- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/OnuPLw8c"] [Date "2025.04.18"] [White "NoPebblesLeft"] [Black "ritabangur"] [Result "0-1"] [GameId "OnuPLw8c"] [UTCDate "2025.04.18"] [UTCTime "09:14:16"] [WhiteElo "2280"] [BlackElo "1753"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.45] } 2... b6?? { (-0.45 → 1.26) Blunder. c5 was best. } { [%eval 1.26] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. Nc3? { (1.26 → 0.00) Mistake. Nh3 was best. } { [%eval 0.0] } (3. Nh3 Ba6 4. e3 Bxf1 5. Rxf1 g5 6. Nxg5 h6 7. Nxf7 Kxf7) 3... b5 { [%eval -0.13] } 4. Nxb5 { [%eval -0.3] } 4... a6?! { (-0.30 → 0.30) Inaccuracy. c6 was best. } { [%eval 0.3] } (4... c6 5. Nxa7 Rxa7 6. Rb1 Rxa2 7. e3 Rxc2 8. Qxc2 c5 9. Qxg6) 5. Nxc7 { [%eval 1.21] } 5... Qxc7 { [%eval 0.61] } 6. e3 { [%eval 0.67] } 6... Qxc2 { [%eval 2.45] } 7. Qxc2 { [%eval 0.29] } 7... Bh6?? { (0.29 → Mate in 14) Checkmate is now unavoidable. a5 was best. } { [%eval #14] } (7... a5 8. Qxg6 fxg6 9. Ne2 Ra6 10. a4 Rf6 11. Ba3 Rxf2 12. Kxf2) 8. Qxc8 { [%eval #14] } 8... Bxe3 { [%eval #13] } 9. Qxe8 { [%eval #15] } 9... Bxf2 { [%eval #13] } 10. Kxf2 { [%eval #13] } 10... Nc6 { [%eval #11] } 11. Qxe7 { [%eval #12] } 11... Ncxe7 { [%eval #11] } 12. Bxa6 { [%eval #11] } 12... Rxa6 { [%eval #10] } 13. Ba3?? { (Mate in 10 → 2.79) Lost forced checkmate sequence. Rb1 was best. } { [%eval 2.79] } (13. Rb1 Rxa2 14. d4 Rxf2 15. d5 Nxd5 16. Be3 Rxh2 17. Rxh2 Nxe3 18. Rxh7 Rxh7) 13... Rxa3 { [%eval 2.9] } 14. Ne2 { [%eval 2.68] } 14... Rxb3 { [%eval 4.17] } 15. axb3 { [%eval 1.97] } 15... f6?? { (1.97 → 4.48) Blunder. Nc8 was best. } { [%eval 4.48] } (15... Nc8 16. Ra7 Nxa7 17. b4 Nc8 18. d4 d5 19. Ke3 Nce7 20. b5 Nf5 21. Ke4) 16. Nd4?? { (4.48 → 1.83) Blunder. b4 was best. } { [%eval 1.83] } (16. b4 d5) 16... f5?? { (1.83 → Mate in 12) Checkmate is now unavoidable. Nc6 was best. } { [%eval #12] } (16... Nc6) 17. Nxf5 { [%eval #12] } 17... Nxf5 { [%eval #11] } 18. Ra7?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Ra5 was best. } { [%eval #-6] } (18. Ra5 Nxg3 19. Kxg3 d6 20. Rb5 d5 21. Rxd5 g5 22. Rxg5 Nh6 23. Rf5 Nxf5) 18... Nxg3 { [%eval #-6] } 19. Rxd7 { [%eval #-5] } 19... Nxh1 { [%eval #-5] } 20. Rxh7 { [%eval #-4] } 20... Nxf2 { [%eval #-4] } 21. Rxh8 { [%eval #-3] } 21... Nh1 { [%eval #-3] } 22. Rxg8 { [%eval #-2] } 22... Nf2 { [%eval #-2] } 23. Rxg6 { [%eval #-1] } 23... Ng4 { [%eval #-1] } 24. Rxg4# { Game ends by variant rule. } 0-1