- Blind mode tutorial
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[Event "rated variant:crazyhouse game"] [Site "https://lichess.org/PNNghiRG"] [Date "2016.11.26"] [Round "-"] [White "ExplodingPotato"] [Black "Escacm8"] [Result "1-0"] [GameId "PNNghiRG"] [UTCDate "2016.11.26"] [UTCTime "01:03:54"] [WhiteElo "1355"] [BlackElo "1840"] [WhiteRatingDiff "+234"] [BlackRatingDiff "-19"] [Variant "Crazyhouse"] [TimeControl "360+5"] [ECO "C44"] [Opening "King's Pawn Game: Tayler Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.53] } 1... e5 { [%eval 0.91] } 2. Nf3 { [%eval 0.91] } 2... Nc6 { [%eval 0.8] } 3. Be2?! { (0.80 → -0.15) Inaccuracy. Bc4 was best. } { [%eval -0.15] } { C44 King's Pawn Game: Tayler Opening } (3. Bc4 d6 4. c3 Qe7 5. d3 Bg4 6. O-O Nf6 7. Nbd2 a6 8. h3 Be6 9. b4 O-O-O) 3... Nf6 { [%eval 0.06] } 4. Nc3 { [%eval -0.29] } 4... Bc5?! { (-0.29 → 0.57) Inaccuracy. d5 was best. } { [%eval 0.57] } (4... d5 5. exd5 Nxd5 6. Nxd5 Qxd5 7. N@e3 Qd6 8. P@d5 Nb4 9. d4 e4 10. Ng5 Qg6 11. Nxf7) 5. O-O { [%eval 0.81] } 5... O-O { [%eval 0.78] } 6. d3 { [%eval 0.53] } 6... Ng4?! { (0.53 → 1.28) Inaccuracy. d6 was best. } { [%eval 1.28] } (6... d6 7. Bg5 Be6 8. Na4 Bb6 9. c3 h6 10. Bh4 Ba5 11. b4 Bxb4 12. cxb4 Nxb4 13. B@b3) 7. d4?? { (1.28 → -1.86) Blunder. Bg5 was best. } { [%eval -1.86] } (7. Bg5) 7... exd4 { [%eval -2.36] } 8. Nd5 { [%eval -2.1] } 8... P@e3 { [%eval -1.75] } 9. fxe3 { [%eval -2.29] } 9... dxe3 { [%eval -1.85] } 10. Ne5?? { (-1.85 → -7.74) Blunder. P@h3 was best. } { [%eval -7.74] } (10. P@h3 Nf6 11. Bxe3 Bxe3+ 12. Nxe3 Nxe4 13. B@d5 Nd6 14. P@c5 B@f4 15. Ng4 Nf5 16. Qd3 d6) 10... Ncxe5 { [%eval -6.57] } 11. P@e7 { [%eval -6.58] } 11... Qe8 { [%eval -6.68] } 12. exf8=Q+ { [%eval -6.81] } 12... Qxf8 { [%eval -6.16] } 13. Nxc7?! { (-6.16 → -11.28) Inaccuracy. Bxe3 was best. } { [%eval -11.28] } (13. Bxe3) 13... P@f2+?? { (-11.28 → -2.89) Blunder. P@f3 was best. } { [%eval -2.89] } (13... P@f3) 14. Kh1 { [%eval -3.39] } 14... P@d2?! { (-3.39 → -2.51) Inaccuracy. Nxh2 was best. } { [%eval -2.51] } (14... Nxh2) 15. R@e8?? { (-2.51 → -16.22) Blunder. Bxg4 was best. } { [%eval -16.22] } (15. Bxg4) 15... Qxe8 { [%eval -14.06] } 16. Nxe8?! { (-14.06 → Mate in 2) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #-2] } (16. Bxg4) 16... R@g1+?! { (Mate in 2 → -27.10) Lost forced checkmate sequence. N@g3+ was best. } { [%eval -27.1] } (16... N@g3+ 17. hxg3 R@h2#) 17. Rxg1 { [%eval -23.21] } 17... fxg1=Q+ { [%eval -22.76] } 18. Qxg1?! { (-22.76 → Mate in 3) Checkmate is now unavoidable. Kxg1 was best. } { [%eval #-3] } (18. Kxg1 R@e1+) 18... Nf2+?? { (Mate in 3 → 7.51) Lost forced checkmate sequence. N@f2+ was best. } { [%eval 7.51] } (18... N@f2+ 19. Qxf2 Nxf2+ 20. Kg1 R@h1#) 19. Qxf2 { [%eval 6.95] } 19... exf2?? { (6.95 → Mate in 4) Checkmate is now unavoidable. dxc1=Q+ was best. } { [%eval #4] } (19... dxc1=Q+ 20. Rxc1) 20. Nf6+ { [%eval #4] } 20... gxf6 { [%eval #4] } 21. N@h6+ { [%eval #3] } 21... Kf8 { [%eval #3] } 22. Q@d8+ { [%eval #2] } 22... Kg7 { [%eval #2] } 23. Qg8+ { [%eval #1] } 23... Kxh6 { [%eval #1] } 24. R@h5# { White wins by checkmate. } 1-0