- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/PqDbtWRh"] [Date "2025.01.03"] [White "lichess-2015"] [Black "LLLABELb"] [Result "0-1"] [GameId "PqDbtWRh"] [UTCDate "2025.01.03"] [UTCTime "17:35:34"] [WhiteElo "1664"] [BlackElo "1641"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+74"] [Variant "Atomic"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 2.96] } 1... f6 { [%eval 2.92] } 2. d4?! { (2.92 → 1.92) Inaccuracy. e3 was best. } { [%eval 1.92] } (2. e3 d5 3. Ng5 fxg5 4. Qh5+ g6 5. Qe5 Be6 6. Qxc7 b5) 2... d5 { [%eval 2.1] } 3. b4?? { (2.10 → -0.97) Blunder. Nc3 was best. } { [%eval -0.97] } (3. Nc3 c6 4. Ne5 fxe5 5. Bf4 Bg4 6. f3 Qa5 7. Bc7 e5) 3... Bg4 { [%eval -1.5] } 4. c4 { [%eval -1.72] } 4... e5 { [%eval -1.99] } 5. cxd5 { [%eval -1.84] } 5... e4 { [%eval -1.81] } 6. e3 { [%eval -1.76] } 6... Bh5?? { (-1.76 → 4.76) Blunder. Nc6 was best. } { [%eval 4.76] } (6... Nc6 7. Nc3) 7. d5?? { (4.76 → 0.44) Blunder. Bc4 was best. } { [%eval 0.44] } (7. Bc4 Qd5 8. Bxd5 f5 9. g4 Bxg4 10. Rg1 g6 11. Nc3 Nd7 12. f3 Ngf6) 7... exf3?? { (0.44 → 3.06) Blunder. Bd6 was best. } { [%eval 3.06] } (7... Bd6 8. g4) 8. g4? { (3.06 → 1.54) Mistake. f3 was best. } { [%eval 1.54] } (8. f3 Bd6) 8... Bg6?? { (1.54 → Mate in 8) Checkmate is now unavoidable. Bd6 was best. } { [%eval #8] } (8... Bd6 9. Nc3) 9. e4?? { (Mate in 8 → 2.26) Lost forced checkmate sequence. d6 was best. } { [%eval 2.26] } (9. d6 Bc2 10. Qd4 Qd7 11. dxc7 Bd3 12. Bh3 Bd6 13. Qd5 Bg3 14. fxg3 Bf5) 9... a5?? { (2.26 → 17.23) Blunder. Bd6 was best. } { [%eval 17.23] } (9... Bd6 10. Bh6) 10. Bh6?! { (17.23 → 6.69) Inaccuracy. d6 was best. } { [%eval 6.69] } (10. d6 Nd7 11. dxc7 Bd6 12. Bh6 Ne7 13. Bxg7 Kf8 14. Qd5 Bg3 15. hxg3 Nxd5) 10... gxh6?? { (6.69 → Mate in 11) Checkmate is now unavoidable. Bd6 was best. } { [%eval #11] } (10... Bd6 11. Bxg7) 11. d6 { [%eval #10] } 11... c5 { [%eval #4] } 12. d7+ { [%eval #3] } 12... Kf7 { [%eval #3] } 13. Qd5+ { [%eval #2] } 13... Kg6 { [%eval #2] } 14. g5 { [%eval #2] } 14... Kh5 { [%eval #2] } 15. Be2+ { [%eval #2] } 15... Kh4 { [%eval #2] } 16. Qf7 { [%eval #3] } 16... Kh3 { [%eval #3] } 17. Bg4+ { [%eval #2] } 17... Kg2 { [%eval #2] } 18. Rf1 { [%eval #4] } 18... f5 { [%eval #3] } 19. Bf3+ { [%eval #2] } 19... Kh3 { [%eval #2] } 20. Bg4+ { [%eval #3] } 20... Kg2 { [%eval #3] } 21. Kd1 { [%eval #2] } 21... Qf6 { [%eval #1] } 22. Bh3+?! { (Mate in 1 → 37.84) Lost forced checkmate sequence. Rg1# was best. } { [%eval 37.84] } (22. Rg1#) 22... Kf3 { [%eval 37.49] } 23. exf5+ { [%eval 38.22] } 23... Ke2 { Black offers draw } { [%eval 39.15] } 24. d8=Q { [%eval 39.17] } 24... Kd2 { [%eval 44.99] } 25. Qd3 { [%eval 46.57] } 25... Nf6 { [%eval 46.7] } 26. Qe6 { [%eval 42.21] } 26... Ne4 { [%eval 35.68] } 27. f3 { [%eval 34.89] } 27... Nf2 { [%eval 59.05] } 28. Qee2 { [%eval 58.34] } 28... Bd6 { [%eval 69.15] } 29. f4 { [%eval 65.3] } 29... Re8 { [%eval 66.25] } 30. Re1 { [%eval 36.11] } 30... Kc1 { [%eval 36.81] } 31. Kc2?? { (36.81 → Mate in 1) Checkmate is now unavoidable. Qde4 was best. } { [%eval #-1] } (31. Qde4 Nxe4) 31... Nxd3# { Game ends by variant rule. } 0-1