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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/PBxPrVfk"] [Date "2025.12.18"] [Round "-"] [White "drclop"] [Black "RROSHANI"] [Result "0-1"] [GameId "PBxPrVfk"] [UTCDate "2025.12.18"] [UTCTime "09:33:05"] [WhiteElo "1387"] [BlackElo "1458"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. d3?? { (4.22 → 0.59) Blunder. c4 was best. } { [%eval 0.59] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Bxd3 { [%eval 2.05] } 5. Qxd3? { (2.05 → 0.61) Mistake. cxd3 was best. } { [%eval 0.61] } (5. cxd3 Qxd3 6. Qxd3 Nc6 7. Qxh7 Rxh7 8. b4 Nxb4 9. Nc3 Nxa2 10. Nxa2 Rxh2) 5... Qxd3 { [%eval 0.14] } 6. cxd3 { [%eval 0.23] } 6... Nf6? { (0.23 → 1.36) Mistake. Nd7 was best. } { [%eval 1.36] } (6... Nd7 7. Ne2 Ngf6 8. Na3 h5 9. Rb1 Rd8 10. Kd2 Ne4 11. dxe4 f5 12. exf5) 7. Bd2?? { (1.36 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (7. g4 Nxg4) 7... Ne4 { [%eval #-12] } 8. dxe4 { [%eval #-11] } 8... a5?? { (Mate in 11 → 3.30) Lost forced checkmate sequence. f5 was best. } { [%eval 3.3] } (8... f5 9. exf5 e6 10. fxe6 Bb4 11. Bxb4 Ke7 12. Bxe7 Rf8 13. Bxf8 Nc6 14. Bxg7) 9. Bxa5 { [%eval 3.1] } 9... Rxa5 { [%eval 2.93] } 10. Na3?? { (2.93 → 0.50) Blunder. e5 was best. } { [%eval 0.5] } (10. e5 Rxe5) 10... Rxa3 { [%eval 0.87] } 11. bxa3 { [%eval 0.29] } 11... f5?! { (0.29 → 1.15) Inaccuracy. Kd7 was best. } { [%eval 1.15] } (11... Kd7 12. e5 c5 13. e6 Kxe6 14. Kd2 Kd7 15. e4 f5 16. exf5 Nc6 17. Ne2) 12. exf5 { [%eval 0.22] } 12... e6?? { (0.22 → 2.04) Blunder. Kd7 was best. } { [%eval 2.04] } (12... Kd7 13. f6 gxf6 14. a4 f5 15. e4 fxe4 16. h4 Nc6 17. h5 e3 18. fxe3) 13. fxe6 { [%eval 1.56] } 13... Bxa3 { [%eval 1.84] } 14. e7? { (1.84 → 0.68) Mistake. Rc1 was best. } { [%eval 0.68] } (14. Rc1 Bxc1 15. Ke2 Bxe3 16. Kxe3 Rg8 17. a4 c5 18. Ne2 Nc6 19. a5 Nxa5) 14... Kxe7 { [%eval 0.32] } 15. Rc1 { [%eval 0.73] } 15... Bxc1 { [%eval 0.83] } 16. Kd2?? { (0.83 → -2.86) Blunder. Ke2 was best. } { [%eval -2.86] } (16. Ke2 Bxe3) 16... Bxd2 { [%eval -2.92] } 17. f4 { [%eval -3.5] } 17... Bxe3 { [%eval -2.99] } 18. h3?? { (-2.99 → -6.24) Blunder. Nf3 was best. } { [%eval -6.24] } (18. Nf3) 18... Bxg1 { [%eval -6.18] } 19. Rxg1 { [%eval -5.13] } 19... g5 { [%eval -5.16] } 20. fxg5 { [%eval -4.17] } 20... Kf6? { (-4.17 → -2.36) Mistake. Rf8 was best. } { [%eval -2.36] } (20... Rf8 21. Rf1) 21. gxf6 { [%eval -1.96] } 21... Nc6 { [%eval -1.38] } 22. a4 { [%eval -1.21] } 22... Ne7?? { (-1.21 → 2.75) Blunder. Na7 was best. } { [%eval 2.75] } (22... Na7 23. Ra1) 23. fxe7 { [%eval 2.56] } 23... Rf8?? { (2.56 → Mate in 15) Checkmate is now unavoidable. Re8 was best. } { [%eval #15] } (23... Re8 24. Rb1) 24. exf8=R { [%eval #15] } 24... c5 { [%eval #13] } 25. Rd8 { [%eval #14] } 25... c4 { [%eval 46.84] } 26. Rd3?? { (46.84 → 1.20) Blunder. a5 was best. } { [%eval 1.2] } (26. a5 c3 27. a6 h5 28. Rd6 c2 29. Rh1 c1=K 30. Rxc1 h4 31. g3 hxg3) 26... cxd3 { [%eval 1.85] } 27. a5?? { (1.85 → -0.87) Blunder. Ra1 was best. } { [%eval -0.87] } (27. Ra1 d2) 27... d2 { [%eval -0.71] } 28. Re1?? { (-0.71 → Mate in 5) Checkmate is now unavoidable. a6 was best. } { [%eval #-5] } (28. a6 h5) 28... dxe1=R { [%eval #-5] } 29. a6 { [%eval #-4] } 29... Rb1 { [%eval #-6] } 30. a7 { [%eval #-5] } 30... Rb8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Ra1 was best. } { [%eval 0.0] } (30... Ra1 31. a8=K Rxa8 32. h4 Rf8 33. g3 Rf4 34. gxf4 h5 35. f5#) 31. axb8=R { [%eval 0.0] } 31... h5 { [%eval 0.0] } 32. Rg8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-2] } (32. Rb1 h4 33. g3 hxg3 34. Rh1 g2 35. Rh2 g1=K 36. h4 Kxh2 37. h5 Kg3) 32... h4 { [%eval #-2] } 33. Rg3 { [%eval #-1] } 33... hxg3 { [%eval #-1] } 34. h4# { Game ends by variant rule. } 0-1