FEN
[Event "fridham24 Arena"]
[Site "https://lichess.org/PIIk0jcl"]
[Date "2020.05.27"]
[White "fridham24"]
[Black "ap_hamc"]
[Result "1-0"]
[GameId "PIIk0jcl"]
[UTCDate "2020.05.27"]
[UTCTime "02:57:25"]
[WhiteElo "1380"]
[BlackElo "1397"]
[WhiteRatingDiff "+34"]
[BlackRatingDiff "-48"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -3.37) Blunder. e3 was best. } { [%eval -3.37] } (1. e3 b5) 1... e6?? { (-3.37 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. b3) 2. b4 { [%eval #16] } 2... Bxb4 { [%eval #15] } 3. a3?? { (Mate in 15 → -4.31) Lost forced checkmate sequence. Bb2 was best. } { [%eval -4.31] } (3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1 7. Rxg1 Kxd7 8. h4 Qxh4 9. Bd4 Qxd4) 3... Bxa3?! { (-4.31 → -3.22) Inaccuracy. Bxd2 was best. } { [%eval -3.22] } (3... Bxd2 4. Nxd2) 4. Rxa3?? { (-3.22 → Mate in 17) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-17] } (4. Nxa3 b5 5. Nxb5 c6 6. Rxa7 Rxa7 7. Nxa7 Qg5 8. Nxc6 Nxc6 9. e4 Qxg2 10. Bxg2 Nce7) 4... Qh4 { [%eval #-18] } 5. Rxa7 { [%eval -5.07] } 5... Qxf2?? { (-5.07 → -2.47) Blunder. Rxa7 was best. } { [%eval -2.47] } (5... Rxa7 6. c4) 6. Kxf2 { [%eval -2.18] } 6... Rxa7 { [%eval -2.01] } 7. Na3?? { (-2.01 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (7. c4) 7... Rxa3 { [%eval #-12] } 8. Bxa3 { [%eval #-11] } 8... c5 { [%eval #-11] } 9. Bxc5 { [%eval #-10] } 9... d6 { [%eval #-10] } 10. Bxd6 { [%eval #-9] } 10... Nf6 { [%eval #-10] } 11. Bxb8 { [%eval #-9] } 11... e5?? { (Mate in 9 → 4.56) Lost forced checkmate sequence. Ng4 was best. } { [%eval 4.56] } (11... Ng4 12. hxg4 h5 13. gxh5 Rxh5 14. Rxh5 b5 15. Rxb5 Bb7 16. Rxb7 f5 17. Rxg7 e5 18. Bxe5) 12. Bxe5 { [%eval 4.04] } 12... Bxh3 { [%eval 4.07] } 13. Bxf6 { [%eval 4.27] } 13... Bxg2?? { (4.27 → Mate in 9) Checkmate is now unavoidable. gxf6 was best. } { [%eval #9] } (13... gxf6 14. gxh3 f5 15. Nf3 Kf8 16. Bg2 f4 17. h4 Ke7 18. Rh2 h5 19. c3 Rh6 20. Bf1) 14. Rxh7 { [%eval #9] } 14... Bxf1 { [%eval #8] } 15. Kxf1?? { (Mate in 8 → 1.19) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 1.19] } (15. Bxg7 Bxe2 16. Nxe2 Rxh7 17. c4 Rxg7 18. Kg2 Rxg2 19. Qa1 Rxe2 20. c5 Rxd2 21. Qb2 Rxb2) 15... gxf6 { [%eval 1.57] } 16. Rxf7 { [%eval 0.53] } 16... Kxf7 { [%eval 1.11] } 17. Nh3?! { (1.11 → 0.22) Inaccuracy. Kf2 was best. } { [%eval 0.22] } (17. Kf2 Rf8) 17... Rxh3 { [%eval 0.22] } 18. d3 { [%eval 0.31] } 18... Rxd3 { [%eval 0.22] } 19. cxd3 { [%eval 0.22] } 19... f5?? { (0.22 → 2.23) Blunder. b5 was best. } { [%eval 2.23] } (19... b5 20. d4 b4 21. d5 Kf8 22. Kf2 Kf7 23. Qa1 b3 24. Qxf6 Kxf6 25. e4 Ke5 26. Ke2) 20. d4 { [%eval 2.23] } 20... b5 { [%eval 2.22] } 21. Qa4?? { (2.22 → 0.00) Blunder. d5 was best. } { [%eval 0.0] } (21. d5 b4 22. e4 fxe4 23. Qa1 b3 24. Qg7 Kxg7 25. d6 b2 26. d7 Kf7 27. d8=R Ke8) 21... bxa4 { [%eval 0.0] } 22. Ke1 { [%eval -0.13] } 22... a3 { [%eval -0.13] } 23. Kd1 { [%eval -0.14] } 23... a2 { [%eval -0.16] } 24. Kc1?? { (-0.16 → -9.16) Blunder. d5 was best. } { [%eval -9.16] } (24. d5 f4 25. e3 fxe3 26. d6 a1=B 27. d7 Kg6 28. Kc1 Kf5 29. d8=K Ke4 30. Ke7 Bb2) 24... f4 { [%eval -3.51] } 25. e3 { [%eval -3.3] } 25... fxe3 { [%eval -2.1] } 26. Kb1?? { (-2.10 → Mate in 7) Checkmate is now unavoidable. d5 was best. } { [%eval #-7] } (26. d5 e2 27. d6 a1=R 28. d7 Rxc1 29. d8=K Ke8 30. Kxe8 Rh1 31. Kf7 Rb1 32. Ke6 e1=K) 26... axb1=Q { [%eval #-7] } 27. d5 { [%eval #-6] } 27... Qc2 { [%eval #-11] } 28. d6 { [%eval #-10] } 28... Qc7?? { (Mate in 10 → -0.03) Lost forced checkmate sequence. e2 was best. } { [%eval -0.03] } (28... e2 29. d7 Ke6 30. d8=K Kd7 31. Kxd7 Qc8 32. Kxc8 e1=Q 33. Kb7 Qd2 34. Ka8 Qe2 35. Kb8) 29. dxc7 { [%eval -0.03] } 29... e2 { [%eval -0.03] } 30. c8=B?? { (-0.03 → Mate in 3) Checkmate is now unavoidable. c8=K was best. } { [%eval #-3] } (30. c8=K Kf6 31. Kd7 Kg5 32. Ke6 Kh4 33. Ke5 Kh3 34. Ke4 Kh2 35. Kd4 Kg2 36. Kd5 e1=K) 30... Ke6 { [%eval #-3] } 31. Bxe6 { [%eval #-2] } 31... e1=N?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. e1=R was best. } { [%eval #3] } (31... e1=R 32. Bc4 Re6 33. Bxe6#) 32. Bg8 { [%eval #3] } 32... Nd3 { [%eval #2] } 33. Bh7 { [%eval #2] } 33... Nb2 { [%eval #1] } 34. Bd3 { [%eval #1] } 34... Nxd3# { Game ends by variant rule. } 1-0