FEN
[Event "Christmas Down Under Arena"]
[Site "https://lichess.org/PIUyXAxm"]
[Date "2025.12.18"]
[Round "-"]
[White "ChrysanthiI"]
[Black "IoannaG"]
[Result "1-0"]
[GameId "PIUyXAxm"]
[UTCDate "2025.12.18"]
[UTCTime "09:15:06"]
[WhiteElo "1071"]
[BlackElo "1191"]
[WhiteRatingDiff "+183"]
[BlackRatingDiff "-211"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -2.93] } 2. hxg5 { [%eval -0.68] } 2... f6?! { (-0.68 → 0.00) Inaccuracy. Bh6 was best. } { [%eval 0.0] } (2... Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c5 6. b4 cxb4 7. c5) 3. gxf6 { [%eval -0.12] } 3... exf6 { [%eval 0.01] } 4. Rxh7 { [%eval 0.0] } 4... Rxh7 { [%eval 0.72] } 5. Nh3?? { (0.72 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (5. b4 Bxb4 6. d4 Bxe1 7. Qxe1 c5 8. dxc5 Qa5 9. Qxa5 Rh1) 5... Rxh3 { [%eval #-14] } 6. gxh3 { [%eval #-13] } 6... Bh6?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. d6 was best. } { [%eval 0.0] } (6... d6 7. b4 Bxh3 8. Bxh3 f5 9. Bxf5 Qc8 10. Bxc8 Na6 11. Bxb7 Nxb4 12. Bxa8) 7. h4 { [%eval -0.02] } 7... Bxd2 { [%eval 0.06] } 8. Qxd2?? { (0.06 → Mate in 11) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-11] } (8. Nxd2) 8... f5?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Nh6 was best. } { [%eval #12] } (8... Nh6 9. Qxh6 Qe7 10. Qxf6 Qxe2 11. Bxe2 Kf8 12. Qxf8 d5 13. Qxc8 Nd7 14. Qxb7) 9. Qxd7 { [%eval #12] } 9... Kxd7 { [%eval #11] } 10. e4?? { (Mate in 11 → 3.21) Lost forced checkmate sequence. Be3 was best. } { [%eval 3.21] } (10. Be3 Qxh4 11. Bxa7 Rxa7 12. e4 Rxa2 13. exf5 Rxb2 14. Nc3 Rxc2 15. Nd5 Rxf2) 10... fxe4?? { (3.21 → Mate in 10) Checkmate is now unavoidable. Qxh4 was best. } { [%eval #10] } (10... Qxh4 11. exf5) 11. f4 { [%eval #10] } 11... Qxh4 { [%eval #9] } 12. f5 { [%eval #9] } 12... Qxe1 { [%eval #8] } 13. Bd3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (13. a4 Qxf1 14. Ra3 Qxc1 15. Rh3 Qxc2 16. a5 Qxb2 17. a6 Qxb1 18. axb7 Bxb7) 13... exd3?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #7] } (13... Qxc1 14. Bxe4 Qxb1 15. Bxb7 Bxb7 16. Rxb1 Bh1 17. Rxh1 Nh6 18. Rxh6 Na6 19. Rxa6) 14. cxd3 { [%eval #7] } 14... Qxc1 { [%eval #6] } 15. Nd2 { [%eval #6] } 15... Qxb2 { [%eval #5] } 16. Nb3?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (16. a4 Qxd2 17. Rg1 Qxd3 18. Rxg8 Qxf5 19. Rxc8 Kxc8 20. a5 Qxa5#) 16... Qxb3 { [%eval #-10] } 17. axb3 { [%eval #-9] } 17... Ke6 { [%eval #-11] } 18. fxe6 { [%eval #-7] } 18... Bxe6 { [%eval #-7] } 19. Rxa7 { [%eval #-6] } 19... Rxa7?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Bxb3 was best. } { [%eval #2] } (19... Bxb3 20. Rxb7 Ra5 21. Rxb8 Nf6 22. Rxb3 Ne4 23. dxe4 Rd5 24. exd5 c6 25. dxc6#) 20. d4 { [%eval #2] } 20... Bxb3 { [%eval #1] } 21. d5 { [%eval #1] } 21... Bxd5# { Game ends by variant rule. } 1-0