- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/OsjEmY7s"] [Date "2026.01.14"] [Round "-"] [White "d_e_b-u"] [Black "TobbeK25"] [Result "0-1"] [GameId "OsjEmY7s"] [UTCDate "2026.01.14"] [UTCTime "15:17:46"] [WhiteElo "871"] [BlackElo "797"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+28"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C26"] [Opening "Vienna Game: Stanley Variation, Reversed Spanish"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nc3 { [%eval 0.08] } 2... Nf6 { [%eval 0.03] } 3. Bc4 { [%eval 0.0] } 3... Bb4 { [%eval 0.12] } { C26 Vienna Game: Stanley Variation, Reversed Spanish } 4. Nf3 { [%eval 0.11] } 4... Nc6 { [%eval 0.22] } 5. O-O { [%eval 0.09] } 5... O-O { [%eval 0.11] } 6. d4 { [%eval -0.02] } 6... d6 { [%eval 0.0] } 7. dxe5 { [%eval 0.06] } 7... dxe5 { [%eval 0.1] } 8. Qxd8 { [%eval 0.0] } 8... Rxd8 { [%eval 0.09] } 9. Bg5 { [%eval -0.24] } 9... h6? { (-0.24 → 1.23) Mistake. Bxc3 was best. } { [%eval 1.23] } (9... Bxc3) 10. Bxf6 { [%eval 1.2] } 10... gxf6 { [%eval 1.15] } 11. a3?? { (1.15 → -0.60) Blunder. Nd5 was best. } { [%eval -0.6] } (11. Nd5 Kf8) 11... Bxc3 { [%eval -0.57] } 12. bxc3 { [%eval -0.71] } 12... Bg4 { [%eval -0.23] } 13. Be2?! { (-0.23 → -1.03) Inaccuracy. Nh4 was best. } { [%eval -1.03] } (13. Nh4 Rd6 14. f4 Rad8 15. Bd5 b6 16. a4 exf4 17. Rxf4 Bc8 18. Raf1 Kg7) 13... f5?! { (-1.03 → -0.31) Inaccuracy. Bxf3 was best. } { [%eval -0.31] } (13... Bxf3 14. Bxf3 Rd2 15. Rfc1 Na5 16. Kf1 Rd6 17. Rd1 Nc4 18. Ke1 Rc6 19. Rab1) 14. exf5 { [%eval -0.27] } 14... Bxf5 { [%eval -0.33] } 15. Bb5 { [%eval -0.44] } 15... Bxc2?! { (-0.44 → 0.23) Inaccuracy. Na5 was best. } { [%eval 0.23] } (15... Na5 16. Ba4) 16. Bxc6 { [%eval 0.18] } 16... bxc6 { [%eval 0.18] } 17. Nxe5 { [%eval 0.23] } 17... c5 { [%eval 0.23] } 18. Rfe1 { [%eval 0.15] } 18... f6?! { (0.15 → 0.70) Inaccuracy. Rd6 was best. } { [%eval 0.7] } (18... Rd6) 19. Nc6?! { (0.70 → 0.12) Inaccuracy. Rac1 was best. } { [%eval 0.12] } (19. Rac1 Bd3) 19... Re8 { [%eval 0.25] } 20. Rxe8+ { [%eval 0.23] } 20... Rxe8 { [%eval 0.24] } 21. Nxa7 { [%eval 0.0] } 21... Be4?? { (0.00 → 2.15) Blunder. Ba4 was best. } { [%eval 2.15] } (21... Ba4 22. Rb1 Bc2 23. Rc1 Ba4 24. Rb1) 22. Re1? { (2.15 → 0.72) Mistake. Nb5 was best. } { [%eval 0.72] } (22. Nb5 Rc8 23. f3 Bd3 24. a4 Bc4 25. Kf2 Kf7 26. Na3 Ba6 27. Nb5 Ke6) 22... f5? { (0.72 → 1.89) Mistake. Rb8 was best. } { [%eval 1.89] } (22... Rb8) 23. Nc6?? { (1.89 → -4.07) Blunder. Nb5 was best. } { [%eval -4.07] } (23. Nb5) 23... f4?? { (-4.07 → 2.91) Blunder. Bxc6 was best. } { [%eval 2.91] } (23... Bxc6 24. Rxe8+ Bxe8 25. Kf1 Kf7 26. Ke2 Ke6 27. Kd3 Kd5 28. c4+ Kd6 29. Ke3) 24. Nd8?? { (2.91 → -3.64) Blunder. Ne7+ was best. } { [%eval -3.64] } (24. Ne7+ Rxe7 25. f3 Rd7 26. Rxe4 Rd1+ 27. Kf2 Rc1 28. Rxf4 Rxc3 29. a4 Rc2+) 24... Rxd8 { [%eval -3.51] } 25. Rxe4?? { (-3.51 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (25. a4 Bd3 26. h4 Ra8 27. Re6 Rxa4 28. Rxh6 Rc4 29. Rc6 Rxc3 30. Rxc7 c4) 25... Rd1+ { [%eval #-1] } 26. Re1 { [%eval #-1] } 26... Rxe1# { Black wins by checkmate. } 0-1