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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Oo6UCQ7D"] [Date "2025.01.15"] [White "LAMAMADEAPA"] [Black "alana_lun"] [Result "1-0"] [GameId "Oo6UCQ7D"] [UTCDate "2025.01.15"] [UTCTime "11:47:41"] [WhiteElo "1406"] [BlackElo "1241"] [WhiteRatingDiff "+117"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... f6 { [%eval 1.62] } 2. Ba6 { [%eval 1.81] } 2... bxa6 { [%eval 1.73] } 3. Qh5 { [%eval 2.14] } 3... c6 { [%eval 2.8] } 4. Qxh7 { [%eval 3.12] } 4... Rxh7 { [%eval 3.07] } 5. h4?! { (3.07 → 2.01) Inaccuracy. a4 was best. } { [%eval 2.01] } (5. a4 Rxh2) 5... Rxh4 { [%eval 1.66] } 6. Rxh4 { [%eval 2.02] } 6... Nh6?! { (2.02 → 3.38) Inaccuracy. c5 was best. } { [%eval 3.38] } (6... c5 7. Rh6) 7. Rxh6 { [%eval 2.95] } 7... gxh6 { [%eval 2.63] } 8. d3?! { (2.63 → 1.77) Inaccuracy. a4 was best. } { [%eval 1.77] } (8. a4 c5) 8... Qb6?? { (1.77 → Mate in 15) Checkmate is now unavoidable. f5 was best. } { [%eval #15] } (8... f5 9. a3) 9. b4 { [%eval #15] } 9... Qxe3 { [%eval #15] } 10. fxe3?? { (Mate in 15 → 2.03) Lost forced checkmate sequence. Bxe3 was best. } { [%eval 2.03] } (10. Bxe3 h5 11. Bxa7 Rxa7 12. Nc3 c5 13. bxc5 a5 14. f4 f5 15. c6 Nxc6) 10... c5?? { (2.03 → 4.70) Blunder. Kf7 was best. } { [%eval 4.7] } (10... Kf7 11. d4) 11. bxc5 { [%eval 4.11] } 11... d6?? { (4.11 → Mate in 10) Checkmate is now unavoidable. Kd8 was best. } { [%eval #10] } (11... Kd8 12. Ba3) 12. cxd6 { [%eval #10] } 12... exd6 { [%eval #9] } 13. Nf3?? { (Mate in 9 → 3.84) Lost forced checkmate sequence. g4 was best. } { [%eval 3.84] } (13. g4 Bxg4 14. Kd1 Bxd1 15. Nd2 Bxc2 16. Ne4 Bxd3 17. Nxd6 Bxd6 18. Ba3 Bxa3) 13... Bh3 { [%eval 3.46] } 14. gxh3 { [%eval 2.82] } 14... Nd7 { [%eval 2.75] } 15. Ne5?? { (2.75 → -1.52) Blunder. Nbd2 was best. } { [%eval -1.52] } (15. Nbd2 h5) 15... dxe5?? { (-1.52 → 2.05) Blunder. fxe5 was best. } { [%eval 2.05] } (15... fxe5 16. Nd2) 16. d4?? { (2.05 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (16. c4) 16... exd4 { [%eval #-9] } 17. exd4 { [%eval #-8] } 17... Ba3?? { (Mate in 8 → 0.99) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.99] } (17... Rc8 18. Bxh6 Rxc2 19. Bxf8 Rxa2 20. Rxa2 Nxf8 21. Rxa6 f5 22. Rxa7 Nh7 23. Rxh7) 18. Bxa3 { [%eval 3.77] } 18... Ne5 { [%eval 4.19] } 19. dxe5 { [%eval 3.89] } 19... fxe5 { [%eval 4.69] } 20. Be7?! { (4.69 → 3.50) Inaccuracy. Nc3 was best. } { [%eval 3.5] } (20. Nc3 Ke7) 20... Kxe7 { [%eval 2.46] } 21. Na3 { [%eval 1.97] } 21... Kf6 { [%eval 2.32] } 22. Nb5?? { (2.32 → -1.05) Blunder. c4 was best. } { [%eval -1.05] } (22. c4 e4) 22... axb5 { [%eval -0.7] } 23. h4?! { (-0.70 → -1.66) Inaccuracy. Ke2 was best. } { [%eval -1.66] } (23. Ke2 Rg8) 23... Kg5?? { (-1.66 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #9] } (23... e4) 24. hxg5 { [%eval #9] } 24... hxg5 { [%eval #8] } 25. Kd2?? { (Mate in 8 → 2.32) Lost forced checkmate sequence. Rd1 was best. } { [%eval 2.32] } (25. Rd1 Rd8 26. Rxd8 e4 27. c4 bxc4 28. a4 e3 29. Kf2 exf2 30. Rb8 a6) 25... a5?? { (2.32 → Mate in 6) Checkmate is now unavoidable. Rg8 was best. } { [%eval #6] } (25... Rg8 26. Rd1 Rg7 27. Kc1 Rd7 28. Rxd7 g4 29. Rxa7 g3 30. Rh7 b4 31. a4) 26. c4 { [%eval #6] } 26... bxc4 { [%eval #5] } 27. Kd3 { [%eval #5] } 27... cxd3 { [%eval #4] } 28. Re1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-4] } (28. Rf1 Rf8 29. Rxf8 d2 30. Rf4 gxf4 31. a4 f3#) 28... d2 { [%eval #-5] } 29. Rxe5 { [%eval #-4] } 29... d1=B?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rb8 was best. } { [%eval #2] } (29... Rb8 30. Rxg5 Rb5 31. Rxb5 d1=R 32. Rxa5 Rd5 33. Rxd5#) 30. Rxa5 { [%eval #2] } 30... Rxa5 { [%eval #1] } 31. a4 { [%eval #1] } 31... Rxa4# { Game ends by variant rule. } 1-0