- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/QFuWEoF2"] [Date "2022.02.24"] [White "AYakWhoCanPlayChess"] [Black "SanLit"] [Result "0-1"] [GameId "QFuWEoF2"] [UTCDate "2022.02.24"] [UTCTime "17:35:25"] [WhiteElo "1271"] [BlackElo "1524"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -7.43) Blunder. e3 was best. } { [%eval -7.43] } (1. e3 c5) 1... e5 { [%eval -6.42] } 2. Nxe5 { [%eval -7.74] } 2... Ba3? { (-7.74 → -4.06) Mistake. Bd6 was best. } { [%eval -4.06] } (2... Bd6 3. Nxf7 Bxh2 4. Nxd8 Kxd8 5. Rxh2 Ke7 6. Rxh7 Rxh7 7. c3) 3. bxa3 { [%eval -3.32] } 3... b6?! { (-3.32 → -2.08) Inaccuracy. Qh4 was best. } { [%eval -2.08] } (3... Qh4 4. Nxf7) 4. Nxd7 { [%eval -1.99] } 4... Qxd7 { [%eval -1.76] } 5. g4 { [%eval -1.8] } 5... Qxd2?? { (-1.80 → Mate in 13) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #13] } (5... Qxg4 6. Rg1) 6. Qxd2 { [%eval #14] } 6... Bxg4 { [%eval #13] } 7. Qd8?? { (Mate in 13 → 0.77) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.77] } (7. Rg1 Bxe2 8. Rxg7 Bxf1 9. Rxh7 Rxh7 10. Kxf1 Rxh2 11. Kg2 Rxg2 12. Qd1 Rxf2 13. Qe2 Rxe2) 7... Kxd8?? { (0.77 → Mate in 11) Checkmate is now unavoidable. Bxe2 was best. } { [%eval #11] } (7... Bxe2) 8. f3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-10] } (8. Rg1 Bxe2 9. Rxg7 Bxf1 10. Rxh7 Rxh7 11. Kxf1 Rxh2 12. Kg2 Rxg2 13. Bb2 Rxf2 14. Nd2 Rxd2) 8... Bxf3 { [%eval #-10] } 9. exf3 { [%eval #-9] } 9... Na6 { [%eval #-10] } 10. Bxa6 { [%eval #-9] } 10... b5 { [%eval #-9] } 11. Bxb5 { [%eval #-8] } 11... c6 { [%eval #-8] } 12. Bxc6 { [%eval #-7] } 12... Ne7 { [%eval #-7] } 13. Bxa8 { [%eval #-6] } 13... Nc6 { [%eval #-7] } 14. Bxc6 { [%eval #-6] } 14... Kd7 { [%eval #-6] } 15. Bxd7 { [%eval #-5] } 15... Re8 { [%eval #-5] } 16. Bxe8 { [%eval #-4] } 16... a5 { [%eval #-4] } 17. Bxf7 { [%eval #-3] } 17... h5 { [%eval #-3] } 18. Bxh5 { [%eval #-2] } 18... g6 { [%eval #-2] } 19. Bxg6 { [%eval #-1] } 19... a4 { [%eval #-1] } 20. Nc3# { Game ends by variant rule. } 0-1