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[Event "rated Antichess game"] [Site "https://lichess.org/P7wlDlAP"] [Date "2025.05.26"] [White "giogio4"] [Black "Goztepeliyiz"] [Result "1-0"] [GameId "P7wlDlAP"] [UTCDate "2025.05.26"] [UTCTime "08:18:37"] [WhiteElo "1696"] [BlackElo "2060"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 1.48] } 3. b4 { [%eval 0.99] } 3... Bxb4 { [%eval 1.61] } 4. Nc3?? { (1.61 → Mate in 18) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-18] } (4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3 Rb8 7. Bxe7 Kxe7 8. Qe2 g5) 4... Bxc3 { [%eval #-18] } 5. dxc3 { [%eval #-18] } 5... Nb4 { [%eval -1.61] } 6. cxb4 { [%eval #-16] } 6... c5?? { (Mate in 16 → -5.26) Lost forced checkmate sequence. Qh4 was best. } { [%eval -5.26] } (6... Qh4 7. Qxd7 Kxd7 8. b5 Qxh2 9. Rxh2 b6 10. Rxh7 Rxh7 11. Nh3) 7. bxc5 { [%eval #-20] } 7... Ne7?? { (Mate in 20 → -1.40) Lost forced checkmate sequence. Qa5 was best. } { [%eval -1.4] } (7... Qa5 8. Qxd7 Bxd7 9. c6 Qxe1 10. cxd7 Qxf2 11. dxe8=Q Rxe8 12. Rb1) 8. Qxd7 { [%eval -0.97] } 8... Kxd7 { [%eval -1.21] } 9. c6 { [%eval -1.36] } 9... bxc6 { [%eval -1.07] } 10. Ne2?! { (-1.07 → -1.84) Inaccuracy. Kd2 was best. } { [%eval -1.84] } (10. Kd2 Qa5 11. Ba3 Qxa3 12. Re1 Qxe3 13. Kxe3 f5 14. g4 fxg4 15. Ra1 a6) 10... Qa5 { [%eval -1.69] } 11. Nc3?! { (-1.69 → -2.94) Inaccuracy. c3 was best. } { [%eval -2.94] } (11. c3 Qxa2 12. Rxa2 Ba6 13. Rxa6 Raf8 14. Rxc6 Kxc6 15. Kd2 a5 16. Kc2 a4) 11... Qxa2?! { (-2.94 → -1.77) Inaccuracy. Qxc3 was best. } { [%eval -1.77] } (11... Qxc3) 12. Nxa2 { [%eval -1.66] } 12... Ng6?! { (-1.66 → -0.91) Inaccuracy. a5 was best. } { [%eval -0.91] } (12... a5 13. Kd2) 13. f4?? { (-0.91 → Mate in 10) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-10] } (13. Kd2 Ne7 14. c3 Kd6 15. Kd3 Bb7 16. Ke4 f5 17. Kxf5 exf5 18. e4 fxe4) 13... Nxf4 { [%eval #-10] } 14. exf4 { [%eval #-9] } 14... e5 { [%eval #-9] } 15. fxe5 { [%eval #-8] } 15... g5 { [%eval #-8] } 16. Bxg5 { [%eval #-7] } 16... Ke7 { [%eval #-8] } 17. Bxe7 { [%eval #-7] } 17... c5 { [%eval #-7] } 18. Bxc5 { [%eval #-6] } 18... Rb8 { [%eval #-6] } 19. Bxa7 { [%eval #-5] } 19... h5?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Rb1 was best. } { [%eval #10] } (19... Rb1 20. Rxb1 f6 21. exf6 Bb7 22. Rxb7 Ra8 23. Rxh7 Rxa7 24. Rxa7#) 20. Bxb8 { [%eval #10] } 20... f6 { [%eval #9] } 21. exf6 { [%eval #9] } 21... Re8 { [%eval #8] } 22. Ke2 { [%eval #8] } 22... Rxe2 { [%eval #7] } 23. h4 { [%eval #7] } 23... Rxc2 { [%eval #6] } 24. Rab1 { [%eval #6] } 24... Rxg2 { [%eval #5] } 25. Rb7 { [%eval #5] } 25... Rxa2 { [%eval #4] } 26. Rg1 { [%eval #4] } 26... Bxb7 { [%eval #3] } 27. Bh2 { [%eval #4] } 27... Rxh2 { [%eval #3] } 28. f7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rf1 was best. } { [%eval 0.0] } (28. Rf1 Rxh4 29. Rf4 Rxf4 30. f7 Rxf7#) 28... Rxh4 { [%eval 0.0] } 29. Rg4 { [%eval 0.0] } 29... hxg4?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rxg4 was best. } { [%eval #5] } (29... Rxg4 30. f8=B Rg7 31. Bxg7 h4 32. Be5 h3 33. Bd6 Bc8 34. Bh2 Bg4 35. Bc7) 30. f8=R { [%eval #5] } 30... Ba8 { [%eval #3] } 31. Rxa8 { [%eval #3] } 31... Rh7 { [%eval #1] } 32. Rh8 { [%eval #1] } 32... Rxh8# { Game ends by variant rule. } 1-0