [%eval 0.0] } 40... Qa1+ { [%eval 0.0] } 41. Kg2 { [%eval 0.0] } 41... Qf6 { [%eval 0.0] } 42. Qc7+ { [%eval 0.0] } 42... Qf7 { [%eval 0.0] } 43. Qe5+ { [%eval 0.0] } 43... Kh7 { [%eval 0.0] } 44. Kg1 { [%eval 0.0] } 44... a5 { [%eval 0.0] } 45. Qxe4 { [%eval 0.0] } 45... Qf6 { [%eval 0.0] } 46. h5 { [%eval 0.0] } 46... Qa1+ { [%eval 0.0] } 47. Kh2 { [%eval 0.0] } 47... Qf6 { [%eval 0.0] } 48. Kg3 { [%eval 0.0] } 48... Qc3+ { [%eval 0.06] } 49. f3 { [%eval 0.06] } 49... Qf6?! { (0.06 → 1.03) Inaccuracy. Qc7+ was best. } { [%eval 1.03] } (49... Qc7+ 50. Kh3 Qf7 51. Kg2 a4 52. hxg6+ Qxg6 53. Qxa4 h5 54. Qa7+ Kg8 55. Qb8+ Kh7 56. Qc7+) 50. f4?! { (1.03 → 0.00) Inaccuracy. Qb7+ was best. } { [%eval 0.0] } (50. Qb7+ Kg8 51. hxg6 Qxg6 52. Qa8+ Kf7 53. Qa7+ Kg8 54. Qxa5 Qd6+ 55. Kg2 Qf4 56. Qd5+ Kg7) 50... Qc3+ { [%eval 0.0] } 51. Kh4 { [%eval 0.0] } 51... a4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Qf6+ was best. } { [%eval #4] } (51... Qf6+ 52. Kg3 Qc3+ 53. Kg2 Qd2+ 54. Kh3 Qc3+ 55. Kh2) 52. hxg6+ { [%eval #3] } 52... Kg7 { [%eval #3] } 53. Qe7+ { [%eval #2] } 53... Kxg6 { [%eval #1] } 54. f5# { White wins by checkmate. } 1-0