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[Event "rated variant:antichess game"] [Site "https://lichess.org/OiVZ9XKE"] [Date "2026.06.04"] [Round "-"] [White "vle3s"] [Black "Aaronchess2801201667"] [Result "1-0"] [GameId "OiVZ9XKE"] [UTCDate "2026.06.04"] [UTCTime "15:45:46"] [WhiteElo "877"] [BlackElo "923"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-29"] [Variant "Antichess"] [TimeControl "15+180"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?? { (4.07 → 1.15) Blunder. a4 was best. } { [%eval 1.15] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3 { [%eval 0.48] } 4. Qxh7 { [%eval 0.28] } 4... Bxb2? { (0.28 → 1.86) Mistake. Rxh7 was best. } { [%eval 1.86] } (4... Rxh7 5. Nxa3 Rxh2 6. Rxh2 a5 7. Rh6 gxh6 8. Nb1 c5 9. b4) 5. Bxb2?? { (1.86 → Mate in 12) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-12] } (5. Qxg7 Bxc1 6. Qxg8 Rxh2 7. Rxh2 Bxd2 8. Kxd2 Qh4 9. Qxe8 Qxh2) 5... Rxh7 { [%eval #-12] } 6. Bxg7 { [%eval #-11] } 6... Rxg7?? { (Mate in 11 → 1.73) Lost forced checkmate sequence. Rxh2 was best. } { [%eval 1.73] } (6... Rxh2 7. Rxh2 Qh4 8. Rxh4 e5 9. Bxe5 Nc6 10. Bxc7 d6 11. Bxd6) 7. Nc3? { (1.73 → 0.12) Mistake. Ne2 was best. } { [%eval 0.12] } (7. Ne2 Rxg2 8. h4 Qxh4 9. Rxh4 Rxf2 10. Kxf2 a5 11. Rh6 Nxh6 12. a4 Nc6) 7... Rxg2 { [%eval 0.15] } 8. Nf3?? { (0.15 → -3.85) Blunder. Nb5 was best. } { [%eval -3.85] } (8. Nb5) 8... Rxf2 { [%eval -4.15] } 9. Kxf2 { [%eval -5.15] } 9... Qh4?? { (-5.15 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (9... e5 10. Nxe5) 10. Nxh4 { [%eval 0.23] } 10... d5?? { (0.23 → Mate in 9) Checkmate is now unavoidable. e5 was best. } { [%eval #9] } (10... e5 11. Nb5) 11. Nxd5 { [%eval #9] } 11... exd5 { [%eval #8] } 12. Ng6?? { (Mate in 8 → -1.03) Lost forced checkmate sequence. Nf5 was best. } { [%eval -1.03] } (12. Nf5 Bxf5 13. Rab1 Bxc2 14. Rxb8 Rxb8 15. a4 Bxa4 16. Rb1 Rxb1 17. Ke1 Rxe1) 12... fxg6 { [%eval -0.67] } 13. c4? { (-0.67 → -1.97) Mistake. e4 was best. } { [%eval -1.97] } (13. e4) 13... dxc4 { [%eval -1.29] } 14. d3 { [%eval -1.38] } 14... cxd3 { [%eval -1.38] } 15. Ke2?? { (-1.38 → -7.84) Blunder. a4 was best. } { [%eval -7.84] } (15. a4 d2 16. Rhe1 dxe1=Q 17. Rxe1 Bh3 18. a5 Bg2 19. Kxg2 Nd7 20. h4 g5) 15... dxe2 { [%eval -6.84] } 16. Rad1?? { (-6.84 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (16. a4 Bh3 17. Rhf1 Bxf1 18. Rxf1 exf1=R 19. e4 c5 20. e5 c4 21. h4 g5) 16... exd1=Q { [%eval #-10] } 17. Rxd1 { [%eval #-9] } 17... Kd8 { [%eval #-9] } 18. Rxd8 { [%eval #-8] } 18... a5?? { (Mate in 8 → -5.92) Lost forced checkmate sequence. Nh6 was best. } { [%eval -5.92] } (18... Nh6 19. Rxc8 Nd7 20. Rxc7 Rb8 21. Rxa7 Nf8 22. Rxa6 Ne6 23. Rxe6 Rb2 24. Rxg6) 19. Rxc8 { [%eval #-17] } 19... a6 { [%eval -6.77] } 20. Rxb8 { [%eval -4.5] } 20... Rxb8 { [%eval -4.57] } 21. a4?? { (-4.57 → Mate in 10) Checkmate is now unavoidable. e4 was best. } { [%eval #-10] } (21. e4) 21... Rb5?! { (Mate in 10 → -45.31) Lost forced checkmate sequence. Rd8 was best. } { Black offers draw } { [%eval -45.31] } (21... Rd8 22. e4 Nh6 23. e5 Rd7 24. e6 Rd8 25. e7 g5 26. exd8=N c6 27. Nxc6) 22. axb5 { [%eval -44.11] } 22... axb5 { [%eval -41.58] } 23. e4 { [%eval -41.46] } 23... Ne7?? { (-41.46 → -3.27) Blunder. a4 was best. } { [%eval -3.27] } (23... a4) 24. e5 { [%eval -3.33] } 24... Ng8?? { (-3.33 → 0.00) Blunder. Nc8 was best. } { [%eval 0.0] } (24... Nc8 25. e6 b4 26. h4 g5 27. hxg5 Nb6 28. e7 b3 29. g6 c5 30. g7) 25. e6?? { (0.00 → -2.23) Blunder. h4 was best. } { [%eval -2.23] } (25. h4 a4 26. e6 Nf6 27. h5 gxh5 28. e7 Nd7 29. e8=B h4 30. Bxd7 a3) 25... Nh6?? { (-2.23 → -0.22) Blunder. Nf6 was best. } { [%eval -0.22] } (25... Nf6 26. h4 b4 27. e7 Nd7 28. e8=N a4 29. Nxc7 g5 30. hxg5 a3 31. Ne6) 26. h3?? { (-0.22 → -2.87) Blunder. h4 was best. } { [%eval -2.87] } (26. h4 g5) 26... Ng4?? { (-2.87 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #6] } (26... a4 27. e7) 27. hxg4 { [%eval #6] } 27... c5 { [%eval #5] } 28. e7 { [%eval #5] } 28... g5 { [%eval #3] } 29. e8=Q?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. e8=R was best. } { [%eval 0.0] } (29. e8=R b4 30. Rd8 b3 31. Rd4 cxd4#) 29... a4 { [%eval 0.0] } 30. Qxb5 { [%eval 0.0] } 30... c4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. a3 was best. } { [%eval #3] } (30... a3 31. Qxc5 a2 32. Qxg5 a1=K 33. Qe3 Kb1 34. Qh3 Kc1 35. g5 Kd1 36. g6) 31. Qxc4 { [%eval #3] } 31... a3 { [%eval #2] } 32. Qf1 { [%eval #2] } 32... a2 { [%eval #1] } 33. Qb1 { [%eval #1] } 33... axb1=K# { Game ends by variant rule. } 1-0