FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/PQtCbtSx"]
[Date "2026.05.31"]
[Round "-"]
[White "SourishDalal"]
[Black "SchwererKolossal"]
[Result "0-1"]
[GameId "PQtCbtSx"]
[UTCDate "2026.05.31"]
[UTCTime "11:59:51"]
[WhiteElo "969"]
[BlackElo "920"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+34"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... c6?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 0.54] } 2... bxa6?? { (0.54 → 6.97) Blunder. Nxa6 was best. } { [%eval 6.97] } (2... Nxa6 3. Na3 Nc7 4. b3 Ne6 5. Nb5 cxb5 6. d4 Nxd4 7. Qxd4) 3. Qe2?? { (6.97 → 0.29) Blunder. g3 was best. } { [%eval 0.29] } (3. g3 Nh6 4. b3 Rg8 5. Nc3 Qa5 6. Nb5 Qxa2 7. Rxa2 axb5) 3... a5?! { (0.29 → 1.17) Inaccuracy. c5 was best. } { [%eval 1.17] } (3... c5 4. Qxa6 Nxa6 5. a4 Qb6 6. Ra2 Qxb2 7. Rxb2 Bb7 8. Rxb7) 4. Qa6?? { (1.17 → -0.90) Blunder. Na3 was best. } { [%eval -0.9] } (4. Na3 Ba6 5. Qxa6 Nxa6 6. b4 Nxb4 7. Rb1 Nxc2 8. Nxc2 a4 9. Rb8 Qxb8) 4... Bxa6?? { (-0.90 → Mate in 12) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #12] } (4... Nxa6 5. Na3 g6 6. Rb1 Rb8 7. c4 Rxb2 8. Rxb2 Nb8 9. Rxb8 e6 10. Rxc8) 5. Ke2?? { (Mate in 12 → 0.37) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.37] } (5. Kf1 Bxf1 6. Nc3 Bxg2 7. h4 Bxh1 8. Ne4 Bxe4 9. d4 Bxc2 10. d5 cxd5) 5... Bxe2 { [%eval -0.08] } 6. Nxe2 { [%eval -0.14] } 6... Na6 { [%eval -0.17] } 7. h3? { (-0.17 → -1.55) Mistake. b4 was best. } { [%eval -1.55] } (7. b4 axb4 8. Ba3 bxa3 9. Nxa3 c5 10. c4 Rb8 11. Nb5 Rxb5 12. cxb5 d5) 7... Rb8 { [%eval -1.51] } 8. b4 { [%eval -1.72] } 8... Rxb4 { [%eval -1.53] } 9. Nbc3?? { (-1.53 → Mate in 13) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-13] } (9. Bb2) 9... Rb1?? { (Mate in 13 → -3.01) Lost forced checkmate sequence. Rb2 was best. } { [%eval -3.01] } (9... Rb2 10. Bxb2 a4 11. Nxa4 g5 12. Bxh8 Bg7 13. Bxg7 g4 14. hxg4 d5 15. Rxh7) 10. Rxb1?? { (-3.01 → Mate in 13) Checkmate is now unavoidable. Nxb1 was best. } { [%eval #-13] } (10. Nxb1 c5) 10... Nb4?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #11] } (10... a4 11. Nxa4 Nb4 12. Rxb4 Qb8 13. Rxb8 Kd8 14. Rxd8 e5 15. Rxd7 g5 16. Rxf7) 11. Rxb4 { [%eval #11] } 11... axb4 { [%eval #10] } 12. d4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-12] } (12. Nb5 cxb5 13. Ba3 bxa3 14. c4 bxc4 15. d3 cxd3 16. Rf1 dxe2 17. f3 exf1=B) 12... bxc3 { [%eval #-12] } 13. Nxc3 { [%eval #-11] } 13... c5?? { (Mate in 11 → -1.92) Lost forced checkmate sequence. e5 was best. } { [%eval -1.92] } (13... e5 14. dxe5 Ba3 15. Bxa3 c5 16. Bxc5 g5 17. Bxa7 Qb6 18. Bxb6 d6 19. exd6) 14. dxc5 { [%eval -2.29] } 14... Qb6 { [%eval -2.32] } 15. cxb6 { [%eval -1.59] } 15... axb6 { [%eval -1.1] } 16. Ba3?? { (-1.10 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (16. Ne2 e6) 16... b5 { [%eval #-12] } 17. Nxb5 { [%eval #-11] } 17... g5 { [%eval #-11] } 18. Bxe7 { [%eval #-10] } 18... Bxe7?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Nxe7 was best. } { [%eval #8] } (18... Nxe7 19. Na3 g4 20. hxg4 Nc6 21. Rxh7 Bxa3 22. Rxf7 Kxf7 23. c3 Ke7 24. c4) 19. Rd1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. h4 was best. } { [%eval #-7] } (19. h4 gxh4 20. Rxh4 Bxh4 21. c4 Bxf2 22. c5 Bxe3 23. c6 dxc6 24. g4 cxb5) 19... Kf8 { [%eval #-8] } 20. Rxd7 { [%eval #-7] } 20... Kg7?? { (Mate in 7 → -3.00) Lost forced checkmate sequence. Bd6 was best. } { [%eval -3.0] } (20... Bd6 21. Rxd6 g4 22. hxg4 Nh6 23. Rxh6 Rg8 24. Rxh7 Rxg4 25. Rxf7 Rxg2 26. Rxf8) 21. Rxe7 { [%eval -3.3] } 21... Nxe7 { [%eval -3.3] } 22. Nd6?? { (-3.30 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (22. a4 Kf6) 22... g4 { [%eval #-8] } 23. Nxf7 { [%eval #-7] } 23... gxh3 { [%eval #-14] } 24. gxh3 { [%eval #-7] } 24... Kxf7 { [%eval #-7] } 25. e4 { [%eval #-5] } 25... Nd5 { [%eval #-5] } 26. exd5 { [%eval #-4] } 26... Ke6 { [%eval #-4] } 27. dxe6 { [%eval #-3] } 27... h5 { [%eval #-4] } 28. e7 { [%eval #-2] } 28... Rf8 { [%eval #-2] } 29. exf8=Q { [%eval #-1] } 29... h4 { [%eval #-1] } 30. Qc8# { Game ends by variant rule. } 0-1