- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Eastern SuperBlitz Arena"] [Site "https://lichess.org/P1NeYJyP"] [Date "2023.09.16"] [Round "-"] [White "Adi163"] [Black "Gregpython"] [Result "0-1"] [GameId "P1NeYJyP"] [UTCDate "2023.09.16"] [UTCTime "05:14:03"] [WhiteElo "1894"] [BlackElo "1465"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C20"] [Opening "King's Pawn Game: Leonardis Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3 { [%eval 0.0] } 1... e5 { [%eval 0.0] } 2. e4 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... Bc5 { [%eval 0.0] } 3. f4 { [%eval -0.39] } 3... d5 { [%eval -0.13] } 4. Nc3 { [%eval -0.35] } 4... d4 { [%eval -0.46] } 5. Nce2 { [%eval -0.4] } 5... Nc6 { [%eval -0.39] } 6. Nf3 { [%eval -0.33] } 6... Bg4 { [%eval 0.05] } 7. g3?? { (0.05 → -5.57) Blunder. Nxe5 was best. } { [%eval -5.57] } (7. Nxe5 Nxe5 8. fxe5 Ne7 9. h3 Be6 10. Ng1 Ng6 11. Nf3 Be7) 7... Nh6?? { (-5.57 → 0.49) Blunder. Bxf3 was best. } { [%eval 0.49] } (7... Bxf3 8. Rg1 f5 9. fxe5 fxe4 10. Bh3 Qe7 11. dxe4 Bxe2 12. Qxe2 d3 13. Qxd3 Rd8 14. Qb3) 8. Bg2 { [%eval 0.31] } 8... f5 { [%eval 0.74] } 9. O-O { [%eval 0.83] } 9... fxe4 { [%eval 0.76] } 10. dxe4?? { (0.76 → -3.24) Blunder. Nxe5 was best. } { [%eval -3.24] } (10. Nxe5) 10... O-O?? { (-3.24 → 0.22) Blunder. d3+ was best. } { [%eval 0.22] } (10... d3+ 11. Kh1 dxe2 12. Qxe2 Nf7 13. c3 a5 14. f5 Qe7 15. a4 O-O-O 16. b4 axb4 17. cxb4) 11. Kh1 { [%eval 0.22] } 11... Nb4?? { (0.22 → 3.03) Blunder. Nf7 was best. } { [%eval 3.03] } (11... Nf7 12. f5) 12. a3? { (3.03 → 1.30) Mistake. Nxe5 was best. } { [%eval 1.3] } (12. Nxe5 Qe8 13. h3 Be6 14. Nd3 Nxd3 15. cxd3 Bd7 16. b4 Ba4 17. Qd2 Bb6 18. Bb2 a5) 12... Nc6 { [%eval 1.19] } 13. fxe5?! { (1.19 → 0.13) Inaccuracy. b4 was best. } { [%eval 0.13] } (13. b4) 13... Bxf3?! { (0.13 → 0.85) Inaccuracy. Nf7 was best. } { [%eval 0.85] } (13... Nf7) 14. Bxf3 { [%eval 0.88] } 14... Nxe5 { [%eval 0.84] } 15. Bxh6 { [%eval 0.88] } 15... Rxf3 { [%eval 0.73] } 16. Bf4?! { (0.73 → -0.28) Inaccuracy. Rxf3 was best. } { [%eval -0.28] } (16. Rxf3 Nxf3) 16... Rxf1+ { [%eval -0.33] } 17. Qxf1 { [%eval -0.34] } 17... Ng4 { [%eval -0.21] } 18. Qh3?? { (-0.21 → -6.78) Blunder. Nc1 was best. } { [%eval -6.78] } (18. Nc1) 18... Nf2+ { [%eval -6.99] } 19. Kg2 { [%eval -6.79] } 19... Nxh3 { [%eval -6.75] } 20. Kxh3 { [%eval -6.82] } 20... Qd7+ { [%eval -7.1] } 21. Kg2 { [%eval -7.16] } 21... Re8 { [%eval -6.72] } 22. e5 { [%eval -6.88] } 22... d3 { [%eval -6.79] } 23. cxd3 { [%eval -6.9] } 23... Qd5+ { [%eval -6.74] } 24. Kf1?? { (-6.74 → Mate in 9) Checkmate is now unavoidable. Kh3 was best. } { [%eval #-9] } (24. Kh3 Qxd3 25. b4 Bf2 26. Ra2 Bb6 27. Rd2 Qf3 28. Nc3 Qxc3 29. a4 Qxb4 30. Ra2 Qc4) 24... Qxd3 { [%eval #-10] } 25. Rc1 { [%eval #-9] } 25... Bb6? { (Mate in 9 → -8.38) Lost forced checkmate sequence. Qf3+ was best. } { [%eval -8.38] } (25... Qf3+ 26. Ke1 Bf2+ 27. Kd1 Rd8+ 28. Bd2 Qd5 29. Rc2 Bc5 30. Nd4 Qxd4 31. b3 Qg1+ 32. Ke2) 26. Ke1 { [%eval -8.75] } 26... Ba5+ { [%eval -7.14] } 27. Kf1? { (-7.14 → Mate in 5) Checkmate is now unavoidable. b4 was best. } { [%eval #-5] } (27. b4 Bb6 28. Rc5 Qf3 29. Nc3 Rd8 30. e6 Re8 31. Kd2 Rxe6 32. Kc2 g6 33. Re5 Rxe5) 27... h6? { (Mate in 5 → -7.33) Lost forced checkmate sequence. Qf3+ was best. } { [%eval -7.33] } (27... Qf3+ 28. Kg1 Bb6+ 29. Rc5 Bxc5+ 30. Nd4 Bxd4+ 31. Be3 Bxe3#) 28. b4 { [%eval -7.44] } 28... Qf3+ { [%eval -7.28] } 29. Ke1 { [%eval -7.75] } 29... Bb6 { [%eval -7.48] } 30. Rc2 { [%eval -9.27] } 30... Rd8 { [%eval #-11] } 31. Ng1 { [%eval #-1] } 31... Qd1# { Black wins by checkmate. } 0-1