FEN
[Event "Weekly Antichess Arena"]
[Site "https://lichess.org/P3LLKgLh"]
[Date "2024.07.19"]
[Round "-"]
[White "Parisa_Math"]
[Black "Shatrang88"]
[Result "0-1"]
[GameId "P3LLKgLh"]
[UTCDate "2024.07.19"]
[UTCTime "19:27:19"]
[WhiteElo "1714"]
[BlackElo "1516"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... f5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... e6?? { (0.04 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Ne7 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. Bc4?? { (Mate in 15 → -0.13) Lost forced checkmate sequence. b4 was best. } { [%eval -0.13] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxg8 Rxg8 8. g4 Bxf2) 4... Qxd2 { [%eval -0.15] } 5. Qxd2?? { (-0.15 → -6.34) Blunder. Kxd2 was best. } { [%eval -6.34] } (5. Kxd2 Ba3 6. bxa3 Kd7 7. Bxe6 Kxe6 8. Qh5 g6 9. Qxg6 hxg6 10. Kd3 Rxh2) 5... Nd7?? { (-6.34 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (5... g5 6. Bxe6) 6. Bxe6?? { (Mate in 13 → 1.95) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 1.95] } (6. Qxd7 Bxd7 7. Bxe6 Bxe6 8. c4 Bxc4 9. Bf4 Bxa2 10. Bxc7 Bxb1 11. Rxa7 Rxa7) 6... Bd6?? { (1.95 → 4.95) Blunder. Ba3 was best. } { [%eval 4.95] } (6... Ba3 7. Nxa3 Ne7 8. Qxd7 Bxd7 9. Bxd7 Kxd7 10. Bh6 gxh6 11. Nb5 Rae8 12. Nxc7) 7. Qxd6 { [%eval 4.65] } 7... cxd6 { [%eval 5.23] } 8. Bxd7 { [%eval 5.49] } 8... Kxd7 { [%eval 3.98] } 9. g4?? { (3.98 → Mate in 10) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-10] } (9. Nf3 Ne7) 9... h5?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (9... g5 10. Bxg5 Ke7 11. Bxe7 Bxg4 12. Bxd6 Rb8 13. Bxb8 Ne7 14. Bxa7 Bf3 15. Nxf3) 10. gxh5 { [%eval #12] } 10... Rxh5 { [%eval #11] } 11. Nh3 { [%eval #11] } 11... Rxh3 { [%eval #10] } 12. Bh6?? { (Mate in 10 → 0.68) Lost forced checkmate sequence. Rf1 was best. } { [%eval 0.68] } (12. Rf1 Rxh2 13. f3 Rxc2 14. Bg5 Rxb2 15. Be3 Rxb1 16. Bxa7 Rxa1 17. a4 Rxe1) 12... Rxh2 { [%eval 0.53] } 13. Bxg7?? { (0.53 → Mate in 8) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-8] } (13. Rxh2 gxh6) 13... Rxf2 { [%eval #-8] } 14. Kxf2 { [%eval #-7] } 14... Nf6 { [%eval #-7] } 15. Bxf6 { [%eval #-6] } 15... Ke7 { [%eval #-6] } 16. Bxe7 { [%eval #-5] } 16... Bh3 { [%eval #-5] } 17. Bxd6 { [%eval #-4] } 17... Re8 { [%eval #-5] } 18. Rxh3 { [%eval #-4] } 18... Rb8 { [%eval #-4] } 19. Bxb8 { [%eval #-3] } 19... b5 { [%eval #-3] } 20. Bxa7 { [%eval #-2] } 20... b4 { [%eval #-2] } 21. Nc3 { [%eval #-1] } 21... bxc3 { [%eval #-1] } 22. bxc3# { Game ends by variant rule. } 0-1