- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Racing Kings game"] [Site "https://lichess.org/OmzZUCfR"] [Date "2018.12.12"] [Round "-"] [White "Grainiac"] [Black "PyChessBot"] [Result "0-1"] [GameId "OmzZUCfR"] [UTCDate "2018.12.12"] [UTCTime "14:44:19"] [WhiteElo "2336"] [BlackElo "1953"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+24"] [BlackTitle "BOT"] [Variant "Racing Kings"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.49] } 1... Rb8?? { (0.49 → 4.39) Blunder. Nxf2 was best. } { [%eval 4.39] } (1... Nxf2 2. Rxf2 Ka3 3. Kf4 Rb6 4. Nxc1 Be4 5. Qh5 Rxc1 6. Rxd2) 2. Nxc2 { [%eval 5.84] } 2... Kb3 { [%eval 4.99] } 3. Qh4? { (4.99 → 2.75) Mistake. Kg4 was best. } { [%eval 2.75] } (3. Kg4 Nxf1 4. Rxf1 Kc4 5. Rxd1 Kb5 6. Nb4 Be3 7. Bxe3 Rxd1 8. Kh5 Qa8 9. Qxd1 Qxg2) 3... Rb4?? { (2.75 → 12.48) Blunder. Nxf2 was best. } { [%eval 12.48] } (3... Nxf2 4. Rxf2) 4. Nxb4 { [%eval 12.21] } 4... Ka4 { [%eval 15.09] } 5. Qh5 { [%eval 11.27] } 5... Rxb4 { [%eval 11.54] } 6. Nf4 { [%eval 7.79] } 6... Rb5 { [%eval 10.67] } 7. Kh4?? { (10.67 → 4.26) Blunder. Nd5 was best. } { [%eval 4.26] } (7. Nd5 Qa2 8. Kf4 Rxd5 9. Rg5 Rd6 10. Bc4 Qc2 11. Qxd1 Bb2 12. Be2 Re6 13. Be3 Qxd1) 7... Nxf2?! { (4.26 → 6.62) Inaccuracy. Nxf1 was best. } { [%eval 6.62] } (7... Nxf1 8. Ne2) 8. Rg6?? { (6.62 → 3.00) Blunder. Rg5 was best. } { [%eval 3.0] } (8. Rg5 Qf6) 8... Nxf1 { [%eval 1.76] } 9. Rxf1 { [%eval 2.25] } 9... Ka5? { (2.25 → 4.04) Mistake. Ne4 was best. } { [%eval 4.04] } (9... Ne4) 10. Rxf2 { [%eval 3.9] } 10... Qa4?! { (3.90 → 5.60) Inaccuracy. Qd4 was best. } { [%eval 5.6] } (10... Qd4) 11. Qg5 { [%eval 5.52] } 11... Qd1 { [%eval 4.97] } 12. Qg4 { [%eval 4.66] } 12... Rb6?? { (4.66 → 26.37) Blunder. Qb3 was best. } { [%eval 26.37] } (12... Qb3 13. Qd7 Qb1 14. Rf1 Kb4 15. Kg3 Rb7 16. Qe8 Rb8 17. Qe5 Rb5 18. Re1 Qc2 19. Qe8) 13. Kg5 { [%eval 12.97] } 13... Ka6 { [%eval 25.83] } 14. Qd7?? { (25.83 → Mate in 5) Checkmate is now unavoidable. Qxd1 was best. } { [%eval #-5] } (14. Qxd1) 14... Qxd7 { [%eval #-4] } 15. Re2 { [%eval #-3] } 15... Kb7 { [%eval #-2] } 16. Rg8 { [%eval #-2] } 16... Qc8 { [%eval #-1] } 17. Ra2 { [%eval #-1] } 17... Kb8# { Game ends by variant rule. } 0-1