FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/Q4pmZ9qe"]
[Date "2026.05.14"]
[Round "-"]
[White "HumanTangerine"]
[Black "GeorgPopov"]
[Result "0-1"]
[GameId "Q4pmZ9qe"]
[UTCDate "2026.05.14"]
[UTCTime "09:40:52"]
[WhiteElo "1173"]
[BlackElo "1004"]
[WhiteRatingDiff "-300"]
[BlackRatingDiff "+57"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Nc3?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd2 { [%eval #-15] } 5. Qxd2 { [%eval #-14] } 5... Bd7?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Ba3 was best. } { [%eval #12] } (5... Ba3 6. bxa3 Nh6 7. Qxh6 gxh6 8. Bxh6 b5 9. Nxb5 a5 10. Nxc7) 6. Qxd7 { [%eval #12] } 6... Kxd7 { [%eval #12] } 7. Bf4?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (7. b4 Bxb4 8. Nce2 Bxe1 9. a4 Bxf2 10. Rb1 Bxg1 11. Rxb7 Bxh2 12. Rxa7 Rxa7) 7... e5?? { (Mate in 12 → -1.74) Lost forced checkmate sequence. Ba3 was best. } { [%eval -1.74] } (7... Ba3 8. bxa3 b5 9. Bxc7 Kxc7 10. Bxb5 Na6 11. Bxa6 Kb7 12. Bxb7 Rc8 13. Bxc8) 8. Bxe5 { [%eval -2.7] } 8... Nf6?? { (-2.70 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (8... Ba3 9. Bxc7) 9. Bxf6 { [%eval #12] } 9... gxf6 { [%eval #11] } 10. Ne4?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (10. b4 Bxb4 11. Nf3 Bxc3 12. Rb1 Bxe1 13. Rxb7 Bxf2 14. Rxa7 Rxa7 15. a4 Rxa4) 10... Ba3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. h6 was best. } { [%eval #11] } (10... h6 11. Nxf6 Ke8 12. Nxe8 Be7 13. Nxc7 Bd6 14. Nxa8 Bxh2 15. Rxh2 b5 16. Bxb5) 11. bxa3?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Nxf6 was best. } { [%eval #-7] } (11. Nxf6 Bxb2 12. Nxd7 Bxa1 13. Nxb8 Raxb8 14. c3 Bxc3 15. a4 Bxe1 16. Ne2 Bxf2) 11... c6?? { (Mate in 7 → 1.56) Lost forced checkmate sequence. Rd8 was best. } { [%eval 1.56] } (11... Rd8 12. Nxf6 Ke6 13. Nxh7 Rf8 14. Nxf8 a5 15. Nxe6 a4 16. Nxc7 Nd7 17. Nxa8) 12. Nxf6 { [%eval 1.44] } 12... Rg8?? { (1.44 → 5.76) Blunder. Kd6 was best. } { [%eval 5.76] } (12... Kd6 13. Nxh7 Rxh7 14. Bb5 Rxh2 15. Rxh2 cxb5 16. a4 bxa4 17. g3 a6 18. Kd2) 13. Nxd7 { [%eval 4.85] } 13... Rxg2 { [%eval 5.04] } 14. Bxg2 { [%eval 5.3] } 14... Nxd7 { [%eval 5.75] } 15. Bxc6 { [%eval 6.0] } 15... bxc6 { [%eval 4.42] } 16. Nf3?? { (4.42 → Mate in 5) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-5] } (16. Rb1) 16... Rg8?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Ne5 was best. } { [%eval #8] } (16... Ne5 17. Nxe5 Rg8 18. Nxc6 Rg2 19. Nxa7 Rxh2 20. Rxh2 h5 21. Rxh5#) 17. Rg1?? { (Mate in 8 → 5.30) Lost forced checkmate sequence. Ne5 was best. } { [%eval 5.3] } (17. Ne5 Nxe5 18. c4 Nxc4 19. Rb1 Nxa3 20. Rb6 axb6 21. Rg1 Rxg1 22. Kf1 Rxf1) 17... Rxg1 { [%eval 5.0] } 18. Nxg1 { [%eval 5.02] } 18... Ne5?? { (5.02 → Mate in 7) Checkmate is now unavoidable. h6 was best. } { [%eval #7] } (18... h6 19. a4 a5 20. Ne2 c5 21. Nc3 h5 22. Kd2 h4 23. Rg1 Nb8 24. Ke3) 19. Ke2?? { (Mate in 7 → 6.43) Lost forced checkmate sequence. Nf3 was best. } { [%eval 6.43] } (19. Nf3 Nxf3 20. Kd1 Nxh2 21. f3 Nxf3 22. Kd2 Nxd2 23. c4 Nxc4 24. Rb1 Nxa3) 19... Nf3?? { (6.43 → Mate in 17) Checkmate is now unavoidable. Nf7 was best. } { [%eval #17] } (19... Nf7 20. Nh3 Nd8 21. Rg1 h6 22. a4 a5 23. f4 h5 24. f5 c5 25. f6) 20. Nxf3 { [%eval #17] } 20... c5 { [%eval #16] } 21. Rd1 { [%eval #16] } 21... c4 { [%eval #17] } 22. Rd3?? { (Mate in 17 → 1.72) Lost forced checkmate sequence. Nd4 was best. } { [%eval 1.72] } (22. Nd4 a6 23. f4 a5 24. f5 a4 25. Rg1 h6 26. f6 h5 27. Rb1 c3) 22... cxd3 { [%eval 1.94] } 23. Kxd3 { [%eval 1.94] } 23... a6?? { (1.94 → 4.66) Blunder. h5 was best. } { [%eval 4.66] } (23... h5) 24. Ng5?? { (4.66 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (24. a4 h5 25. Ne5 h4 26. Kc3 a5 27. f4 h3 28. Kb4 axb4 29. a3 bxa3) 24... a5 { [%eval #-2] } 25. Nxh7 { [%eval #-1] } 25... a4 { [%eval #-1] } 26. Kc3# { Game ends by variant rule. } 0-1