FEN
[Event "II INTERCLUBES COLOMBIA U10 B Team Battle"]
[Site "https://lichess.org/OhKvqhn5"]
[Date "2020.06.27"]
[Round "-"]
[White "sharolm"]
[Black "sframirez"]
[Result "1-0"]
[GameId "OhKvqhn5"]
[UTCDate "2020.06.27"]
[UTCTime "22:41:02"]
[WhiteElo "1081"]
[BlackElo "1321"]
[WhiteRatingDiff "+35"]
[BlackRatingDiff "-9"]
[Variant "Standard"]
[TimeControl "300+2"]
[ECO "C47"]
[Opening "Four Knights Game: Italian Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.37] } 2. Nf3 { [%eval 0.16] } 2... Nc6 { [%eval 0.31] } 3. Nc3 { [%eval 0.19] } 3... Nf6 { [%eval 0.19] } 4. Bc4 { [%eval 0.0] } { C47 Four Knights Game: Italian Variation } 4... h6?! { (0.00 → 0.77) Inaccuracy. Nxe4 was best. } { [%eval 0.77] } (4... Nxe4 5. Nxe4 d5 6. Bd3 dxe4 7. Bxe4 Bd6 8. O-O O-O 9. Re1) 5. d3?! { (0.77 → 0.02) Inaccuracy. d4 was best. } { [%eval 0.02] } (5. d4 exd4 6. Nxd4 Bb4 7. Nxc6 dxc6 8. Qxd8+ Kxd8 9. f3 Bxc3+) 5... Bc5 { [%eval 0.0] } 6. O-O { [%eval 0.0] } 6... O-O { [%eval 0.16] } 7. h3 { [%eval 0.17] } 7... Re8 { [%eval 0.12] } 8. Re1 { [%eval -0.17] } 8... d6 { [%eval 0.16] } 9. Be3 { [%eval -0.19] } 9... Bxe3 { [%eval -0.09] } 10. fxe3 { [%eval -0.45] } 10... Be6 { [%eval 0.03] } 11. Bb3 { [%eval 0.0] } 11... Bxb3 { [%eval 0.1] } 12. axb3 { [%eval -0.09] } 12... d5 { [%eval 0.31] } 13. exd5 { [%eval 0.25] } 13... Nxd5 { [%eval 0.32] } 14. Nxd5 { [%eval -0.22] } 14... Qxd5 { [%eval 0.0] } 15. e4 { [%eval 0.09] } 15... Qd8 { [%eval 0.07] } 16. Qd2 { [%eval 0.0] } 16... Nd4 { [%eval 0.0] } 17. Nxd4 { [%eval -0.51] } 17... Qxd4+ { [%eval -0.6] } 18. Kh1 { [%eval -1.15] } 18... Re6?! { (-1.15 → -0.10) Inaccuracy. Qxb2 was best. } { [%eval -0.1] } (18... Qxb2 19. Rf1 Re6 20. Qb4 Qxc2 21. Qxb7 Rf8 22. Qd5 Rg6 23. Rg1 c6 24. Qc4 Qf2 25. b4) 19. Qc3 { [%eval -0.16] } 19... Qf2 { [%eval 0.13] } 20. Rf1 { [%eval 0.16] } 20... Qg3?? { (0.16 → 2.70) Blunder. Qb6 was best. } { [%eval 2.7] } (20... Qb6 21. Ra4) 21. Rf3? { (2.70 → 1.41) Mistake. Qxc7 was best. } { [%eval 1.41] } (21. Qxc7) 21... Qg5 { [%eval 1.42] } 22. Raf1?? { (1.42 → -0.92) Blunder. Qxc7 was best. } { [%eval -0.92] } (22. Qxc7) 22... Rg6?? { (-0.92 → 1.57) Blunder. Rc6 was best. } { [%eval 1.57] } (22... Rc6 23. Rf5 Rxc3 24. Rxg5 Rxc2 25. Rxe5 Rd8 26. Re7 Rxd3 27. Rfxf7 Rg3 28. Kg1 Rcxg2+ 29. Kf1) 23. g3?? { (1.57 → -1.10) Blunder. R3f2 was best. } { [%eval -1.1] } (23. R3f2 c6 24. Qa5 b6 25. Qa6 Rf8 26. Qxa7 c5 27. g4 Qh4 28. Kg2 h5 29. Rxf7 Rxf7) 23... h5?? { (-1.10 → 3.37) Blunder. Rc6 was best. } { [%eval 3.37] } (23... Rc6 24. Qb4 Rxc2 25. Qxb7 Rd8 26. Qxa7 Rd4 27. Qb8+ Kh7 28. Qc8 f6 29. h4 Qg6 30. g4) 24. Rg1?? { (3.37 → -2.62) Blunder. Qxc7 was best. } { [%eval -2.62] } (24. Qxc7 Rf8) 24... h4?? { (-2.62 → 0.59) Blunder. Rc6 was best. } { [%eval 0.59] } (24... Rc6) 25. g4?? { (0.59 → -2.75) Blunder. Qxc7 was best. } { [%eval -2.75] } (25. Qxc7 Rf8 26. Qc5 hxg3 27. Rfxg3 Qf4 28. Qe3 Qxe3 29. Rxe3 Rc6 30. Reg3 g6 31. Rc1 Rfc8) 25... Rf6?? { (-2.75 → 0.56) Blunder. Rc6 was best. } { [%eval 0.56] } (25... Rc6 26. Qa5 Rxc2 27. Rd1 Rd8 28. Qxa7 b6 29. Qa1 Rd6 30. Qa6 Kh7 31. Qc8 Rf6 32. Rxf6) 26. Rgf1?! { (0.56 → 0.00) Inaccuracy. Rf5 was best. } { [%eval 0.0] } (26. Rf5) 26... Rxf3 { [%eval 0.0] } 27. Rxf3 { [%eval 0.0] } 27... Qc1+ { [%eval 0.0] } 28. Kg2 { [%eval 0.0] } 28... Qg5? { (0.00 → 1.29) Mistake. f6 was best. } { [%eval 1.29] } (28... f6 29. Qc5 c6 30. Rf1 Qxb2 31. Qf2 b6 32. g5 fxg5 33. Kh1 Qd4 34. Qf7+ Kh7 35. Qh5+) 29. Qe1? { (1.29 → 0.00) Mistake. Rf5 was best. } { [%eval 0.0] } (29. Rf5 Qc1) 29... Rd8?! { (0.00 → 1.09) Inaccuracy. Qe7 was best. } { [%eval 1.09] } (29... Qe7 30. Qc3 g6 31. b4 a6 32. Qd2 Kg7 33. Rf1 Rd8 34. Kf3 Rd6 35. Ke2 f6 36. c3) 30. Rf5 { [%eval 1.28] } 30... Qg6?! { (1.28 → 2.14) Inaccuracy. Qe7 was best. } { [%eval 2.14] } (30... Qe7 31. Qa5) 31. Qxh4 { [%eval 1.91] } 31... Rd6? { (1.91 → 3.92) Mistake. f6 was best. } { [%eval 3.92] } (31... f6) 32. Rxe5 { [%eval 3.46] } 32... Rc6?? { (3.46 → Mate in 1) Checkmate is now unavoidable. f6 was best. } { [%eval #1] } (32... f6) 33. c3?? { (Mate in 1 → 3.02) Lost forced checkmate sequence. Re8# was best. } { [%eval 3.02] } (33. Re8#) 33... Rb6?? { (3.02 → Mate in 1) Checkmate is now unavoidable. f6 was best. } { [%eval #1] } (33... f6) 34. b4?? { (Mate in 1 → 3.78) Lost forced checkmate sequence. Re8# was best. } { [%eval 3.78] } (34. Re8#) 34... Ra6?? { (3.78 → Mate in 1) Checkmate is now unavoidable. f6 was best. } { [%eval #1] } (34... f6) 35. Re8# { White wins by checkmate. } 1-0