FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/PdBT92tb"]
[Date "2026.01.24"]
[Round "-"]
[White "mufol123"]
[Black "ErikkoB1"]
[Result "1-0"]
[GameId "PdBT92tb"]
[UTCDate "2026.01.24"]
[UTCTime "13:13:40"]
[WhiteElo "1500"]
[BlackElo "1510"]
[WhiteRatingDiff "+251"]
[BlackRatingDiff "-26"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-1.29 → -0.04) Mistake. Nh6 was best. } { [%eval -0.04] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. d3 { [%eval -0.55] } 2... Bxh3 { [%eval -0.75] } 3. Rxh3 { [%eval -0.73] } 3... Qd7 { [%eval -0.48] } 4. Rxh7 { [%eval -0.37] } 4... Rxh7 { [%eval -0.6] } 5. Nh3?? { (-0.60 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (5. g4 Qxg4) 5... Rxh3 { [%eval #-12] } 6. gxh3 { [%eval #-11] } 6... Qxh3 { [%eval #-11] } 7. Bxh3 { [%eval #-10] } 7... Kd7?? { (Mate in 10 → -0.98) Lost forced checkmate sequence. f5 was best. } { [%eval -0.98] } (7... f5 8. Bxf5 e6 9. Bxe6 a5 10. Bxg8 g5 11. Bxg5 Kf7 12. Bxf7 d5 13. Bxd5) 8. Bxd7 { [%eval -1.52] } 8... Nxd7 { [%eval -0.49] } 9. e4?? { (-0.49 → Mate in 10) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-10] } (9. Bf4) 9... Nc5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (9... g5 10. Bxg5 Bg7 11. Bxe7 Bxb2 12. Bxd6 Bxa1 13. Bxc7 Bc3 14. Nxc3 b5 15. Nxb5) 10. Qh5 { [%eval #11] } 10... Nxe4 { [%eval #9] } 11. dxe4?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-10] } (11. Qxf7 Nxf2 12. Qxf8 Nxd3 13. cxd3 Rxf8 14. Kf1 Rxf1 15. a4 Rxc1 16. Nd2 Rxa1) 11... g6?? { (Mate in 10 → 1.79) Lost forced checkmate sequence. g5 was best. } { [%eval 1.79] } (11... g5 12. Qxf7 e5 13. Qxc7 Be7 14. Qxe7 Nxe7 15. Bxg5 Rg8 16. Bxe7 b5 17. Bxd6) 12. Qxg6 { [%eval 2.12] } 12... fxg6 { [%eval 2.27] } 13. e5 { [%eval 1.73] } 13... dxe5 { [%eval 1.99] } 14. Bf4?! { (1.99 → 0.91) Inaccuracy. Ke2 was best. } { [%eval 0.91] } (14. Ke2 e4) 14... exf4 { [%eval 1.22] } 15. c3? { (1.22 → -0.06) Mistake. Ke2 was best. } { [%eval -0.06] } (15. Ke2 g5) 15... e5 { [%eval 0.46] } 16. Nd2?? { (0.46 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (16. c4 Ne7 17. Na3 Bg7 18. c5 Rh8 19. c6 bxc6 20. Kf1 Nf5 21. b3 Rf8) 16... e4 { [%eval #-8] } 17. Nxe4 { [%eval #-7] } 17... g5?? { (Mate in 7 → 0.16) Lost forced checkmate sequence. Bc5 was best. } { [%eval 0.16] } (17... Bc5 18. Nxc5 Rd8 19. Nxb7 Rd1 20. Rxd1 a5 21. Nxa5 c6 22. Nxc6 Ne7 23. Nxe7) 18. Nxg5 { [%eval -0.14] } 18... Nf6?? { (-0.14 → 2.47) Blunder. f3 was best. } { [%eval 2.47] } (18... f3 19. Nxf3) 19. Ne4 { [%eval 2.41] } 19... Nxe4 { [%eval 1.68] } 20. Rd1?? { (1.68 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (20. b4) 20... Nxc3 { [%eval #-12] } 21. bxc3 { [%eval #-11] } 21... Bb4?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Rd8 was best. } { [%eval #14] } (21... Rd8 22. Rxd8 a5 23. Rxf8 a4 24. Rxf4 c5 25. Rxa4 c4 26. Rxc4 b5 27. Ke2) 22. cxb4 { [%eval 6.92] } 22... a5?? { (6.92 → Mate in 4) Checkmate is now unavoidable. Rd8 was best. } { [%eval #4] } (22... Rd8) 23. bxa5 { [%eval #4] } 23... Rxa5 { [%eval #3] } 24. Rd5 { [%eval #4] } 24... Rxa2 { [%eval #3] } 25. Rd7 { [%eval #8] } 25... Rxf2 { [%eval #7] } 26. Rxc7?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-3] } (26. Kxf2 c5 27. Rxb7 f3 28. Kxf3 c4 29. Ke2 c3 30. Rb1 c2 31. Kd2 cxb1=R) 26... Rf1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Ra2 was best. } { [%eval #2] } (26... Ra2 27. Rxb7 Rf2 28. Kxf2 f3 29. Kxf3#) 27. Rxb7 { [%eval #2] } 27... Rxe1 { [%eval #1] } 28. Rf7?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-2] } (28. Rb1 Rxb1#) 28... Re7?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. f3 was best. } { [%eval #2] } (28... f3 29. Rxf3 Re3 30. Rxe3#) 29. Rxe7 { [%eval #2] } 29... f3 { [%eval #1] } 30. Re2 { [%eval #1] } 30... fxe2# { Game ends by variant rule. } 1-0