FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/OyX1wENL"]
[Date "2025.04.14"]
[Round "-"]
[White "TheChessKing1_0"]
[Black "Giorgos_2016"]
[Result "0-1"]
[GameId "OyX1wENL"]
[UTCDate "2025.04.14"]
[UTCTime "14:12:19"]
[WhiteElo "933"]
[BlackElo "948"]
[WhiteRatingDiff "-105"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (6.93 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. d3 { [%eval #16] } 4... Qxd3 { [%eval 9.74] } 5. cxd3?? { (9.74 → Mate in 14) Checkmate is now unavoidable. Qxd3 was best. } { [%eval #-14] } (5. Qxd3) 5... Bh3?? { (Mate in 14 → 1.00) Lost forced checkmate sequence. Bg4 was best. } { [%eval 1.0] } (5... Bg4 6. Qxg4 Rb8 7. Qxg7 Rxb2 8. Qxh8 Rxf2 9. Qxg8 Rxg2 10. Qxf8 Kxf8 11. Ba3) 6. gxh3? { (1.00 → -0.14) Mistake. Nxh3 was best. } { [%eval -0.14] } (6. Nxh3 Nf6 7. b4 Nxb4 8. a3 Nxd3 9. Qxd3 g5 10. Nxg5 Ng4 11. Qxh7 Rxh7) 6... Nb4 { [%eval 0.32] } 7. f3?? { (0.32 → Mate in 11) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-11] } (7. Qf3 Nxd3) 7... Nxa2 { [%eval #-11] } 8. Rxa2 { [%eval #-10] } 8... Rc8 { [%eval #-10] } 9. Rxa7 { [%eval #-9] } 9... Ra8 { [%eval #-10] } 10. Rxc7 { [%eval #-9] } 10... Ra7?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Ra4 was best. } { [%eval #13] } (10... Ra4 11. Qxa4 f5 12. Qxe8 Nh6 13. Rxe7 Bxe7 14. Qxh8 Nf7 15. Qxh7 f4 16. Qxg7) 11. Rxe7 { [%eval #13] } 11... Bxe7 { [%eval #11] } 12. b3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (12. b4 Bxb4 13. Qc2 Bxe1 14. h4 Bxh4 15. Qc7 Rxc7 16. Nc3 Rxc3 17. Bd2 Rxd3) 12... Ra4 { [%eval #-10] } 13. bxa4 { [%eval #-9] } 13... Ba3 { [%eval #-10] } 14. Bxa3 { [%eval #-4] } 14... Ke7?? { (Mate in 4 → 1.96) Lost forced checkmate sequence. Kf8 was best. } { [%eval 1.96] } (14... Kf8 15. Bxf8 h5 16. Bxg7 h4 17. Bxh8 Nf6 18. Bxf6#) 15. Bxe7 { [%eval 2.08] } 15... Nxe7 { [%eval 2.51] } 16. Qc2?? { (2.51 → Mate in 4) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-4] } (16. Nc3) 16... Nc6 { [%eval #-4] } 17. Qxc6 { [%eval #-3] } 17... Rc8 { [%eval #-4] } 18. Qxc8 { [%eval #-3] } 18... f5 { [%eval #-3] } 19. Qxf5 { [%eval #-2] } 19... g5 { [%eval #-2] } 20. Qxh7 { [%eval #-1] } 20... g4 { [%eval #-1] } 21. hxg4# { Game ends by variant rule. } 0-1
