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[Event "rated Antichess game"] [Site "https://lichess.org/OyU9R4la"] [Date "2025.05.07"] [White "JitteryOpera"] [Black "Nilaina_Rakoot"] [Result "1-0"] [GameId "OyU9R4la"] [UTCDate "2025.05.07"] [UTCTime "17:52:19"] [WhiteElo "1072"] [BlackElo "1191"] [WhiteRatingDiff "+74"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... e6 { [%eval -1.61] } 2. Ba3 { [%eval -1.37] } 2... Bxa3 { [%eval -2.22] } 3. Nxa3 { [%eval -0.67] } 3... b5 { [%eval -1.9] } 4. Nxb5 { [%eval -0.38] } 4... Qh4?! { (-0.38 → 0.28) Inaccuracy. Nc6 was best. } { [%eval 0.28] } (4... Nc6 5. Nxc7 Qxc7 6. d4 Nxd4 7. Qxd4 Qxc2 8. Qxg7 Qxa2 9. Rxa2) 5. Nxa7 { [%eval 0.1] } 5... Qxh2 { [%eval 0.2] } 6. Nxc8?? { (0.20 → Mate in 12) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-12] } (6. Rxh2 Rxa7 7. Rxh7 Rxh7 8. c4 Rxa2 9. Rxa2 Rh3 10. Nxh3 g5) 6... Rxa2 { [%eval #-12] } 7. Rxa2 { [%eval #-11] } 7... Qxg1?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #12] } (7... Qxg2 8. Bxg2 Kd8 9. Rxh7 Kxc8 10. Rxh8 d6 11. Rxg8 Nd7 12. Rxc8 e5 13. Rxc7) 8. Rxg1?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-10] } (8. Rxh7 Rxh7 9. Ra6 Nxa6 10. b4 Nxb4 11. Qa1 Nxc2 12. Qxg7 Nxe1 13. Qxh7 Qxf2) 8... Na6 { [%eval #-10] } 9. Rxa6 { [%eval #-9] } 9... f6?? { (Mate in 9 → 0.15) Lost forced checkmate sequence. d6 was best. } { [%eval 0.15] } (9... d6 10. Rxd6 cxd6 11. Nxd6 Kd7 12. Nxf7 Ke8 13. Nxh8 Kf7 14. Nxf7 g5 15. Nxg5) 10. Rxe6 { [%eval 0.39] } 10... dxe6 { [%eval 0.16] } 11. Ne7?! { (0.16 → -0.48) Inaccuracy. e4 was best. } { [%eval -0.48] } (11. e4 Ne7) 11... Nxe7 { [%eval -0.38] } 12. b4?? { (-0.38 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (12. e4 f5) 12... c5 { [%eval #-12] } 13. bxc5 { [%eval #-11] } 13... Nc8 { [%eval #-14] } 14. c6 { [%eval -9.62] } 14... Kd7?? { (-9.62 → 2.90) Blunder. h5 was best. } { [%eval 2.9] } (14... h5) 15. cxd7 { [%eval 2.86] } 15... Re8?? { (2.86 → Mate in 9) Checkmate is now unavoidable. Ne7 was best. } { [%eval #9] } (15... Ne7 16. d8=K) 16. dxc8=K { [%eval #9] } 16... Rxc8 { [%eval #8] } 17. c4 { [%eval #8] } 17... Rxc4 { [%eval #7] } 18. Qa4 { [%eval #7] } 18... Rxa4 { [%eval #6] } 19. d4 { [%eval #6] } 19... Rxd4 { [%eval #5] } 20. e4 { [%eval #5] } 20... Rxe4 { [%eval #4] } 21. f4 { [%eval #5] } 21... Rxf4 { [%eval #4] } 22. Bc4 { [%eval #8] } 22... Rxc4 { [%eval #7] } 23. Kf1 { [%eval #12] } 23... g6 { [%eval #8] } 24. Ke1 { [%eval #9] } 24... h6 { [%eval #7] } 25. Kf1?? { (Mate in 7 → 3.27) Lost forced checkmate sequence. Kf2 was best. } { [%eval 3.27] } (25. Kf2 Rc1 26. Rxc1 e5 27. Rd1 g5 28. Rd3 g4 29. Rd4 exd4 30. Ke3 dxe3) 25... h5?? { (3.27 → Mate in 4) Checkmate is now unavoidable. Rc3 was best. } { [%eval #4] } (25... Rc3 26. Kf2) 26. Ke1?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (26. g4 Rxg4 27. Rxg4 hxg4 28. Ke2 g3 29. Kf2 gxf2#) 26... g5?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rc3 was best. } { [%eval #7] } (26... Rc3 27. g3 Rxg3 28. Rxg3 h4 29. Rxg6 h3 30. Rxf6 h2 31. Rxe6 h1=B 32. Rc6) 27. Kf1?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (27. g4 hxg4 28. Rxg4 Rxg4 29. Kf2 Rg2 30. Kxg2 e5 31. Kh2 e4 32. Kg2 e3) 27... g4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #8] } (27... h4 28. Rh1 g4 29. Rxh4 f5 30. Rxg4 fxg4 31. Ke2 Rb4 32. g3 Rb5 33. Kd3) 28. Ke1 { [%eval #10] } 28... f5 { [%eval #9] } 29. Kf1 { [%eval #11] } 29... e5 { [%eval #6] } 30. Ke1?? { (Mate in 6 → 1.38) Lost forced checkmate sequence. Ke2 was best. } { [%eval 1.38] } (30. Ke2 Rc1 31. Rxc1 e4 32. Kf3 gxf3 33. gxf3 exf3 34. Re1 h4 35. Re2 fxe2#) 30... e4 { [%eval 1.69] } 31. Kf1?? { (1.69 → Mate in 6) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-6] } (31. Kd1 Ra4 32. Kc2 Ra5 33. Rb1 e3 34. Rc1 e2 35. Re1 g3 36. Rxe2 Re5) 31... Rc1?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Rd4 was best. } { [%eval #3] } (31... Rd4 32. Ke1 Rd2 33. Kxd2 e3 34. Kxe3 f4 35. Kxf4 g3 36. Kxg3 h4 37. Kxh4#) 32. Ke1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-4] } (32. Ke2 Rxg1 33. Ke3 Rxg2 34. Kxe4 fxe4#) 32... Rxe1 { [%eval #-4] } 33. Rxe1 { [%eval #-3] } 33... f4 { [%eval #-3] } 34. Rxe4 { [%eval #-2] } 34... h4 { [%eval #-2] } 35. Rxf4 { [%eval #-1] } 35... h3?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. g3 was best. } { [%eval #3] } (35... g3 36. Rxh4#) 36. gxh3 { [%eval #3] } 36... gxh3 { [%eval #2] } 37. Rf8 { [%eval #3] } 37... h2 { [%eval #2] } 38. Rg8 { [%eval #2] } 38... h1=K { [%eval #1] } 39. Rg1 { [%eval #1] } 39... Kxg1# { Game ends by variant rule. } 1-0