FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/PTUm2wPp"]
[Date "2017.03.26"]
[Round "-"]
[White "mj_mo75"]
[Black "benakinos"]
[Result "1-0"]
[GameId "PTUm2wPp"]
[UTCDate "2017.03.26"]
[UTCTime "16:34:28"]
[WhiteElo "1328"]
[BlackElo "1309"]
[WhiteRatingDiff "+30"]
[BlackRatingDiff "-15"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.25] } 1... b5 { [%eval 0.84] } 2. Bxb5 { [%eval 1.14] } 2... Nc6?? { (1.14 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. Qh5?? { (Mate in 15 → 5.93) Lost forced checkmate sequence. Qg4 was best. } { [%eval 5.93] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. d3 Bxh1 10. Na5 Qxd3) 4... Qxd2 { [%eval 6.3] } 5. Qxf7?? { (6.30 → -0.68) Blunder. Kxd2 was best. } { [%eval -0.68] } (5. Kxd2 Be6 6. Qxh7 Bxa2 7. Qxh8 Bxb1 8. Rxa7 Bxc2 9. Qxg8 Rxa7 10. Qxg7 Bxg7 11. Kxc2 Bxb2) 5... Kxf7?? { (-0.68 → 3.98) Blunder. Qxe1 was best. } { [%eval 3.98] } (5... Qxe1 6. Qxe7) 6. Kxd2?! { (3.98 → 2.85) Inaccuracy. Bxd2 was best. } { [%eval 2.85] } (6. Bxd2 Bh3 7. gxh3 g6 8. Bc1 Rd8 9. Bd2 Rxd2 10. Kxd2 Bh6 11. Ne2 Bxe3 12. Kxe3 Ke6) 6... Bh3 { [%eval 2.93] } 7. gxh3 { [%eval 2.5] } 7... Nh6 { [%eval 2.41] } 8. h4?? { (2.41 → Mate in 11) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-11] } (8. Kd1) 8... g5 { [%eval #-10] } 9. hxg5 { [%eval #-10] } 9... Kg6?? { (Mate in 10 → 7.88) Lost forced checkmate sequence. Bg7 was best. } { [%eval 7.88] } (9... Bg7 10. gxh6 Bxb2 11. Bxb2 e5 12. Bxe5 Rhd8 13. Bxc7 Rxd2 14. Nxd2 Rb8 15. Bxb8 Ke8 16. Bxa7) 10. gxh6 { [%eval 5.76] } 10... Bxh6 { [%eval 7.54] } 11. Na3?! { (7.54 → 5.37) Inaccuracy. Nc3 was best. } { [%eval 5.37] } (11. Nc3 Bxe3) 11... Bxe3 { [%eval 4.41] } 12. fxe3 { [%eval 4.14] } 12... Kg5? { (4.14 → 7.12) Mistake. Kf7 was best. } { [%eval 7.12] } (12... Kf7 13. h3) 13. Nb5 { [%eval 6.74] } 13... cxb5 { [%eval 7.64] } 14. c4 { [%eval 6.87] } 14... bxc4 { [%eval 3.34] } 15. Kd3?? { (3.34 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (15. Ne2 c3) 15... cxd3 { [%eval #-11] } 16. Ne2 { [%eval #-11] } 16... dxe2 { [%eval #-10] } 17. Rd1 { [%eval #-10] } 17... exd1=R?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. exd1=N was best. } { [%eval #7] } (17... exd1=N 18. h4 Kxh4 19. b4 Nxe3 20. Bxe3 Rad8 21. Bxa7 Rd4 22. Bxd4 e5 23. Bxe5 Rf8 24. Bxc7) 18. Bd2 { [%eval #6] } 18... Rxa1 { [%eval #6] } 19. e4 { [%eval #5] } 19... Rxa2 { [%eval #5] } 20. Bxg5 { [%eval #4] } 20... Rxb2 { [%eval #4] } 21. Bxe7 { [%eval #3] } 21... Rxh2 { [%eval #3] } 22. Bh4?? { (Mate in 3 → Mate in 28) Lost forced checkmate sequence. Bd6 was best. } { [%eval #-28] } (22. Bd6 cxd6 23. e5 dxe5#) 22... Rxh4 { [%eval #-27] } 23. e5 { [%eval #-27] } 23... Rhg8 { [%eval #-26] } 24. e6 { [%eval #-26] } 24... Rg1 { [%eval #-28] } 25. e7 { [%eval #-28] } 25... Rd8 { [%eval #-27] } 26. exd8=R { [%eval #-6] } 26... Rd4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rd1 was best. } { [%eval #5] } (26... Rd1 27. Rxd1 Rh1 28. Rxh1 h5 29. Rxh5 a5 30. Rxa5 c5 31. Rxc5#) 27. Rxd4 { [%eval #4] } 27... Rd1 { [%eval #3] } 28. Rxd1 { [%eval #2] } 28... c6 { [%eval #2] } 29. Rd5 { [%eval #1] } 29... cxd5# { Game ends by variant rule. } 1-0