FEN
[Event "rated blitz game"]
[Site "https://lichess.org/Q0rItk6N"]
[Date "2019.12.09"]
[Round "-"]
[White "Zloiy"]
[Black "chicovalle3"]
[Result "1-0"]
[GameId "Q0rItk6N"]
[UTCDate "2019.12.09"]
[UTCTime "23:00:05"]
[WhiteElo "1160"]
[BlackElo "1213"]
[WhiteRatingDiff "+8"]
[BlackRatingDiff "-8"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "C20"]
[Opening "King's Pawn Game: Wayward Queen Attack"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.37] } 2. Qh5?! { (0.37 → -0.32) Inaccuracy. Nf3 was best. } { [%eval -0.32] } { C20 King's Pawn Game: Wayward Queen Attack } (2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1 b5) 2... d6 { [%eval -0.18] } 3. Bc4 { [%eval -0.1] } 3... Qe7 { [%eval 0.01] } 4. d3 { [%eval -0.04] } 4... Nf6 { [%eval 0.43] } 5. Qf3 { [%eval -0.11] } 5... h6 { [%eval 0.36] } 6. Ne2 { [%eval 0.11] } 6... Nc6 { [%eval 0.41] } 7. h3 { [%eval 0.33] } 7... Nd4 { [%eval 0.69] } 8. O-O?? { (0.69 → -11.25) Blunder. Nxd4 was best. } { [%eval -11.25] } (8. Nxd4 exd4) 8... Nxf3+ { [%eval -11.28] } 9. gxf3 { [%eval -11.17] } 9... Bxh3 { [%eval -11.26] } 10. b3 { [%eval -13.4] } 10... a6 { [%eval -11.94] } 11. Rd1 { [%eval -13.51] } 11... c5 { [%eval -10.62] } 12. Ng3 { [%eval -11.84] } 12... Be6 { [%eval -9.99] } 13. f4 { [%eval -11.73] } 13... Bxc4 { [%eval -11.78] } 14. f5 { [%eval -14.64] } 14... Bb5 { [%eval -14.64] } 15. Bg5 { [%eval -19.51] } 15... hxg5 { [%eval -19.53] } 16. c3 { [%eval -20.12] } 16... a5 { [%eval -19.51] } 17. c4 { [%eval -19.82] } 17... Ba6 { [%eval -19.14] } 18. Nc3 { [%eval -19.04] } 18... b6 { [%eval -19.05] } 19. d4 { [%eval -21.97] } 19... exd4 { [%eval -21.61] } 20. Na4 { [%eval -22.57] } 20... Rb8 { [%eval -22.16] } 21. Ne2 { [%eval -35.64] } 21... Qb7 { [%eval -22.08] } 22. e5?! { (-22.08 → Mate in 1) Checkmate is now unavoidable. Re1 was best. } { [%eval #-1] } (22. Re1 Rh4) 22... dxe5?! { (Mate in 1 → -38.38) Lost forced checkmate sequence. Qh1# was best. } { [%eval -38.38] } (22... Qh1#) 23. b4?! { (-38.38 → Mate in 1) Checkmate is now unavoidable. Ng3 was best. } { [%eval #-1] } (23. Ng3 Qf3) 23... Bxc4?! { (Mate in 1 → -31.33) Lost forced checkmate sequence. Rh1# was best. } { [%eval -31.33] } (23... Rh1#) 24. Rab1?! { (-31.33 → Mate in 1) Checkmate is now unavoidable. Ng3 was best. } { [%eval #-1] } (24. Ng3 Ne4) 24... Qe4 { [%eval #-4] } 25. Ng3 { [%eval #-4] } 25... Qg4?! { (Mate in 4 → -37.85) Lost forced checkmate sequence. Qh4 was best. } { [%eval -37.85] } (25... Qh4 26. Rd3 Bxd3 27. Nh5 Qxh5 28. a3 Qh2#) 26. bxc5?! { (-37.85 → Mate in 4) Checkmate is now unavoidable. Rxd4 was best. } { [%eval #-4] } (26. Rxd4 Qxd4) 26... b5 { [%eval #-6] } 27. Nb6 { [%eval #-5] } 27... Be2 { [%eval #-6] } 28. Re1 { [%eval #-6] } 28... Bf3 { [%eval #-7] } 29. c6 { [%eval #-1] } 29... Bd6 { [%eval #-4] } 30. c7 { [%eval #-1] } 30... Bxc7 { [%eval #-4] } 31. Rbc1 { [%eval #-1] } 31... O-O { [%eval #-6] } 32. Rxc7 { [%eval #-2] } 32... Rxb6 { [%eval #-6] } 33. Rec1 { [%eval #-2] } 33... Rbb8 { [%eval #-12] } 34. R1c5 { [%eval #-2] } 34... Ne4 { [%eval #-5] } 35. Rxb5 { [%eval #-2] } 35... Nxg3 { [%eval #-3] } 36. Rb3 { [%eval #-2] } 36... Ne4+ { [%eval #-2] } 37. Kf1 { [%eval #-2] } { White wins on time. } 1-0