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[Event "rated variant:antichess game"] [Site "https://lichess.org/PU1TvT0A"] [Date "2021.04.28"] [Round "-"] [White "Bos_CF"] [Black "yarasa13"] [Result "1-0"] [GameId "PU1TvT0A"] [UTCDate "2021.04.28"] [UTCTime "21:01:38"] [WhiteElo "1690"] [BlackElo "1841"] [WhiteRatingDiff "+64"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... c5?? { (0.97 → 2.97) Blunder. e6 was best. } { [%eval 2.97] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 { [%eval 4.05] } 2... Nxa6 { [%eval 4.44] } 3. b4 { [%eval 3.89] } 3... cxb4 { [%eval 3.59] } 4. Qe2?? { (3.59 → -0.77) Blunder. Ne2 was best. } { [%eval -0.77] } (4. Ne2 b3 5. axb3 Nc5 6. Rxa7 Rxa7 7. Na3 Nxb3 8. cxb3 Rxa3) 4... Qc7 { [%eval -1.31] } 5. Qxa6 { [%eval -1.49] } 5... Qxc2 { [%eval -0.83] } 6. Qxb7?! { (-0.83 → -1.69) Inaccuracy. Qxa7 was best. } { [%eval -1.69] } (6. Qxa7 Qxc1) 6... Qxb1?? { (-1.69 → Mate in 11) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #11] } (6... Qxc1) 7. Qxa8?? { (Mate in 11 → -5.58) Lost forced checkmate sequence. Rxb1 was best. } { [%eval -5.58] } (7. Rxb1 Bxb7 8. Rxb4 Bxg2 9. d4 Bxh1 10. e4 Bxe4 11. Rb6 axb6 12. Kd2 Rxa2 13. Kc3 Rxf2) 7... Qxa2 { [%eval -5.55] } 8. Qxc8 { [%eval #-26] } 8... Qxd2 { [%eval #-31] } 9. Qxe8 { [%eval -28.21] } 9... Qxe3?? { (-28.21 → Mate in 14) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #14] } (9... Qxe1) 10. Qxf8?? { (Mate in 14 → 1.24) Lost forced checkmate sequence. Rxa7 was best. } { [%eval 1.24] } (10. Rxa7 Qxe1 11. Rxd7 Qxg1 12. Rxg1 e5 13. Rxf7 g5 14. Qxf8 e4 15. Bxg5 e3 16. fxe3 Nf6) 10... Qxf2?? { (1.24 → Mate in 8) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #8] } (10... Qxe1 11. Rxa7 Qxg1 12. Rxd7 Qxg2 13. Rxe7 Qxh2 14. Rxf7 Qxh1 15. Qxg8 Rxg8 16. Rxg7 Qxc1 17. Rxg8) 11. Qxg7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-10] } (11. Rxa7 Qxa7 12. Qxg8 Rxg8 13. Be3 Qxe3 14. Kf2 Qxf2 15. Ne2 Qxg2 16. Rf1 Qxh2 17. Rxf7 Qxe2) 11... Qxg2 { [%eval #-14] } 12. Qxh8 { [%eval #-8] } 12... Qxh2?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #6] } (12... Qxg1 13. Qxh7 Qxe1 14. Rxa7 Qxh1 15. Rxd7 Qxc1 16. Qxg8 b3 17. Qxf7 e6 18. Qxe6 Qc5 19. Qxb3) 13. Qxg8 { [%eval #6] } 13... Qxg1 { [%eval #5] } 14. Qxf7 { [%eval #5] } 14... Qxe1 { [%eval #4] } 15. Qxe7?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-5] } (15. Qxh7 Qxc1 16. Qxe7 Qxh1 17. Qxb4 Qxa1 18. Qb1 Qxb1#) 15... Qxc1?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Qxe7 was best. } { [%eval #3] } (15... Qxe7 16. Rxh7 Qxh7 17. Rxa7 Qe4 18. Rxd7 Qd3 19. Rxd3 b3 20. Rxb3#) 16. Qxd7 { [%eval #3] } 16... Qxa1 { [%eval #2] } 17. Qxa7 { [%eval #2] } 17... Qxa7 { [%eval #1] } 18. Rxh7 { [%eval #1] } 18... Qxh7# { Game ends by variant rule. } 1-0