- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/PHXNUwrp"] [Date "2024.02.22"] [Round "-"] [White "tronador13"] [Black "ChessIsJustForFun"] [Result "0-1"] [GameId "PHXNUwrp"] [UTCDate "2024.02.22"] [UTCTime "02:20:58"] [WhiteElo "1919"] [BlackElo "1920"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "300+0"] [ECO "C01"] [Opening "French Defense: Exchange Variation, Monte Carlo Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.15] } 1... d5 { [%eval 0.25] } 2. c4 { [%eval 0.26] } 2... e5 { [%eval 0.65] } 3. e3?! { (0.65 → -0.05) Inaccuracy. dxe5 was best. } { [%eval -0.05] } (3. dxe5 d4 4. Nf3 Nc6 5. a3 g6 6. Bg5 Qd7 7. Bf4 Bg7) 3... exd4 { [%eval -0.2] } 4. exd4 { [%eval 0.0] } { C01 French Defense: Exchange Variation, Monte Carlo Variation } 4... Nf6 { [%eval -0.08] } 5. h3?! { (-0.08 → -0.78) Inaccuracy. Nc3 was best. } { [%eval -0.78] } (5. Nc3 Bb4 6. Nf3 O-O 7. Be2 Nc6 8. O-O dxc4 9. Bxc4 Bg4) 5... Be7?! { (-0.78 → 0.07) Inaccuracy. Bb4+ was best. } { [%eval 0.07] } (5... Bb4+ 6. Nc3 Ne4 7. Bd2 Bxc3 8. bxc3 O-O 9. Bd3 Bf5 10. Nf3) 6. Nf3 { [%eval 0.01] } 6... O-O { [%eval 0.04] } 7. Be2 { [%eval -0.14] } 7... c6 { [%eval 0.07] } 8. O-O { [%eval 0.08] } 8... Be6 { [%eval 0.11] } 9. b3 { [%eval -0.05] } 9... dxc4 { [%eval 0.37] } 10. bxc4 { [%eval 0.42] } 10... Nbd7 { [%eval 0.61] } 11. Bb2 { [%eval 0.28] } 11... Nb6 { [%eval 0.78] } 12. c5?! { (0.78 → 0.00) Inaccuracy. Nbd2 was best. } { [%eval 0.0] } (12. Nbd2 Bf5 13. Nh4 Be6 14. Qc2 Re8 15. Nhf3 Bb4 16. Bd3 h6 17. Bc3 Bxc3 18. Qxc3 Nbd7) 12... Nbd5 { [%eval 0.05] } 13. Nc3 { [%eval -0.28] } 13... Nxc3 { [%eval -0.11] } 14. Bxc3 { [%eval -0.08] } 14... Nd5 { [%eval 0.12] } 15. Bb2?! { (0.12 → -0.44) Inaccuracy. Bd2 was best. } { [%eval -0.44] } (15. Bd2) 15... Qc7 { [%eval 0.0] } 16. Ne5 { [%eval -0.24] } 16... Rfd8 { [%eval -0.03] } 17. Qd2 { [%eval -0.28] } 17... a5 { [%eval -0.03] } 18. a3 { [%eval -0.01] } 18... b6 { [%eval 0.03] } 19. cxb6 { [%eval 0.08] } 19... Qxb6 { [%eval 0.12] } 20. Rac1 { [%eval -0.05] } 20... c5 { [%eval 0.03] } 21. Rb1 { [%eval -0.04] } 21... Rab8 { [%eval 0.04] } 22. Bd3 { [%eval -0.04] } 22... Nf6 { [%eval 0.4] } 23. Bc3 { [%eval 0.49] } 23... Qa7?? { (0.49 → 4.83) Blunder. Qd6 was best. } { [%eval 4.83] } (23... Qd6) 24. Rxb8 { [%eval 4.39] } 24... Rxb8 { [%eval 4.32] } 25. dxc5?? { (4.32 → 0.03) Blunder. Nc6 was best. } { [%eval 0.03] } (25. Nc6 Qc7 26. Nxb8 c4 27. Na6 Qb6 28. Nc5 cxd3 29. Bxa5 Qb5 30. a4 Qc4 31. Qxd3 Bxc5) 25... Qxc5 { [%eval 0.01] } 26. Bxa5?? { (0.01 → -3.88) Blunder. Rc1 was best. } { [%eval -3.88] } (26. Rc1 Qd5) 26... Qxe5 { [%eval -3.68] } 27. Rc1?! { (-3.68 → -4.69) Inaccuracy. Re1 was best. } { [%eval -4.69] } (27. Re1 Qd5 28. a4 Rc8 29. Ba6 Qxd2 30. Bxd2 Rd8 31. Be3 Nd5 32. Bd4 h6 33. Bc4 Bb4) 27... Bd6 { [%eval -4.67] } 28. g3 { [%eval -5.03] } 28... Bxh3 { [%eval -4.9] } 29. Bc3 { [%eval -4.93] } 29... Qd5 { [%eval -5.0] } 30. Bxf6?? { (-5.00 → Mate in 1) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-1] } (30. Bf1 Bxf1 31. Rxf1 Bxa3 32. Qe3 Bc5 33. Qf4 Bd6 34. Qh4 Ne8 35. Re1 Bf8 36. Qg4 Qb5) 30... Qg2# { Black wins by checkmate. } 0-1