- Blind mode tutorial
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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/Q2bS30Iv"] [Date "2025.07.21"] [White "MiladLouak0"] [Black "LoLLLLLLLLLLL"] [Result "0-1"] [GameId "Q2bS30Iv"] [UTCDate "2025.07.21"] [UTCTime "12:37:17"] [WhiteElo "2106"] [BlackElo "2092"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. b4? { (2.54 → 0.75) Mistake. Ba6 was best. } { [%eval 0.75] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Bxb4 { [%eval 0.25] } 3. Qg4?! { (0.25 → -0.40) Inaccuracy. a4 was best. } { [%eval -0.4] } (3. a4 Bxd2 4. Bxd2 Qh4 5. Ba6 Nxa6 6. Qf3 Qxf2 7. Kxf2 Nb4) 3... Bxd2 { [%eval 0.68] } 4. Qxg7 { [%eval -0.44] } 4... Bxe3 { [%eval 0.18] } 5. Bxe3 { [%eval -0.13] } 5... c5 { [%eval 0.33] } 6. Bxc5 { [%eval 0.32] } 6... Qa5?! { (0.32 → 1.08) Inaccuracy. b6 was best. } { [%eval 1.08] } (6... b6 7. Qxf7 Kxf7 8. Bxb6 Qxb6 9. Nh3 Qxf2 10. Kxf2 Ba6 11. Bxa6) 7. Bxa7 { [%eval 0.45] } 7... Qxe1 { [%eval 0.88] } 8. Qxh8 { [%eval 1.53] } 8... Qxf1 { [%eval 1.54] } 9. Qxh7? { (1.54 → 0.00) Mistake. Qxg8 was best. } { [%eval 0.0] } (9. Qxg8 Qxg2) 9... Qxg2 { [%eval 0.18] } 10. Qxg8?? { (0.18 → Mate in 9) Checkmate is now unavoidable. Bxb8 was best. } { [%eval #-9] } (10. Bxb8 Rxa2) 10... Qxg8 { [%eval #-9] } 11. Bxb8 { [%eval #-8] } 11... Rxa2 { [%eval #-8] } 12. Rxa2 { [%eval #-7] } 12... Qxg1 { [%eval #-7] } 13. Rxg1 { [%eval #-6] } 13... d6 { [%eval #-6] } 14. Bxd6 { [%eval #-5] } 14... Ke7?? { (Mate in 5 → 1.90) Lost forced checkmate sequence. e5 was best. } { [%eval 1.9] } (14... e5 15. Bxe5 f6 16. Bxf6 Kd8 17. Bxd8 Bg4 18. Rxg4 b6 19. Bxb6#) 15. Bxe7 { [%eval 2.4] } 15... f6 { [%eval 1.85] } 16. Bxf6 { [%eval 1.63] } 16... e5 { [%eval #27] } 17. Bxe5 { [%eval 1.97] } 17... Bg4?? { (1.97 → Mate in 25) Checkmate is now unavoidable. Bh3 was best. } { [%eval #25] } (17... Bh3 18. f4 Bg2 19. Rxg2 b5 20. Nd2 b4 21. Bc3 bxc3 22. Rg8 cxd2 23. Ra4) 18. Rxg4 { [%eval #25] } 18... b5 { [%eval 152.5] } 19. Rg1?? { (152.50 → Mate in 2) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-2] } (19. Bf4 b4) 19... b4 { [%eval #-2] } 20. Ra3 { [%eval #-1] } 20... bxa3 { [%eval #-1] } 21. Nxa3# { Game ends by variant rule. } 0-1