FEN
[Event "Practice"]
[Site "https://lichess.org/OskcDJva"]
[Date "2025.06.11"]
[Round "-"]
[White "Kyash1706"]
[Black "ANvI26"]
[Result "1-0"]
[GameId "OskcDJva"]
[UTCDate "2025.06.11"]
[UTCTime "13:04:00"]
[WhiteElo "1500"]
[BlackElo "1161"]
[WhiteRatingDiff "+100"]
[BlackRatingDiff "-10"]
[Variant "Standard"]
[TimeControl "120+2"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. Bc4 { [%eval 0.12] } 3... Bc5 { [%eval 0.2] } 4. Nc3 { [%eval 0.05] } 4... Nf6 { [%eval 0.09] } 5. d3 { [%eval 0.07] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... h6 { [%eval 0.1] } 6. h3 { [%eval 0.04] } 6... d6 { [%eval 0.09] } 7. Be3 { [%eval -0.06] } 7... Bxe3 { [%eval -0.07] } 8. fxe3 { [%eval -0.08] } 8... Be6 { [%eval 0.13] } 9. O-O { [%eval -0.06] } 9... Bxc4 { [%eval -0.16] } 10. dxc4 { [%eval -0.2] } 10... O-O { [%eval -0.12] } 11. Qe2 { [%eval -0.11] } 11... a5 { [%eval 0.22] } 12. Rad1 { [%eval 0.24] } 12... a4 { [%eval 0.58] } 13. b3 { [%eval 0.31] } 13... a3 { [%eval 0.84] } 14. Rd2?! { (0.84 → 0.00) Inaccuracy. c5 was best. } { [%eval 0.0] } (14. c5) 14... d5?? { (0.00 → 2.93) Blunder. Nb4 was best. } { [%eval 2.93] } (14... Nb4) 15. cxd5 { [%eval 2.26] } 15... Nb4 { [%eval 2.29] } 16. Rfd1?! { (2.29 → 1.10) Inaccuracy. Qc4 was best. } { [%eval 1.1] } (16. Qc4 Qd6 17. Nb5 Qb6 18. Qxb4 c6 19. Nxe5 Qxb5 20. Qd4 c5 21. Qd3 Qe8) 16... c5? { (1.10 → 2.61) Mistake. Qd6 was best. } { [%eval 2.61] } (16... Qd6 17. Qe1 Rae8 18. Nh4 g6 19. Nf3 Kg7 20. Rf2 Qe7 21. Qd2 Na6 22. d6) 17. Qc4 { [%eval 2.08] } 17... Rc8?! { (2.08 → 2.80) Inaccuracy. Qd6 was best. } { [%eval 2.8] } (17... Qd6 18. Nh4 Ra5 19. Qf1 c4 20. Nf5 Qc5 21. bxc4 g6 22. Nxh6+ Kg7 23. Qf3) 18. Na4?? { (2.80 → -0.89) Blunder. d6 was best. } { [%eval -0.89] } (18. d6 Nd7 19. Nd5 Nxd5 20. Qxd5 Qf6 21. Qxb7 Qe6 22. Qd5 Rfe8 23. c3 Nf6) 18... Nxe4?? { (-0.89 → 3.98) Blunder. b5 was best. } { [%eval 3.98] } (18... b5) 19. Qxe4 { [%eval 4.36] } 19... f5 { [%eval 4.93] } 20. Qxe5 { [%eval 4.69] } 20... Re8 { [%eval 4.9] } 21. Qxf5 { [%eval 4.78] } 21... Rf8 { [%eval 5.38] } 22. Qe6+ { [%eval 5.14] } 22... Kh8 { [%eval 5.05] } 23. Nh4?! { (5.05 → 3.32) Inaccuracy. c3 was best. } { [%eval 3.32] } (23. c3 Nxa2 24. Rxa2 Rf6 25. Qe4 b5 26. Nxc5 Rxc5 27. Rxa3 Rxc3 28. Kh1 Rf8) 23... Qxh4 { [%eval 3.07] } 24. Rf1?? { (3.07 → -4.60) Blunder. Qg4 was best. } { [%eval -4.6] } (24. Qg4 Qxg4 25. hxg4 c4 26. c3 Nxd5 27. Rxd5 cxb3 28. axb3 Rce8 29. R5d2 Rxe3) 24... Rxf1+ { [%eval -4.53] } 25. Kxf1 { [%eval -4.5] } 25... Rf8+ { [%eval -4.39] } 26. Kg1 { [%eval -3.94] } 26... Qe1+ { [%eval -4.0] } 27. Kh2 { [%eval -3.61] } 27... Rf1?? { (-3.61 → 0.00) Blunder. Qxd2 was best. } { [%eval 0.0] } (27... Qxd2 28. Nb6 Rd8 29. Qe7 Rg8 30. Qe4 Qxc2 31. Qg4 Qf2 32. d6 Nc6 33. d7) 28. g4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Qe8+ was best. } { [%eval #-2] } (28. Qe8+ Kh7 29. Qe4+ Kg8 30. Qe6+ Kf8 31. Qc8+ Ke7 32. d6+ Kf7 33. Qd7+ Kg8) 28... Rh1+ { [%eval #-2] } 29. Kg2 { [%eval #-2] } 29... Qf1+ { [%eval #-1] } 30. Kg3 { [%eval #-1] } 30... Rg1+?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxh3# was best. } { [%eval 0.0] } (30... Rxh3#) 31. Kh4 { [%eval 0.0] } 31... Qe1+ { [%eval 0.0] } 32. Kh5 { [%eval 0.0] } 32... Qxd2 { [%eval 0.0] } 33. Qe8+ { [%eval 0.0] } 33... Kh7 { [%eval 0.0] } 34. Qg6+ { [%eval 0.0] } 34... Kg8 { [%eval 0.0] } 35. Qe8+ { [%eval 0.0] } 35... Kh7 { [%eval 0.0] } 36. Qe4+ { [%eval 0.0] } 36... g6+?? { (0.00 → 8.04) Blunder. Kh8 was best. } { [%eval 8.04] } (36... Kh8 37. Qe8+) 37. Qxg6+ { [%eval 8.02] } 37... Kh8 { [%eval 8.01] } 38. Qxh6+ { [%eval 7.75] } 38... Kg8 { [%eval 7.51] } 39. Qe6+ { [%eval 7.18] } 39... Kh8? { (7.18 → Mate in 4) Checkmate is now unavoidable. Kf8 was best. } { [%eval #4] } (39... Kf8 40. Nb6 Qxd5+ 41. Nxd5 Nxd5 42. Qxd5 c4 43. g5 Ke8 44. Qe4+ Kd8) 40. Kh6 { [%eval #3] } 40... Qxc2 { [%eval #1] } 41. Qe8# { White wins by checkmate. } 1-0
